Monday, 2010-08-30

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CIA-15FreeOrion: geoffthemedio * r3777 /trunk/FreeOrion/ (3 files in 3 dirs): Tweaked FleetWnd layout mode, this time to hide the drop target or ships list when the window is small.01:04
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CIA-15FreeOrion: geoffthemedio * r3778 /trunk/FreeOrion/UI/FleetWnd.cpp: Yet another minor tweak to FleetWnd layout.03:33
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TheMisterCatblah blah blah05:14
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GeofftheMedio...05:21
TheMisterCathows it hanging05:34
GeofftheMedioindiscriminately05:41
TheMisterCatyick05:54
CIA-15FreeOrion: geoffthemedio * r3779 /trunk/FreeOrion/UI/MapWnd.cpp:05:56
CIA-15FreeOrion: -Made MapScaleLine and zoom and stealth threshold sliders ONTOP, and made them not childs of the MapWnd or toolbar, but instead separately-registered Wnds.05:56
CIA-15FreeOrion: -Accordingly removed the offset moving code that corrected their positions after the map was dragged.05:56
CIA-15FreeOrion: -This all helps ensure they are properly deleted, and not double-deleted, when the MapWnd is destructed.05:56
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CIA-15FreeOrion: geoffthemedio * r3780 /trunk/FreeOrion/ (5 files in 2 dirs):07:50
CIA-15FreeOrion: -Added autogenerated effects descriptions to special popups (when enabled).07:50
CIA-15FreeOrion: -Hid zoom slider and stealth threshold slider when initially created, so the don't appear until they should.07:50
CIA-15FreeOrion: -Tweaked Planet::EnvironmentForSpecies to avoid unnecessary error messages when a planet is unpopulated / has no species.07:50
CIA-15FreeOrion: -Tweaked Condition::PlanetEnvironment::Match to only evaluate the potential match's environment once, rather than once per possible matching environment value.07:50
CIA-15FreeOrion: -Added some extra log messages for various steps in Universe::GetEffectsAndTargets.07:50
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CIA-15FreeOrion: geoffthemedio * r3781 /trunk/FreeOrion/universe/ (ShipDesign.cpp ShipDesign.h Universe.cpp Universe.h): (log message trimmed)16:27
CIA-15FreeOrion: Added Universe::GenericShipDesign function that searches the ship designs for a16:27
CIA-15FreeOrion: design created by no empire with the requested name, and removed16:27
CIA-15FreeOrion: PredefinedShipDesignManager::GenericUniverseDesignID. The reason for this16:27
CIA-15FreeOrion: change is that the designs / ids map in PredefinedShipDesignManager was being16:27
CIA-15FreeOrion: set during universe creation, but not saved or restored with saving or loading16:27
CIA-15FreeOrion: games, so looking up design names' generic IDs wouldn't work in loaded games.16:27
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CIA-15FreeOrion: geoffthemedio * r3782 /trunk/FreeOrion/universe/ValueRef.cpp: Added safety checks and error messages to ValueRef Eval functions when following referenes, to avoid a crash when attempting to use a null pointer returned from trying to follow an invalid reference.17:46
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CIA-15FreeOrion: geoffthemedio * r3783 /trunk/FreeOrion/ (4 files in 3 dirs): (log message trimmed)23:12
CIA-15FreeOrion: -Moved Fleet::MovementPhase into mutators section of header, since it is one.23:12
CIA-15FreeOrion: -Removed Fleet::PopGrowthProductionResearchPhase, which previously just called CalculateRoute.23:12
CIA-15FreeOrion: -Made Fleet::CalculateRoute public, so it can be called externally during turn processing, instead of calling the now-removed PopGrowthProductionResearchPhase.23:12
CIA-15FreeOrion: -Added some extra calls to CalculateRoute during turn processing. In23:12
CIA-15FreeOrion: particular, after movement but before post-movement updates are sent to clients.23:12
CIA-15FreeOrion: This fixes an issue where fleet move pathes weren't updated when gamestate data23:12
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