*** tpb has joined #freeorion | 00:00 | |
CIA-83 | FreeOrion: geoffthemedio * r3673 /trunk/FreeOrion/server/SaveLoad.cpp: Replaced throwing of std::exception with std::runtime_error as the latter takes a string parameter, while the former doesn't on non-MSVC platforms. | 00:47 |
---|---|---|
*** ojii|afk has quit IRC | 01:10 | |
*** bernardh has joined #freeorion | 02:53 | |
*** STalKer-Y has joined #freeorion | 03:37 | |
*** STalKer-X has quit IRC | 03:37 | |
*** bernardh has quit IRC | 03:40 | |
CIA-83 | FreeOrion: geoffthemedio * r3674 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatWnd.cpp): | 04:05 |
CIA-83 | FreeOrion: Replaced several instances of checking if a player id is the empire id of an | 04:05 |
CIA-83 | FreeOrion: owner of an object. The two are distinct and shouldn't be mixed. It often | 04:05 |
CIA-83 | FreeOrion: works out, particularly in single player games, but in multiplayer, there's no | 04:05 |
CIA-83 | FreeOrion: guarantee the two won't be different for a given player. | 04:05 |
CIA-83 | FreeOrion: geoffthemedio * r3675 /trunk/FreeOrion/UI/ (FleetWnd.cpp FleetWnd.h): | 04:10 |
CIA-83 | FreeOrion: -Added SelectedShipID function to FleetUIManager that returns a ship id if a single ship is selected in the active FleetWnd, or INVALID_OBJECT_ID otherwise. | 04:10 |
CIA-83 | FreeOrion: -Added ActiveFleetWndSelectedShipsChangedSignal to FleetUIManager, which is emitted when the active fleet selected ships are changed. | 04:10 |
CIA-83 | FreeOrion: -Modified FleetUIManager to store multiple active FleetWnd connections that can be disconnected later when the active FleetWnd changes. Now both changes in the selected fleets and selected ships have signal connections. | 04:10 |
CIA-83 | FreeOrion: -Added SelectedShipIds function and SelectedShipsChangedSignal to FleetWnd, which are used by the above changes. | 04:10 |
CIA-83 | FreeOrion: geoffthemedio * r3676 /trunk/FreeOrion/UI/SidePanel.cpp: | 04:12 |
CIA-83 | FreeOrion: -Commented out the SpeciesSelector on SidePanel::PlanetPanel. Decided to switch to using the selected ship to determine what species the colonize button population estimate gives. | 04:12 |
CIA-83 | FreeOrion: -Added ValidColonyShipSelected file-scope function in SidePanel.cpp that returns | 04:12 |
CIA-83 | FreeOrion: true if there is a single colony ship owned by the client's player's empire | 04:12 |
CIA-83 | FreeOrion: selected in the active FleetWnd at the indicated system. This is now used when | 04:12 |
CIA-83 | FreeOrion: deciding whether to show the colonize button in the PlanetPanel. | 04:12 |
CIA-83 | FreeOrion: geoffthemedio * r3677 /trunk/FreeOrion/UI/ (MapWnd.cpp MapWnd.h): (log message trimmed) | 04:19 |
CIA-83 | FreeOrion: -Added tracking to MapWnd of the selected ships. | 04:19 |
CIA-83 | FreeOrion: -Added signal handler to MapWnd to respond to changes in the selected ships. | 04:19 |
CIA-83 | FreeOrion: This is connected to from the FleetUIManager | 04:19 |
CIA-83 | FreeOrion: ActiveFleetWndSelectedShipsChangedSignal in MapWnd initialization. When the | 04:19 |
CIA-83 | FreeOrion: selected ships changed, and the active FleetWnd is showing ships in the same | 04:19 |
CIA-83 | FreeOrion: system as is shown in the SidePAnel, the MapWnd updates meter estimates in that | 04:19 |
CIA-83 | FreeOrion: geoffthemedio * r3678 /trunk/FreeOrion/ (UI/SidePanel.cpp default/eng_stringtable.txt): (log message trimmed) | 04:31 |
CIA-83 | FreeOrion: -Removed file scope FindColonyShip function in SidePanel.cpp that was used to pick a colony ship to consume when the colonize button was clicked. | 04:31 |
CIA-83 | FreeOrion: -Renamed ValidColonyShipSelected to ValidSelectedColonyShip and modified it to | 04:31 |
CIA-83 | FreeOrion: return a pointer to the selected colony ship instead of the bool it was before. | 04:31 |
CIA-83 | FreeOrion: This pointer still evaluates to true / false when just checking whether there is | 04:31 |
CIA-83 | FreeOrion: a ship available, but also is used to replaced FindColonyShip for responding to | 04:31 |
CIA-83 | FreeOrion: colonize button clicks. | 04:31 |
*** Cuinnton has joined #freeorion | 04:54 | |
*** RusAnon has left #freeorion | 05:06 | |
*** bernardh has joined #freeorion | 05:58 | |
CIA-83 | FreeOrion: geoffthemedio * r3679 /trunk/FreeOrion/ (UI/SidePanel.cpp default/eng_stringtable.txt): (log message trimmed) | 06:47 |
CIA-83 | FreeOrion: -Removed (previously commented out) species selector from PlanetPanel. | 06:47 |
CIA-83 | FreeOrion: -Added a TextControl to PlanetPanel to inform players they should select a ship | 06:47 |
CIA-83 | FreeOrion: to colonize. This is shown whenever a planet is uncolonized, hasn't been | 06:47 |
CIA-83 | FreeOrion: ordered colonized, and there is a colony ship owned by the client's player in | 06:47 |
CIA-83 | FreeOrion: the system. | 06:47 |
CIA-83 | FreeOrion: -Modified GetPlanetEnvironmentName in SidePanel.cpp to take a species name parameter, and look up the environment for that species on the specified planet. | 06:47 |
*** enigmatic has joined #freeorion | 08:41 | |
*** tomboy64 has joined #freeorion | 08:56 | |
*** Lukc has joined #freeorion | 09:44 | |
*** bernardh has quit IRC | 10:53 | |
*** bernardh has joined #freeorion | 10:54 | |
*** ojii has joined #freeorion | 12:29 | |
*** Cuinnton has quit IRC | 12:40 | |
*** Lukc has left #freeorion | 13:18 | |
*** Lukc has joined #freeorion | 13:20 | |
*** bernardh has quit IRC | 14:01 | |
*** Lukc has left #freeorion | 14:10 | |
*** Lukc has joined #freeorion | 14:21 | |
*** Lukc has left #freeorion | 14:28 | |
*** Lukc has joined #freeorion | 14:29 | |
*** enigmatic has quit IRC | 14:57 | |
*** tomboy64 has joined #freeorion | 15:11 | |
*** xaionaro has left #freeorion | 16:25 | |
*** ojii is now known as ojii|busy | 17:35 | |
CIA-83 | FreeOrion: geoffthemedio * r3680 /trunk/FreeOrion/ (3 files in 3 dirs): | 18:08 |
CIA-83 | FreeOrion: -Fixed another use of std::exception with char array parameter issue by replacing with std::runtime_error in HumanClientApp.cpp. | 18:08 |
CIA-83 | FreeOrion: -Fixed unused variable warning in ServerApp.cpp | 18:08 |
CIA-83 | FreeOrion: -Updated MSVC Version.cpp | 18:08 |
*** matth1 has joined #freeorion | 18:08 | |
matth1 | hi all.. anyone know how to go about getting freeorion to switch over to full-screen mode? I see no checkbox in the video options, and I can't access the menubar.. | 18:09 |
matth1 | this is os x | 18:10 |
matth1 | I can run it manually from FreeOrion.app/MacOS/FreeOrion —fullscreen , but is there a pref I can set? | 18:13 |
matth1 | (er, FreeOrion.app/Contents/MacOS/FreeOrion --fullscreen) | 18:14 |
*** matth2 has joined #freeorion | 18:17 | |
*** matth2 has left #freeorion | 18:18 | |
*** matth1 has quit IRC | 18:22 | |
Lukc | MacOS sucks, first. | 18:22 |
*** ojii|busy is now known as ojii | 18:42 | |
*** ojii is now known as ojii|busy | 18:55 | |
*** ojii|busy is now known as ojii|sorta_afk_x | 20:59 | |
*** ojii|sorta_afk_x is now known as ojii|sorta_afk | 20:59 | |
*** kman has joined #freeorion | 22:09 | |
*** Lukc has left #freeorion | 22:32 | |
*** bernardh has joined #freeorion | 22:55 | |
*** GeofftheMedio has quit IRC | 23:28 | |
*** kman has quit IRC | 23:49 |
Generated by irclog2html.py 2.5 by Marius Gedminas - find it at mg.pov.lt!