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gvdm | hey | 15:38 |
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gvdm | anybody awake? | 15:38 |
gvdm | just downloaded, gave a go | 15:38 |
gvdm | up to turn 200. seems slow going | 15:39 |
gvdm | and, well, it doesn't seem like much is happening | 15:39 |
gvdm | i take it FO is not at a playable stage yet | 15:39 |
gvdm | at least for single player | 15:39 |
gvdm | the development of FO seems atypical of most free software | 15:41 |
gvdm | the impression I got is that a lot of planning, docs, etc have been generated, along with a good looking game with a fairly ok UI, but, well, the gameplay doesn't seem finished | 15:42 |
gvdm | ie, the tech tree seems more for awesome ideas than competitive strategic elements | 15:42 |
gvdm | and the bootstrap stage is slow | 15:43 |
gvdm | 200 turns, 4 colonies | 15:43 |
gvdm | but the whole thing seemed so damn, well, cool, that i went through 200+ turns hoping the AI had some strat that involved teching before expanding or something | 15:44 |
gvdm | the AI didn't seem to do anything | 15:44 |
gvdm | but hey | 15:44 |
gvdm | it also really kinda clicked in that the amount of polish surpassed the actual game when I got a mark 1 to an enemy home planet, and every turn I was informed there was a battle | 15:45 |
gvdm | but, hmm, the amount of health of enemy ships never changed | 15:45 |
gvdm | do people play MP much? | 17:00 |
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gvdm | and, i woulda thought just listing the amount of RP a tech needed would be way easier to understand than X turns at Y RP | 17:39 |
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