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CIA-17 | FreeOrion: geoffthemedio * r3914 /trunk/FreeOrion/universe/ (4 files): (log message trimmed) | 05:35 |
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CIA-17 | FreeOrion: Reworked SortedNumberOf to use a ValueRef as the sorting key rather than a | 05:35 |
CIA-17 | FreeOrion: property. This is more flexible and less work to implement (I don't need to | 05:35 |
CIA-17 | FreeOrion: reimplement the property-getting code that's already in ValueRef::Variable<T>). | 05:35 |
CIA-17 | FreeOrion: It's potentially confusing, though, as the meaning of "Target" can be a | 05:35 |
CIA-17 | FreeOrion: different object at different points of a nested ValueRef and Condition | 05:35 |
CIA-17 | FreeOrion: structure, as in each case "Target" will refer to the local condition match, and | 05:35 |
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CIA-17 | FreeOrion: geoffthemedio * r3915 /trunk/FreeOrion/ (msvc2010/src/Version.cpp python/PythonEnumWrapper.cpp): Exposed INVALID_STAR_TYPE to Python as "unknown" since systems are regularly appearing in player's gamestates with this star type. | 08:07 |
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CIA-17 | FreeOrion: geoffthemedio * r3916 /trunk/FreeOrion/default/techs.txt: Added Planet condition to Habitation Domes tech to avoid error messages about effect targets not having a particular meter type. | 17:02 |
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CIA-17 | FreeOrion: geoffthemedio * r3917 /trunk/FreeOrion/default/ (10 files in 2 dirs): Colonization AI changes by RgnadKzin | 18:46 |
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CIA-17 | FreeOrion: geoffthemedio * r3918 /trunk/FreeOrion/ (3 files in 2 dirs): Continuation of reworking of NumberOf / SortedNumberOf condition. Random selection seems to be working now, and things are organized to make actual sorting easier to implement. | 22:57 |
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