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llnz | bbl | 05:53 |
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bisc | tansell: ping | 06:03 |
tansell-laptop | bisc, pong | 06:09 |
bisc | tansell-laptop: is it convenient for you to talk now? | 06:10 |
tansell-laptop | talk and I'll answer when I can | 06:10 |
bisc | tansell-laptop: 0) Am I supposed to answer your comments right inside rietveld, or just rewrite my commits? 1) What shall I create globally? This can be Distance-to window, Technology Browser, or Send message window (or something else)? 2) do we want any kind of toolbar? 3) How do I commit refactoring - in separate commits or just in any local commit (while doing something else)? 4) Does pressing Shift work now? I'm not noticing anything. 5) Ca | 06:17 |
bisc | n you please review my patches. I've marked those that need attention with a star. | 06:17 |
tansell | bisc, you should respond to the comments in rietveld | 07:10 |
tansell | 2) what do you mean by a toolbar? | 07:10 |
tansell | 4) What do you mean by pressing shift? | 07:10 |
tansell | 5) I can't see your stars, stars are private | 07:11 |
bisc | 2) the list of iconic buttons (maybe with labels) for the most frequently used actions that are placed below main menu. http://en.wikipedia.org/wiki/Toolbar . In our case these can be icons for end of turn or additional window (design, etc) | 07:16 |
tpb | Title: Toolbar - Wikipedia, the free encyclopedia (at en.wikipedia.org) | 07:16 |
bisc | tansell: 4) I mean class ShiftMixIn and its usage. The code says that windows should behave somehow on pressing shift (like changing labels on buttons). But I don't notice anything. Is that right? | 07:17 |
tansell | bisc, it might be broken | 07:18 |
tansell | it should change the buttons in the message window from next/prev to first/last | 07:18 |
bisc | tansell: 5) oops. Then all open issues except 54002 and 59001. | 07:18 |
bisc | tansell: then I'll investigate why Shift doesn't work. | 07:19 |
tansell | what am I looking at in 54002 and 59001 | 07:19 |
bisc | tansell: no, you shouldn't look at them. I need review for all other open issues. | 07:20 |
tansell | oh sorry misread | 07:21 |
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bisc | tansell: will be away for several hours. Still, I will be waiting for your reviews. | 07:52 |
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llnz | hi all | 08:36 |
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tansell | cahirwpz - you havn't been around for quite a while | 08:51 |
cahirwpz | tansell, hi - yeah - the end of summer semester at university :/ | 08:51 |
cahirwpz | tansell, fortunately it means that quite soon I'll have much more time for GSoC | 08:56 |
cahirwpz | I put a lot of effort lately to analyse both TP03 and TP04 protocol | 08:56 |
cahirwpz | I also started rewriting database layer | 08:57 |
tansell | cahirwpz, it's not a good idea to go off into a hole as you might be going in the wrong direction | 08:59 |
tansell | be back in a bit, dinner | 09:00 |
* llnz ponders | 09:34 | |
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tansell | back now | 09:41 |
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cahirwpz | tansell - I'll send you an e-mail when I update my wiki - expect it to be done till tomorrow | 09:49 |
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bisc | tansell: we need to choose what I do this week (along with bug fixing and small improvements of course). I've already said that I can propose either Distance-to window, Technology Browser, or Send message window. Or, if you don't like these options, can you suggest anything? | 10:06 |
tansell | I don't think a technology browser makes sense as their is not really any technology to browse at the moment | 10:07 |
bisc | tansell: what about 'distance to' window? Its main purpose is to add accessibility for blind people? Is it primary priority now? | 10:13 |
* llnz wanders off | 10:26 | |
llnz | later all | 10:26 |
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ezod | ~seen glew | 12:15 |
tpb | ezod: glew was last seen in #tp 3 weeks, 5 days, 15 hours, 4 minutes, and 20 seconds ago: <glew> ezod, its going well just getting a better understanding of the code | 12:15 |
ezod | :( | 12:16 |
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alanp | :( | 12:33 |
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null_000 | hi every1 | 15:28 |
ezod | hey null | 15:39 |
null_000 | hey | 15:42 |
StupidIncarnate | hey | 15:46 |
alanp | null_000: did you email list with problem? | 15:48 |
null_000 | yes | 15:50 |
null_000 | and now that I am able to colonise planets some new bugs poped up | 15:51 |
null_000 | issue 111 and 112 | 15:54 |
null_000 | both crash the server | 15:54 |
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null_000 | bye all | 17:40 |
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llnz | morning all | 20:45 |
llnz | alanp: fixed your permission problem | 20:52 |
llnz | Agon: i run parsek last night, couldn't see the starmap | 20:56 |
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Agon | llnz: I didnt add it yet. I have a problem with libtpproto-cpp the class planet isnt compiled. | 21:09 |
llnz | ok | 21:10 |
llnz | planet should't be compiled | 21:10 |
llnz | objects are now created by description | 21:10 |
Agon | oh, ok, thank you. | 21:16 |
Agon | hm, this requires some research | 21:20 |
llnz | I would suggest finding the object description that has "Planet" in the name and mapping that type id to the planet type | 21:22 |
Agon | yeah got that so far, but to get a value eg. the X value of a position ParameterGroup do I need to unpack the buffer or is that information saved in getDescription() ? | 21:26 |
llnz | it's not in get description | 21:29 |
llnz | it's in... | 21:29 |
llnz | Object::getParameters() (which gives the ObjectParameterGroups, which you can use to get the ObjectParameter, one of which should be a Position3dObjectParam) | 21:32 |
Agon | ok thanks | 21:38 |
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epyon-sakura | llnz: ping! | 21:59 |
llnz | epyon-sakura: pong | 22:00 |
epyon-sakura | llnz: is there a reason why tpserver-cpp has so many dependencies? | 22:02 |
epyon-sakura | what is guile/mzscheme used for? | 22:02 |
epyon-sakura | I remember asking that last year but I don't remember the answer :> | 22:02 |
epyon-sakura | llnz: ? | 22:09 |
llnz | epyon-sakura: used for TPCL, design description and parameter value calculation | 22:12 |
llnz | it's not that many dependencies | 22:12 |
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epyon-sakura | llnz: my question is -- you use config files, XML files, scheme files, and finally there was interest in lua support -- why so many data formats? | 22:32 |
llnz | tp protocol *requires* scheme, everything else was a choice | 22:34 |
llnz | brb, rebooting | 22:34 |
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llnz | the different files do different things | 22:48 |
epyon-okami | scheme isn't the most readable format :/ | 22:48 |
llnz | the scheme files save having to embed them as long strings | 22:48 |
llnz | the config file was "good enough" for the time | 22:48 |
llnz | the xml suits the structured data for game maps and info for one or two games well | 22:49 |
* epyon-okami would gladly move everything to lua... but that's for post-gsoc proposal maybe | 22:49 | |
llnz | i suspect we need to have a better look | 22:49 |
llnz | the scheme files can't go away (unless embedded in the code) | 22:50 |
llnz | everything else can be reviewed | 22:50 |
llnz | maybe some of the config files should be stored in the database | 22:50 |
epyon-okami | why can't they? | 22:50 |
llnz | i'm not really too worryed about the xml data files, each ruleset to it's own as required | 22:50 |
llnz | tidyness? | 22:51 |
epyon-okami | lua has the benefit of being lightweight, but at the same time nicely fullfiling the roles of all -- XML, config files, database dumps, embedding and a powerful scripting language | 22:51 |
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llnz | so? | 23:13 |
epyon-sakura | it'd be one well chosen format for all -- minimizing the dependencies, and providing a common syntax for all tasks | 23:24 |
epyon-sakura | at least that is what I would suggest :) | 23:25 |
llnz | one tool doesn't not solve all problems | 23:35 |
llnz | there is also integrating with other software to consider | 23:35 |
llnz | the xml for the maps for example are actually transformed from SVG, iirc (or maybe the other way around) | 23:36 |
epyon-sakura | svg is xml | 23:38 |
llnz | i know | 23:39 |
epyon-sakura | benefit of data in lua however is the ability to self-transform if implemented properly | 23:39 |
epyon-sakura | I can regenerate an xml file from a lua file easily | 23:40 |
epyon-sakura | but anyway, that's an argument for thefuture :) | 23:40 |
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