Thursday, 2008-06-05

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lilltigerHow far from playable is freeorion?04:50
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GeoffTheMedi1lilltiger: some people seem to enjoy it now, but it likely won't be "finished" for a few more years06:55
lilltigerSo why is it taking so long, (took my first peek at it meny a years ago), several rewrites?07:01
GeoffTheMedi1lack of developers and broad scope.  making a 4X game iis actually really complicated.07:02
GeoffTheMedi1we don't have a completed game that we're rewriting; we're just writing it slowly the first time07:02
lilltigerwell making isent that hard, coming up with an working code design for one.. thats the hard part :)07:02
GeoffTheMedi1game design and code design take time and are difficult, but tens of thousands of lines of code take quite a while to write out and debug as well07:03
lilltigerwill the starmap be migrated to ogre3d aswell, i do like the way the starmap works in Sins of a solar emp, and that would do nice in moo07:04
GeoffTheMedi1That's not currently planned.  Maybe after v1.007:05
lilltigerok, wish a had the time to contribute07:05
GeoffTheMedi1you and many others07:06
lilltigertotaly loved moo2, best game ever :) unfortunally i never met anyone that gave me any competition :)07:06
GeoffTheMedi1pre-internet era was different.07:07
lilltigerplayed it on internet a little aswell.. but got a bit bored.. cos evryone thought that creative was soo good.. so I always trashed em all before the midgame07:08
GeoffTheMedi1builder vs. rush...07:09
lilltigerwell i wasent a rusher, i was an expander07:09
GeoffTheMedi1ok, builder vs. sim-city player?07:10
lilltigerand my race was uber, generated more science then any science build but my build was strictly industrial :)07:10
GeoffTheMedi1perhaps you should try handicapping...07:10
lilltigerwell now i would loose to anyone :) was like 10-15 years ago or something that i enjoyed it :)07:11
lilltigertried "all" the naew space 4x.. but non lives up to moo207:12
GeoffTheMedi1well, lesson learned then, hopefully07:12
lilltigerbut freeorion looks promising07:13
GeoffTheMedi1you can always drop in the forums to brainstorm or discuss design, even if you don't have time to code07:14
lilltigerhopefully the techtree will be like moo2 and impose choises for eatch advancment07:14
GeoffTheMedi1we're not remaking moo2; you might want to review the design documents to see what we've decided.07:15
lilltigeri did peek at em but dident find anything about the teeeeeechtree07:16
lilltigerfound it i think07:17
GeoffTheMedi1there should be some choice in strategy in-game, although that doesn't necessarily mean preventing players from picking certain techs.  availability of strategic resources might impose similar restrictions, though this hasn't been finalized or thoroughly discussed.07:22
lilltigerI do agree to some extent, but I also think there should be choisesthat excludes other choises of tech tree. As most reserch are based upon "facts" about how the universe works, while these facts dosent have to be the correct. Like we humans assumes that atoms/e.t.c do exsist wich might be limiting our reserch cos the truth is that they might not exsist at all.07:27
lilltigerbut i guess this belongs in the forum ;D07:27
GeoffTheMedi1it does.07:30
GeoffTheMedi1it's also essentially a realism argument, which are not persuasive in freeorion design discussions.07:30
lilltigerwell it opens up for alot more personialized races and different gameplay from time to time. ex. Warpdrive(Star Trek) vs Slipstream(Andromedia), they could be mutally exclusive.. if you choose to go the slipstream path you could travel faster between known worlds, but takes longer to unknow compared to warpdrive. And stuff like that07:36
GeoffTheMedi1personalized races doesn't require any changes to the tech tree.  races can reseach the same things, but get different stuff out of it.07:37
lilltigerthat i dont like.. then you are limited to choises you done when creating the race.. like in star empires and sins of a solar empire07:39
lilltigerwhat i ment is the possibilaty to "personalize" the race by the choises of scientific achivments07:40
GeoffTheMedi1all that requires is more than one option of what to research, or what to build07:40
lilltigerthat is mutaly exclusive with the other, yes07:41
GeoffTheMedi1mutual exclusion isn't necessary for personalization07:41
GeoffTheMedi1especially if there's some inertial in the tech branches, where researching one makes researching the other redundant07:42
lilltigerno, but enfoces it better, (and i dont mean for all acivments, only for thoes that makes sense, where the theories behind it differs so much so to "belive" in one makes the other "impossible")07:42
GeoffTheMedi1we don't need to "enforce" mutual exclusion, as long as its strategically preferable to focus on one option07:43
lilltigertrue, or maybe add that some tech increases the cost of others, that would simulate the scientific belive behaviour07:45
GeoffTheMedi1there are other ways to make focusing on one branch preferable07:46
lilltigeri was thinking cross branch/trees with that one07:47
GeoffTheMedi1for your story-making purposes, these branches of tech can be grouped under different theory techs07:47
lilltigero well time to sleep :)07:49
lilltigerI'll try to find the time to visit the forum and discuss some ideas07:50
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kroddnlilltiger: did you play Ascendancy?10:14
kroddnI think thats even better than Moo X :-)10:14
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sleonhi16:14
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lilltigerkroddn: no, but downloading it now to try it17:28
kroddnoMobilthats nice :-)17:39
lilltigerkroddnoMobil: not my type of game, intresting races, but dont like when there is only fixed races to pick between, also i found the tech tree a bit boring17:55
lilltigeralthought the techtree does provide some intresting ideas17:59
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