Saturday, 2012-01-07

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Morphygreetings13:10
GeofftheMedio...13:11
Morphyyou in charge of fo?13:12
GeofftheMediodepends on your definition of "in charge"13:12
Morphygood enough13:12
Morphysince I don't have any money I can offer you my very imaginative writing skills and some work initiative so long as its not code related13:13
Morphythat is if you are looking for people with no coding or graphical skills13:15
GeofftheMediothere's not a huge amount of stuff of that sort, but you can start here: http://freeorion.org/index.php/How_to_Help13:16
tpbTitle: How to Help - FreeOrionWiki (at freeorion.org)13:16
GeofftheMedioor have a look over the forums13:17
Morphyyes, i just thought i drop by here first13:20
Morphyi saw your mission statement but i wanted to get first person status intro13:21
GeofftheMedio"status intro" ?13:22
Morphywhere is the project at, where is it going and whats your sense of it13:22
Morphyyou know the way you introduce somebody to something13:23
MorphyI can get involved in more than sorting tasks and lore13:23
Morphyand I have some ideas that can supercharge your productive output13:24
GeofftheMediothe roadmap fairly well explains what's done and what's (roughly) planned13:24
GeofftheMediohttp://freeorion.org/index.php/Roadmap13:24
tpbTitle: Roadmap - FreeOrionWiki (at freeorion.org)13:24
Morphythats the details13:24
GeofftheMedionot really...13:24
Morphyi want a few brief sentences in general13:25
GeofftheMediook... FO is somewhat playable, but unbalanced and incomplete.13:25
Morphywhats your sense of the future of the project13:26
GeofftheMediothat question is too vague... I don't know what you want to know...13:26
MorphyI'm a generalist, i'm good with basic direction... like "we've done well, and still are doing well" "It started slow, its picking up speed a bit"13:27
Morphy"we are getting more or less support"13:28
GeofftheMediothings are going slowly, and have been going slowly for a long time, and will probably continue going slowly13:28
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Morphymost devs went to 3d because thats what was supposed to be expecte do them15:50
Morphydamn that irc could really use spellecheck15:50
Morphyi don't get why anyone would sacrifice so much content for often badly designed rotating figures15:51
Morphybut maybe i love games too much15:51
Morphyand played so many15:51
GeofftheMediosprite artists are perhaps harder to come by than 3d modellers?15:52
Morphyi doubt it, anybody that could lay the heavy work to make a full 3d object to look good, could adjust his mindset to such work15:54
Morphyat least its my impression that 2d is less time consuming15:55
Morphythey all produce images any way15:55
Morphy3d-ers make a graphic and fold it on a 3d model15:56
Morphymaking all the curves work should be much more work than making fine simple images with designed apperance depth15:57
Morphydepth is all about light and that not too difficult for those who really like doing graphics15:57
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Morphywe've all seen awesome results with graphics of very modest construction material... barely a few textures, a few shades few colors. and yet it look just as a live as something with a 1000 colors, i think its more of a artist mindset than a technicality16:00
GeofftheMediomaybe it has something to do with higher resolutions...16:00
GeofftheMediotiny 2d sprites looked fine at 320x20016:01
GeofftheMediobut it doesn't work so well at 1920x108016:01
Morphysure 3d is awesome when done well, but most people don't have the budget or the creativity not to cripple the game in their game with 3d16:01
Morphyyeah right16:01
Morphygo check out terraria16:01
Morphyand tell me that again16:01
Morphyor play icewind dale16:02
Morphyor baldurs gate which is how old now16:02
Morphyyeah mooII is not as impressive as it used to be16:02
Morphybut those small hero paintings16:02
Morphyare still competitive with most games today16:02
MorphyAnd if you re-work the ships with updated color palletes and light adjustments they could match most things on the market today16:03
Morphyand I bet you, those hero portraits take at least 1/10 effort compared to all the useless 3d models we've looked at over the years16:04
Morphyhand crafted static graphics have always trumped most 3d projects16:05
Morphythe recent indie trend shows much in how inspiring a few well placed concepts can be16:06
Morphyand most of them are low tech graphics and otherwise16:06
Morphya perfect example of would be the command and conquer franchise16:07
Morphywhen you start playing red alert or tiberian sun16:07
Morphythe older ones16:07
Morphythe atmosphere is just grabbing16:08
Morphyand the game is badly designed16:08
GeofftheMediobit of nostalgia may be coming into play there16:08
GeofftheMedio3D isn't always useless...  fixed camera angles from sprites are limiting16:08
GeofftheMediothough not everything needs 3D, certainly16:09
Morphyah i'm not opposed to it16:09
Morphybut its weird16:09
Morphydevs are funny about it16:09
Morphyall in 3d or no 3d16:09
Morphyits like almost none of them can hand pick situations where it would empower things16:09
Morphyand i totally disliked star craft16:10
Morphyand nobody can deny 2d has done wonders for them16:11
GeofftheMedioif you've already got an office full of 3D people....16:11
Morphythey kept the look even now16:11
Morphyyes well thats the social / management aspect16:12
Morphytough homeworld 2 was just gorgeous16:15
MorphyI havent seen anyone do better than them in that department16:16
Morphyexcept maybe Eve online but still not a substitute16:16
Morphyconsidering how lite Homeworld 2 is their engine was just amazing16:17
MorphyI can only imagine what it would like if they buffed it up to speed16:17
Morphyto date it has tons of modding activity on account of its excelence16:18
Morphyyou can see people crafting all kinds of ships they loved, from anywhere16:18
Morphyhave you seen space rangers 2?16:19
GeofftheMediono16:23
Morphyyou should at least see a good quality vid if not play it16:25
Morphyits probably the best space thing since moo2 - though the core design is not that close16:25
Morphyits probably 3d at its finest that I've seen to date16:26
Morphy2d16:26
Morphyi mean (;16:26
Morphyyou havent heard of it because the russians pretty much sucked at marketing it16:28
MorphyMore people would have heard about it if they did at least as good as handing out leaflets at gaming conventions16:28
GeofftheMedioI'm not particularly easily reached by marketing materials16:30
Morphythey barely broke out the news it exists16:30
Morphyrefferential advertisement is their best friend16:30
Morphythe people who loved it probably spread it 10 times more than the publishers16:31
Morphyand they did a swell job with Kings Bounty16:31
Morphyprobably the best 2d + 3d mix i've seen over the years16:32
Morphyhow are you music wise, is anyone roaming around for royalty free tunes you can use?16:45
Morphytough i see the forum has voulunteers16:47
GeofftheMediomusic's not really a priority16:48
GeofftheMediothere are a few submissions sitting around on the forums16:49
GeofftheMediobut not much is being done with them yet16:49
Morphynot like there is much for the none tech people to do than look for nicities, for whenever you shall use them16:49
GeofftheMedioyou lost me16:51
Morphyas you said you have little work for those who can't code or design graphics16:51
GeofftheMedioyes, but I don't know what "not like there is much for the none tech people to do than look for nicities, for whenever you shall use them" means16:53
Morphyroyalty free stuff of all variety16:54
Morphyyou don't need to handcraft everything16:54
Morphyand you'll have to get into details at some point16:54
GeofftheMediostill don't know what the quote meant, but there are various free sound packages available16:56
GeofftheMedioand some submitted sounds for FO16:56
GeofftheMediobut not much use for either at presetn16:56
Morphyit meant the two peraphrases i used to describe it alternatively (:16:58
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