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CIA-49 | FreeOrion: geoffthemedio * r3280 /trunk/FreeOrion/ (11 files in 4 dirs): | 04:15 |
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CIA-49 | FreeOrion: -Made planets appear on sidepanel in systems the player doesn't currently have vision into, if the player has seen those planets previously. | 04:15 |
CIA-49 | FreeOrion: -Removed System::FindObjects functions, for reasons similar to other FindObjects functions in previous commits. | 04:15 |
CIA-49 | FreeOrion: -Added bug: New fleets don't appear in FleetWnd on turn they're created. Will attempt to fix later... | 04:15 |
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CIA-49 | FreeOrion: geoffthemedio * r3281 /trunk/FreeOrion/UI/SidePanel.cpp: Added fog of war scanlines to non-visible planets (other than asteroid belts) on the sidepanel | 05:38 |
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CIA-49 | FreeOrion: geoffthemedio * r3282 /trunk/FreeOrion/ (11 files in 5 dirs): | 08:14 |
CIA-49 | FreeOrion: -Fixed FleetWnd updating when dragging ships onto new fleet | 08:14 |
CIA-49 | FreeOrion: -Converted numerous GetUniverse().Objects().Object() calls to use convenience function GetObject | 08:14 |
CIA-49 | FreeOrion: geoffthemedio * r3283 /trunk/FreeOrion/universe/System.cpp: | 08:35 |
CIA-49 | FreeOrion: Fixed a crash that was happening when changing focus after adjusting fleet / | 08:35 |
CIA-49 | FreeOrion: ship arrangements. This involved rewriting one overload of | 08:35 |
CIA-49 | FreeOrion: System::FindObjectIDs which was doing strange looking things to find the IDs of | 08:35 |
CIA-49 | FreeOrion: objects in the system. I'm not sure why this fixed the crash, but it seems to | 08:35 |
CIA-49 | FreeOrion: have... | 08:35 |
CIA-49 | FreeOrion: geoffthemedio * r3284 /trunk/FreeOrion/ (3 files in 2 dirs): | 08:59 |
CIA-49 | FreeOrion: -Added some safety checks to Empire to prevent some crashes from loading save sent to me by pd | 08:59 |
CIA-49 | FreeOrion: -Tweaks to AI scripts to deal with missing homeworlds when cleaning up exploration plans | 08:59 |
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CIA-49 | FreeOrion: geoffthemedio * r3285 /trunk/FreeOrion/util/VarText.cpp: (log message trimmed) | 09:45 |
CIA-49 | FreeOrion: Made VarText lookup latest known versions of objects, if available, so that | 09:45 |
CIA-49 | FreeOrion: sitreps about destroyed fleets will contain the fleet name rather than ERROR. | 09:45 |
CIA-49 | FreeOrion: Fleet arrival messages on turns that fleet is destroyed still don't properly | 09:45 |
CIA-49 | FreeOrion: indicate the system name, however, as the fleet is being destroyed before the | 09:45 |
CIA-49 | FreeOrion: system gets explored, so the fleet's owner doesn't actually get any vision into | 09:45 |
CIA-49 | FreeOrion: the system due to the fleet arriving there, so doesn't have any latest known | 09:45 |
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STalKer-X | GeofftheMedio: you could change the "system exploring" into two parts | 12:40 |
GeofftheMedio | stalker-x: there are various possibilities | 15:31 |
STalKer-X | of course :-) | 16:27 |
STalKer-X | GeofftheMedio: btw i am impressed | 16:28 |
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