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fixIt | What is the maximum number of keys/keymods that can be in a key binding? In the AcceleratorSignal() function maximum I see it only taking 1 key and 1 modkey, so does that mean a user should only be allowed to bind 1 key and 1 mod key together? | 00:40 |
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GeofftheMedio | fixit: the functions like GUI::SetAccelerator(Key key, Flags<ModKey> mod_keys) take a Flags object, which can be bitwise ORed together, to make a combined Flags | 02:52 |
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GeofftheMedio | like GG::MOD_KEY_CTRL | GG::MOD_KEY_SHIFT | GG::MOD_KEY_LALT | 02:53 |
GeofftheMedio | for a hotkey requiring either CTRL, either SHIFT, and the left ALT to be pressed | 02:54 |
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fixIt | okay so that implies that a hot key at the maximum can have one Key, but can have multiple ModKey's or multiple variations of Modkeys? | 12:59 |
GeofftheMedio | yes | 12:59 |
fixIt | Okay thanks that makes more sense | 13:00 |
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wolfet | hi | 18:23 |
wolfet | does freeorion use SDL? | 18:23 |
wolfet | anyone know? | 18:23 |
GeofftheMedio | wolfet: no, OGRE replaced SDL several years ago | 18:26 |
wolfet | ok | 18:26 |
wolfet | do you know if freeorion in mac has the mac osx keyboard shortcuts? | 18:27 |
wolfet | like command-q quits the app? | 18:27 |
GeofftheMedio | didn't you ask me this a day or two ago? | 18:27 |
wolfet | yea | 18:27 |
wolfet | :D | 18:27 |
wolfet | more than that | 18:27 |
wolfet | i would like to add shortcut support myself | 18:27 |
wolfet | how would i do it? I know how to do it in SDL but not in OGRE | 18:28 |
wolfet | hello? | 18:30 |
GeofftheMedio | possibly wait for fixit to implement player-customizable hotkeys | 18:31 |
wolfet | who implements them? | 18:31 |
GeofftheMedio | ? | 18:31 |
wolfet | and when would they be implemented? | 18:31 |
wolfet | wait for fixit? | 18:32 |
wolfet | got it, sorry | 18:32 |
wolfet | is fixit here? | 18:32 |
wolfet | i could ask him directly | 18:32 |
wolfet | hello? | 18:35 |
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