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ggggbabybabybaby | GeofftheMedio: Can't that MSVC thing edit text files? | 00:04 |
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Quassy | GeofftheMedio: what os? | 00:04 |
GeofftheMedio | Win7 | 00:16 |
GeofftheMedio | msvc can edit text files, but it's more suited for code editing, and komodo has some nice features for general text editing | 00:17 |
ggggbabybabybaby | well have you tried emacs | 00:32 |
Quassy | have you tried linux? :p | 00:33 |
GeofftheMedio | gb: probably at some point, but not recently or for very long | 00:38 |
GeofftheMedio | quassy: yes | 00:38 |
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CIA-17 | FreeOrion: geoffthemedio * r3891 /trunk/FreeOrion/UI/MapWnd.cpp: Used GG::Layout to re-do layout of menu / turn buttons and empire resource statistic icons on toolbar. | 07:13 |
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CIA-17 | FreeOrion: geoffthemedio * r3892 /trunk/FreeOrion/ (7 files in 2 dirs): (log message trimmed) | 10:12 |
CIA-17 | FreeOrion: -Made UniverseObject::Copy only send an object's name if it is fully visible to an empire. This will hide the names of fleets and ships that a player doesn't control. | 10:12 |
CIA-17 | FreeOrion: -Accordingly modified Planet::Copy and System::Copy to copy their object's name | 10:12 |
CIA-17 | FreeOrion: if (and only if) it is partially visible, so that empires will know the names of | 10:12 |
CIA-17 | FreeOrion: planets and systems they don't own but have seen at some point. | 10:12 |
CIA-17 | FreeOrion: -Also made System::m_orbits copied at basic visibility, as there's no reason no to. | 10:12 |
CIA-17 | FreeOrion: -Tweaked comment formatting in InhibitableSignal.h, Ship.cpp | 10:12 |
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CIA-17 | FreeOrion: geoffthemedio * r3893 /trunk/FreeOrion/ (5 files in 4 dirs): | 18:31 |
CIA-17 | FreeOrion: -Fixed bug where previously-known star types of systems were being overwritten with unknown startype on later turns. | 18:31 |
CIA-17 | FreeOrion: -Code grooming in GalaxySetupWnd.cpp, Universe.cpp | 18:31 |
CIA-17 | FreeOrion: -Made no star planet lighting darker on sidepanel. | 18:31 |
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CIA-17 | FreeOrion: geoffthemedio * r3894 /trunk/FreeOrion/ (3 files in 3 dirs): (log message trimmed) | 22:07 |
CIA-17 | FreeOrion: -Modified System::Copy to not copy system names of no-star systems when at less than full visibility. | 22:07 |
CIA-17 | FreeOrion: -Modified VarText::GenerateVarText to replace no-star names with "Deep Space" | 22:07 |
CIA-17 | FreeOrion: (as it currently is in the english stringtable) or other language equivalent | 22:07 |
CIA-17 | FreeOrion: when generating text. In combination with the previous point, this means | 22:07 |
CIA-17 | FreeOrion: sitreps for fleets arriving at systems with no star will see "Fleet arrived at | 22:07 |
CIA-17 | FreeOrion: Deep Space" instead of the (otherwise not known to the player) system name or a | 22:07 |
CIA-17 | FreeOrion: geoffthemedio * r3895 /trunk/FreeOrion/default/starting_fleets.txt: | 22:08 |
CIA-17 | FreeOrion: Modified starting fleets to have two fleets: one with a colony ship and one with | 22:08 |
CIA-17 | FreeOrion: a scout. This removes the need to separate the starting home fleet every game, | 22:08 |
CIA-17 | FreeOrion: and reduces the speed of exploration as the player has only one good scout at | 22:08 |
CIA-17 | FreeOrion: the start of the game. | 22:08 |
CIA-17 | FreeOrion: geoffthemedio * r3896 /trunk/FreeOrion/ (5 files in 2 dirs): | 22:09 |
CIA-17 | FreeOrion: Modified various techs, buildings and ship parts to reduce stealth and detection | 22:09 |
CIA-17 | FreeOrion: values, and to give homeworlds a few starlane jumps of fleet supply at the start | 22:09 |
CIA-17 | FreeOrion: of the game. This should make exploration more possible and useful. | 22:09 |
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