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CIA-80 | FreeOrion: geoffthemedio * r3241 /trunk/FreeOrion/universe/Fleet.cpp: | 02:05 |
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CIA-80 | FreeOrion: Somewhat awkwardly fixed crash where a fleet ordered to move to a system that | 02:05 |
CIA-80 | FreeOrion: became no longer visible would cause a crash in the client. The awkwardness | 02:05 |
CIA-80 | FreeOrion: come from the way the fleet will now stop when it arrives at the next system to | 02:05 |
CIA-80 | FreeOrion: which it's moving, even if arriving there reveals the path to the original | 02:05 |
CIA-80 | FreeOrion: destination, or there are additional steps in the path before the now-missing | 02:05 |
CIA-80 | FreeOrion: link that remain visible. | 02:05 |
CIA-80 | FreeOrion: tzlaine * r3242 /trunk/FreeOrion/UI/ (4 files): | 02:18 |
CIA-80 | FreeOrion: Refactored the mouse handling code that was effectively shared between | 02:18 |
CIA-80 | FreeOrion: CombatWnd and CombatSetupWnd. It now all goes in CombatSetupWnd, since it is | 02:18 |
CIA-80 | FreeOrion: only relevant to setup. | 02:18 |
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CIA-80 | FreeOrion: tzlaine * r3243 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: | 13:53 |
CIA-80 | FreeOrion: Changed CombatSetupWnd::EventFilter() to filter out most of the events it | 13:53 |
CIA-80 | FreeOrion: handles, and to handle more events. This makes its interaction with | 13:53 |
CIA-80 | FreeOrion: CombatWnd's mouse handling code more natural. | 13:53 |
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