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CIA-98 | FreeOrion: geoffthemedio * r3884 /trunk/FreeOrion/UI/ (BuildDesignatorWnd.cpp PlayerListWnd.cpp): | 22:58 |
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CIA-98 | FreeOrion: -Reworked how items in the BuildableItems list are created and rendered. New | 22:58 |
CIA-98 | FreeOrion: ProductionItemPanel class is now the only item in a ProductionItemRow, which | 22:58 |
CIA-98 | FreeOrion: fill the BuildableItemsListBox. This may need to be undone or tweaked later to | 22:58 |
CIA-98 | FreeOrion: allow per-row sorting, but for now I think it's an improvement. | 22:58 |
CIA-98 | FreeOrion: -Comment tweaks in PlayerListWnd.cpp | 22:58 |
CIA-98 | FreeOrion: geoffthemedio * r3885 /trunk/FreeOrion/UI/TechTreeWnd.cpp: | 22:59 |
CIA-98 | FreeOrion: Wrapped creation of tech dependency lines in an if to ensure there is at least | 22:59 |
CIA-98 | FreeOrion: one line to create. This prevents a crash that would otherwise occur when there | 22:59 |
CIA-98 | FreeOrion: are no techs in techs.txt (or presumably any other case with no dependency lines | 22:59 |
CIA-98 | FreeOrion: after doing graph layout). | 22:59 |
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