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CIA-15 | FreeOrion: geoffthemedio * r3777 /trunk/FreeOrion/ (3 files in 3 dirs): Tweaked FleetWnd layout mode, this time to hide the drop target or ships list when the window is small. | 01:04 |
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CIA-15 | FreeOrion: geoffthemedio * r3778 /trunk/FreeOrion/UI/FleetWnd.cpp: Yet another minor tweak to FleetWnd layout. | 03:33 |
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TheMisterCat | blah blah blah | 05:14 |
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GeofftheMedio | ... | 05:21 |
TheMisterCat | hows it hanging | 05:34 |
GeofftheMedio | indiscriminately | 05:41 |
TheMisterCat | yick | 05:54 |
CIA-15 | FreeOrion: geoffthemedio * r3779 /trunk/FreeOrion/UI/MapWnd.cpp: | 05:56 |
CIA-15 | FreeOrion: -Made MapScaleLine and zoom and stealth threshold sliders ONTOP, and made them not childs of the MapWnd or toolbar, but instead separately-registered Wnds. | 05:56 |
CIA-15 | FreeOrion: -Accordingly removed the offset moving code that corrected their positions after the map was dragged. | 05:56 |
CIA-15 | FreeOrion: -This all helps ensure they are properly deleted, and not double-deleted, when the MapWnd is destructed. | 05:56 |
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CIA-15 | FreeOrion: geoffthemedio * r3780 /trunk/FreeOrion/ (5 files in 2 dirs): | 07:50 |
CIA-15 | FreeOrion: -Added autogenerated effects descriptions to special popups (when enabled). | 07:50 |
CIA-15 | FreeOrion: -Hid zoom slider and stealth threshold slider when initially created, so the don't appear until they should. | 07:50 |
CIA-15 | FreeOrion: -Tweaked Planet::EnvironmentForSpecies to avoid unnecessary error messages when a planet is unpopulated / has no species. | 07:50 |
CIA-15 | FreeOrion: -Tweaked Condition::PlanetEnvironment::Match to only evaluate the potential match's environment once, rather than once per possible matching environment value. | 07:50 |
CIA-15 | FreeOrion: -Added some extra log messages for various steps in Universe::GetEffectsAndTargets. | 07:50 |
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CIA-15 | FreeOrion: geoffthemedio * r3781 /trunk/FreeOrion/universe/ (ShipDesign.cpp ShipDesign.h Universe.cpp Universe.h): (log message trimmed) | 16:27 |
CIA-15 | FreeOrion: Added Universe::GenericShipDesign function that searches the ship designs for a | 16:27 |
CIA-15 | FreeOrion: design created by no empire with the requested name, and removed | 16:27 |
CIA-15 | FreeOrion: PredefinedShipDesignManager::GenericUniverseDesignID. The reason for this | 16:27 |
CIA-15 | FreeOrion: change is that the designs / ids map in PredefinedShipDesignManager was being | 16:27 |
CIA-15 | FreeOrion: set during universe creation, but not saved or restored with saving or loading | 16:27 |
CIA-15 | FreeOrion: games, so looking up design names' generic IDs wouldn't work in loaded games. | 16:27 |
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CIA-15 | FreeOrion: geoffthemedio * r3782 /trunk/FreeOrion/universe/ValueRef.cpp: Added safety checks and error messages to ValueRef Eval functions when following referenes, to avoid a crash when attempting to use a null pointer returned from trying to follow an invalid reference. | 17:46 |
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CIA-15 | FreeOrion: geoffthemedio * r3783 /trunk/FreeOrion/ (4 files in 3 dirs): (log message trimmed) | 23:12 |
CIA-15 | FreeOrion: -Moved Fleet::MovementPhase into mutators section of header, since it is one. | 23:12 |
CIA-15 | FreeOrion: -Removed Fleet::PopGrowthProductionResearchPhase, which previously just called CalculateRoute. | 23:12 |
CIA-15 | FreeOrion: -Made Fleet::CalculateRoute public, so it can be called externally during turn processing, instead of calling the now-removed PopGrowthProductionResearchPhase. | 23:12 |
CIA-15 | FreeOrion: -Added some extra calls to CalculateRoute during turn processing. In | 23:12 |
CIA-15 | FreeOrion: particular, after movement but before post-movement updates are sent to clients. | 23:12 |
CIA-15 | FreeOrion: This fixes an issue where fleet move pathes weren't updated when gamestate data | 23:12 |
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