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CIA-80 | FreeOrion: geoffthemedio * r3246 /trunk/FreeOrion/ (17 files in 2 dirs): | 04:52 |
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CIA-80 | FreeOrion: -Changed several Clone and Copy methods to take empire id instead of visibility level because the empire id is needed to determine what contained objects are visible | 04:52 |
CIA-80 | FreeOrion: -Implemented various Copy methods, mostly by using existing serialize visibility-dependence as a guide for what state data to copy at various visibilities | 04:52 |
CIA-80 | FreeOrion: -Implemented Clone methods to use Copy method as appropriate | 04:52 |
CIA-80 | FreeOrion: -Modified UpdateEmpireLatestKnownObjectsAndVisibilityTurns() method so that it now stores and updates objects for each empire | 04:52 |
CIA-80 | FreeOrion: -Added calls to UpdateEmpireLatestKnownObjectsAndVisibilityTurns() after universe creation, so that first-turn of new game info is recorded and will be available for serialization for first turn updates sent to players | 04:52 |
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STalKer-X | GeofftheMedio: wow, did you implement the things? :o | 13:58 |
GeofftheMedio | not yet | 14:39 |
STalKer-X | but it looks like you made preparations to support it :-) | 14:47 |
GeofftheMedio | sort of | 15:08 |
STalKer-X | hmmm | 15:25 |
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kroddn | GeofftheMedio: what is that "things"? | 18:56 |
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GeofftheMedio | kroddn: empires having memory of things in the universe they can't see on the current turn | 21:10 |
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CIA-80 | FreeOrion: geoffthemedio * r3247 /trunk/FreeOrion/universe/ (8 files): | 23:22 |
CIA-80 | FreeOrion: -Switched Universe serialization function GetObjectsToSerialize to send each empire's latest known version of objects, rather than filtering only be current turn visibility. | 23:22 |
CIA-80 | FreeOrion: -Replaced all UniverseObject, derived and related classes serialization | 23:22 |
CIA-80 | FreeOrion: functions with simple versions that send all available information. Filtering | 23:22 |
CIA-80 | FreeOrion: for visibility levels is now done using the Copy and Clone methods in | 23:22 |
CIA-80 | FreeOrion: UpdateEmpireLatestKnownObjectsAndVisibilityTurns(). | 23:22 |
CIA-80 | FreeOrion: This is still a work in progress, and while it runs and I can move a fleet around, likely issues will occur if seeing other empires' fleets and ships or planets and buildings. | 23:22 |
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