*** tpb has joined #freeorion | 00:00 | |
*** mithro has quit IRC | 02:21 | |
*** kroddnoMobil has joined #freeorion | 02:35 | |
*** lilltiger has joined #freeorion | 04:49 | |
lilltiger | How far from playable is freeorion? | 04:50 |
---|---|---|
*** hagish has joined #freeorion | 06:21 | |
GeoffTheMedi1 | lilltiger: some people seem to enjoy it now, but it likely won't be "finished" for a few more years | 06:55 |
lilltiger | So why is it taking so long, (took my first peek at it meny a years ago), several rewrites? | 07:01 |
GeoffTheMedi1 | lack of developers and broad scope. making a 4X game iis actually really complicated. | 07:02 |
GeoffTheMedi1 | we don't have a completed game that we're rewriting; we're just writing it slowly the first time | 07:02 |
lilltiger | well making isent that hard, coming up with an working code design for one.. thats the hard part :) | 07:02 |
GeoffTheMedi1 | game design and code design take time and are difficult, but tens of thousands of lines of code take quite a while to write out and debug as well | 07:03 |
lilltiger | will the starmap be migrated to ogre3d aswell, i do like the way the starmap works in Sins of a solar emp, and that would do nice in moo | 07:04 |
GeoffTheMedi1 | That's not currently planned. Maybe after v1.0 | 07:05 |
lilltiger | ok, wish a had the time to contribute | 07:05 |
GeoffTheMedi1 | you and many others | 07:06 |
lilltiger | totaly loved moo2, best game ever :) unfortunally i never met anyone that gave me any competition :) | 07:06 |
GeoffTheMedi1 | pre-internet era was different. | 07:07 |
lilltiger | played it on internet a little aswell.. but got a bit bored.. cos evryone thought that creative was soo good.. so I always trashed em all before the midgame | 07:08 |
GeoffTheMedi1 | builder vs. rush... | 07:09 |
lilltiger | well i wasent a rusher, i was an expander | 07:09 |
GeoffTheMedi1 | ok, builder vs. sim-city player? | 07:10 |
lilltiger | and my race was uber, generated more science then any science build but my build was strictly industrial :) | 07:10 |
GeoffTheMedi1 | perhaps you should try handicapping... | 07:10 |
lilltiger | well now i would loose to anyone :) was like 10-15 years ago or something that i enjoyed it :) | 07:11 |
lilltiger | tried "all" the naew space 4x.. but non lives up to moo2 | 07:12 |
GeoffTheMedi1 | well, lesson learned then, hopefully | 07:12 |
lilltiger | but freeorion looks promising | 07:13 |
GeoffTheMedi1 | you can always drop in the forums to brainstorm or discuss design, even if you don't have time to code | 07:14 |
lilltiger | hopefully the techtree will be like moo2 and impose choises for eatch advancment | 07:14 |
GeoffTheMedi1 | we're not remaking moo2; you might want to review the design documents to see what we've decided. | 07:15 |
lilltiger | i did peek at em but dident find anything about the teeeeeechtree | 07:16 |
lilltiger | found it i think | 07:17 |
GeoffTheMedi1 | there should be some choice in strategy in-game, although that doesn't necessarily mean preventing players from picking certain techs. availability of strategic resources might impose similar restrictions, though this hasn't been finalized or thoroughly discussed. | 07:22 |
lilltiger | I do agree to some extent, but I also think there should be choisesthat excludes other choises of tech tree. As most reserch are based upon "facts" about how the universe works, while these facts dosent have to be the correct. Like we humans assumes that atoms/e.t.c do exsist wich might be limiting our reserch cos the truth is that they might not exsist at all. | 07:27 |
lilltiger | but i guess this belongs in the forum ;D | 07:27 |
GeoffTheMedi1 | it does. | 07:30 |
GeoffTheMedi1 | it's also essentially a realism argument, which are not persuasive in freeorion design discussions. | 07:30 |
lilltiger | well it opens up for alot more personialized races and different gameplay from time to time. ex. Warpdrive(Star Trek) vs Slipstream(Andromedia), they could be mutally exclusive.. if you choose to go the slipstream path you could travel faster between known worlds, but takes longer to unknow compared to warpdrive. And stuff like that | 07:36 |
GeoffTheMedi1 | personalized races doesn't require any changes to the tech tree. races can reseach the same things, but get different stuff out of it. | 07:37 |
lilltiger | that i dont like.. then you are limited to choises you done when creating the race.. like in star empires and sins of a solar empire | 07:39 |
lilltiger | what i ment is the possibilaty to "personalize" the race by the choises of scientific achivments | 07:40 |
GeoffTheMedi1 | all that requires is more than one option of what to research, or what to build | 07:40 |
lilltiger | that is mutaly exclusive with the other, yes | 07:41 |
GeoffTheMedi1 | mutual exclusion isn't necessary for personalization | 07:41 |
GeoffTheMedi1 | especially if there's some inertial in the tech branches, where researching one makes researching the other redundant | 07:42 |
lilltiger | no, but enfoces it better, (and i dont mean for all acivments, only for thoes that makes sense, where the theories behind it differs so much so to "belive" in one makes the other "impossible") | 07:42 |
GeoffTheMedi1 | we don't need to "enforce" mutual exclusion, as long as its strategically preferable to focus on one option | 07:43 |
lilltiger | true, or maybe add that some tech increases the cost of others, that would simulate the scientific belive behaviour | 07:45 |
GeoffTheMedi1 | there are other ways to make focusing on one branch preferable | 07:46 |
lilltiger | i was thinking cross branch/trees with that one | 07:47 |
GeoffTheMedi1 | for your story-making purposes, these branches of tech can be grouped under different theory techs | 07:47 |
lilltiger | o well time to sleep :) | 07:49 |
lilltiger | I'll try to find the time to visit the forum and discuss some ideas | 07:50 |
*** GeoffTheMedi1 has left #freeorion | 09:05 | |
*** malumalu has joined #freeorion | 09:15 | |
*** malumalu_ has joined #freeorion | 09:22 | |
*** malumalu has quit IRC | 09:39 | |
kroddn | lilltiger: did you play Ascendancy? | 10:14 |
kroddn | I think thats even better than Moo X :-) | 10:14 |
*** Almindor has joined #freeorion | 11:11 | |
*** mithro has joined #freeorion | 11:27 | |
*** malumalu_ has quit IRC | 11:33 | |
*** mithro has quit IRC | 11:58 | |
*** hagish has quit IRC | 12:03 | |
*** sinful has joined #freeorion | 12:05 | |
*** Almindor has left #freeorion | 12:13 | |
*** mithro has joined #freeorion | 12:56 | |
*** mithro has quit IRC | 14:30 | |
*** hagish has joined #freeorion | 14:46 | |
*** sinful has quit IRC | 14:58 | |
*** sleon has joined #freeorion | 16:14 | |
sleon | hi | 16:14 |
*** mithro has joined #freeorion | 17:01 | |
lilltiger | kroddn: no, but downloading it now to try it | 17:28 |
kroddnoMobil | thats nice :-) | 17:39 |
lilltiger | kroddnoMobil: not my type of game, intresting races, but dont like when there is only fixed races to pick between, also i found the tech tree a bit boring | 17:55 |
lilltiger | althought the techtree does provide some intresting ideas | 17:59 |
*** mithro has quit IRC | 18:02 | |
*** mithro has joined #freeorion | 18:05 | |
*** hagish has quit IRC | 18:17 | |
*** mithro has quit IRC | 18:50 | |
*** mithro has joined #freeorion | 19:13 | |
*** kroddnoMobil has quit IRC | 19:23 | |
*** STalKer-X has quit IRC | 23:13 | |
*** STalKer-Y has joined #freeorion | 23:13 | |
*** mithro has quit IRC | 23:29 |
Generated by irclog2html.py 2.5 by Marius Gedminas - find it at mg.pov.lt!