Sunday, 2011-09-25

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CIA-29FreeOrion: geoffthemedio * r4288 /trunk/FreeOrion/ (9 files in 5 dirs):05:25
CIA-29FreeOrion: -Changed generating universe and loading messages being generated client-side, to being a turn progress messages sent by the server.05:25
CIA-29FreeOrion: -Added Creating AI Clients turn progress message.05:25
CIA-29FreeOrion: -Reordered TurnProgressMessage constructor parameters so the player ID can be optional, defaulting to all players.05:25
CIA-29FreeOrion: -Modified ServerNetworking::SendMessage to send to all players if the message's player ID is INVALID_PLAYER_ID.05:25
CIA-29FreeOrion: -Modifed turn progress message sending code in ServerApp, and ServerFSM to use the simplified single-line form that sends to all players, rather than looping over players and sending a single-player message to each.05:25
CIA-29FreeOrion: -Added some fatal error messages in ServerApp::NewGameInit and ServerApp::LoadGameInit if there are no active players, so that clients will know why game init has halted.05:25
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CIA-29FreeOrion: geoffthemedio * r4289 /trunk/FreeOrion/ (4 files in 3 dirs):12:25
CIA-29FreeOrion: -Added ShipDesign unlockable item type, to allow effect-based granting of access12:25
CIA-29FreeOrion: to generic predefined ship designs to empires. This mechanism is separate from12:25
CIA-29FreeOrion: predefined ship designs that empires get at the start of the game, which are12:25
CIA-29FreeOrion: considered to be designed by that empire, unlike the generic designs used for12:25
CIA-29FreeOrion: monsters or effects that create ships by design name.12:25
CIA-29FreeOrion: -Modified Empire::AddShipDesign to only emit a state change signal if the added design wasn't already present (ie. when something actually changed).12:25
CIA-29FreeOrion: geoffthemedio * r4290 /trunk/FreeOrion/ (5 files in 2 dirs):12:29
CIA-29FreeOrion: -Modified universe generation to add buildings to empire planets at start of game from a list, instead of hard-coded building adding.12:29
CIA-29FreeOrion: -Modified PredefinedShipDesignManager::AddShipDesignsToEmpire to take a list of design names to add, rather than adding every (non-monster) design in the manager.12:29
CIA-29FreeOrion: -Condensed code for some manager classes by removing whitespace and unnecessary comments.12:29
CIA-29FreeOrion: -Added a NameManager class that is used for storing lists of names of content, such as buildings or predefined ship designs.12:29
CIA-29FreeOrion: -Added starting_buildings.txt and starting_ship_designs.txt that contain lists of names, which are fed into the adding of ship designs to empires and creation of buildings.12:29
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em3is reporting graphic glitches in production queue and technology graph purposeful, or are they being redesigned anyway?18:01
em3I'm asking here, 'cause my forum registration email address is bouncing today (for no apparent reason)...18:03
GeofftheMediowhat email address did you use to register?18:03
em3sourceforge alias18:04
em3I think all sf aliases are bouncing... at least as I tried to mail me and my friend today...18:04
em3... or do you want the specific address?18:05
GeofftheMediodo you know if that is an issue with the forum software, or is sf rejecting the registration emails?18:05
em3I think it's SF rejecting e-mails in general today.18:05
em3But - I can't switch to another email until my registration name expires, or something, yes?18:05
GeofftheMediodid you get registered but just didn't get the confirmation?  I can probably activate your account manually18:06
em3I didn't get the e-mail.18:06
GeofftheMediowhat username on freeorion.org ?18:06
em3the captcha and username were OK...18:06
em3On forum - "em3"...18:06
em3I didn't register on the freeorion.org itself... if it makes sense.18:07
GeofftheMedionot sure i understand, but I've manually activated em3 account on the forums18:07
em3thank you18:07
em3Well... as freeorion.org points to the wiki, I'm saying I didn;t register on freeorion.org, just on forums.18:08
GeofftheMediook18:08
GeofftheMedioalso: see http://www.freeorion.org/forum/viewtopic.php?p=47055#p4705518:08
tpb<http://ln-s.net/9BAk> (at www.freeorion.org)18:08
GeofftheMediothat might be your production graphics glitch18:08
GeofftheMedioalready reported18:08
GeofftheMediobut unseen by me, so difficult to fix18:08
GeofftheMediowhat was your friend's account?  does that also need activating, or was it just to test why yours wouldn't work?18:09
em3no, no18:09
em3I was referring to my friend to explain.18:09
em3That sourceforge aliases do not work.18:10
em3Not related to freeorion, just placing blame on sf.net, not forum.18:10
em3The production queue glitch is the same, yes.18:10
em3I browsed forum today, but didn't stumble upon this one.18:10
GeofftheMediothere's no thread specifically about just that issue18:11
em3uh huh18:11
em3the other issue I have, is that labels on technology graph18:11
em3"COMPLETE" "QUEUED" etc.18:11
GeofftheMedioyes, I've seen issues with those18:11
em3are not placed in their corresponding baloons18:11
em3oh18:11
GeofftheMedioalso, the queue recentres after enqueuing something18:12
GeofftheMediobut it's not really a priority for me to work on18:12
em3yeah, well, I wanted to ask here before making a repetitive thread18:12
em3I can understand this18:12
GeofftheMediofeel free to post that you also see it18:13
em3ok18:13
GeofftheMedioI actually suggest posting, so you won't get delete in a user prune that targets users with 0 posts18:13
GeofftheMediowhich are done periodically to clean out spam accounts18:13
em3yeah, I understand18:17
em3thank you18:17
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em3\quit18:48
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