Monday, 2009-11-23

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CIA-49FreeOrion: geoffthemedio * r3280 /trunk/FreeOrion/ (11 files in 4 dirs):04:15
CIA-49FreeOrion: -Made planets appear on sidepanel in systems the player doesn't currently have vision into, if the player has seen those planets previously.04:15
CIA-49FreeOrion: -Removed System::FindObjects functions, for reasons similar to other FindObjects functions in previous commits.04:15
CIA-49FreeOrion: -Added bug: New fleets don't appear in FleetWnd on turn they're created. Will attempt to fix later...04:15
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CIA-49FreeOrion: geoffthemedio * r3281 /trunk/FreeOrion/UI/SidePanel.cpp: Added fog of war scanlines to non-visible planets (other than asteroid belts) on the sidepanel05:38
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CIA-49FreeOrion: geoffthemedio * r3282 /trunk/FreeOrion/ (11 files in 5 dirs):08:14
CIA-49FreeOrion: -Fixed FleetWnd updating when dragging ships onto new fleet08:14
CIA-49FreeOrion: -Converted numerous GetUniverse().Objects().Object() calls to use convenience function GetObject08:14
CIA-49FreeOrion: geoffthemedio * r3283 /trunk/FreeOrion/universe/System.cpp:08:35
CIA-49FreeOrion: Fixed a crash that was happening when changing focus after adjusting fleet /08:35
CIA-49FreeOrion: ship arrangements. This involved rewriting one overload of08:35
CIA-49FreeOrion: System::FindObjectIDs which was doing strange looking things to find the IDs of08:35
CIA-49FreeOrion: objects in the system. I'm not sure why this fixed the crash, but it seems to08:35
CIA-49FreeOrion: have...08:35
CIA-49FreeOrion: geoffthemedio * r3284 /trunk/FreeOrion/ (3 files in 2 dirs):08:59
CIA-49FreeOrion: -Added some safety checks to Empire to prevent some crashes from loading save sent to me by pd08:59
CIA-49FreeOrion: -Tweaks to AI scripts to deal with missing homeworlds when cleaning up exploration plans08:59
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CIA-49FreeOrion: geoffthemedio * r3285 /trunk/FreeOrion/util/VarText.cpp: (log message trimmed)09:45
CIA-49FreeOrion: Made VarText lookup latest known versions of objects, if available, so that09:45
CIA-49FreeOrion: sitreps about destroyed fleets will contain the fleet name rather than ERROR.09:45
CIA-49FreeOrion: Fleet arrival messages on turns that fleet is destroyed still don't properly09:45
CIA-49FreeOrion: indicate the system name, however, as the fleet is being destroyed before the09:45
CIA-49FreeOrion: system gets explored, so the fleet's owner doesn't actually get any vision into09:45
CIA-49FreeOrion: the system due to the fleet arriving there, so doesn't have any latest known09:45
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STalKer-XGeofftheMedio: you could change the "system exploring" into two parts12:40
GeofftheMediostalker-x: there are various possibilities15:31
STalKer-Xof course :-)16:27
STalKer-XGeofftheMedio: btw i am impressed16:28
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