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tansell | Greywhind, ready for our weekly meeting? | 00:01 |
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Greywhind | tansell: working on finishing up the post | 00:02 |
tansell | okay | 00:02 |
tansell | only got half an hour today | 00:02 |
Greywhind | k | 00:02 |
Greywhind | i'll work fast | 00:02 |
Greywhind | http://greywhind.wordpress.com/2009/07/15/gsoc-week-8-summary/ | 00:07 |
tpb | <http://ln-s.net/3YBg> (at greywhind.wordpress.com) | 00:07 |
Greywhind | tansell: ready | 00:07 |
tansell | okay | 00:09 |
tansell | just quickly reading the post | 00:09 |
tansell | Greywhind, so what do we have left todo? | 00:10 |
tansell | do you have a todo list somewhere that you are tracking things? | 00:10 |
Greywhind | tansell: yes, i'm keeping a list | 00:11 |
Greywhind | tansell: what i have is: | 00:11 |
tansell | can you publish it somewhere? Maybe a good spreadsheet or something? | 00:11 |
Greywhind | 1. media code improvements | 00:11 |
Greywhind | 2. better help (i don't know what that entails, specifically) | 00:11 |
Greywhind | 3. fix paste in the orders panel (copy and cut seem to be working) | 00:12 |
Greywhind | 4. implement more order types if time | 00:12 |
Greywhind | *order parameter types | 00:12 |
tansell | could we put that oneline so we can manipulate it as things come up? | 00:13 |
Greywhind | tansell: yeah, i can put it up on my blog | 00:13 |
tansell | well I can't edit your blog? | 00:13 |
Greywhind | tansell: true | 00:13 |
Greywhind | tansell: TP wiki? | 00:13 |
tansell | up to you - I'm into google docs at the moment :) | 00:14 |
Greywhind | tansell: haven't used it | 00:14 |
Greywhind | i can try | 00:14 |
tansell | if you prefer the wiki, that works just as well | 00:15 |
tansell | so are you happy with your progress? | 00:17 |
tansell | is there anything that could be done to make it better? | 00:17 |
Greywhind | tansell: i think i'm doing well as far as getting the goals done in a timely fashion. | 00:19 |
Greywhind | tansell: do you agree? | 00:19 |
tansell | yes | 00:19 |
tansell | I'm a little worried that I'm holding you back in-regard to the code-review stuff | 00:19 |
Greywhind | no, that's fine | 00:19 |
tansell | if you need me to code review stuff please keep poking me :) | 00:20 |
Greywhind | at that point, i've gotten things mostly worked out, so it doesn't matter if it takes a bit to push it | 00:20 |
tansell | Greywhind, you also should close things when they are finished | 00:20 |
tansell | http://codereview.mithis.com/5003/show :) | 00:20 |
tpb | Title: Issue 5003: Re-added 'object type' column to winIdleFinder.py, now works with tp04. - Code Review (at codereview.mithis.com) | 00:20 |
Greywhind | tansell: i think i have been, once i've finished pushing them. | 00:20 |
Greywhind | tansell: i don't think i've merged and pushed that one quite yet | 00:21 |
tansell | okay | 00:21 |
tansell | Greywhind, so I don't like the new pop-up | 00:21 |
Greywhind | tansell: ok... what do you think would improve it? | 00:21 |
tansell | Greywhind, also the info window should probably expand all the way down when no orders exist | 00:21 |
Greywhind | when no current orders exist, or when the object can't be given orders by you? | 00:22 |
tansell | Greywhind, the second one | 00:22 |
Greywhind | ok | 00:22 |
Greywhind | i can try to do that | 00:23 |
tansell | I was thinking of something like | 00:26 |
tansell | http://www.thousandparsec.net/~tim/panelpicturepopup.png | 00:26 |
tpb | <http://ln-s.net/3YCD> (at www.thousandparsec.net) | 00:26 |
tansell | (and if you are in the bottom right corner, it would instead appear in the top left) | 00:26 |
Greywhind | tansell: i can do that, yeah | 00:27 |
tansell | It could possibly give an overview of the information too | 00:28 |
tansell | it's kinda "hover information" | 00:28 |
tansell | as it seems silly to show it both in the info window and in the starmap | 00:29 |
Greywhind | tansell: well, it seems like more of a "graphical prettiness" thing to me | 00:29 |
Greywhind | but i might be able to add a bit of information to it at some point | 00:29 |
tansell | well then I think you probably want to no do it at the panel level | 00:29 |
tansell | and make it actually be alpha to the map | 00:30 |
tansell | etc | 00:30 |
Greywhind | alpha to the map? | 00:30 |
tansell | as in the see through parts actually see through to the map | 00:30 |
Greywhind | ah | 00:31 |
Greywhind | well, i think maybe it should have a 1px border instead | 00:31 |
Greywhind | just so it's clear that it's a popup | 00:31 |
tansell | which means you'll have to actually draw it on the starmap rather then as a pop-up panel | 00:31 |
Greywhind | i'm not sure it makes sense as "part" of the starmap, since it won't be in the location where the object actually is | 00:32 |
tansell | Greywhind, how about we put it on hold for now | 00:34 |
tansell | and we can get back to it after you fix the media problem | 00:35 |
Greywhind | tansell: ok, sure | 00:35 |
Greywhind | tansell: do you want me to move it to the corner first, though? | 00:35 |
tansell | nah - I would say just keep it in it's own branch for now | 00:35 |
Greywhind | ok | 00:35 |
tansell | I have to run now | 00:36 |
Greywhind | ok, talk to you tomorrow | 00:36 |
llnz | bbl, maybe | 00:39 |
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cherez | tansell: Ping? | 02:55 |
tansell | cherez, pong | 02:55 |
cherez | Right now unpack expects the callback to return a list and a string, with the list being extended onto the value unpack returns. | 02:57 |
cherez | Is that the intended behavior? | 02:57 |
CIA-21 | landon tpclient-pyogre * rc005a666e8fe /src/battleviewer.py: Timing is now done by events, not rounds, which is much more fun to watch | 02:57 |
cherez | Say, if I wanted a callback to pull the first character off of 'abc' it would need to return: ['a'], 'bc' | 02:58 |
tansell | cherez, so it returns two parts | 03:18 |
tansell | the first part is the extracted part | 03:18 |
tansell | the second part is the "left over" bits | 03:18 |
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cherez | tansell: I get that, but the first part needing to be a list seems kind of strange. | 03:39 |
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tansell | the unpack/pack might handle multiple items | 03:39 |
cherez | But the corresponding pack can't receive multiple items. | 03:41 |
cherez | Or if it takes a list, then the unpack callback would have to return a list containing only that list to correspond correctly. | 03:42 |
tansell | hrm? | 03:44 |
tansell | cherez, well the pack/unpack should be symmetric | 03:45 |
cherez | Well, as it is right now pack takes a single item and unpack returns a list with only that single item. | 03:47 |
cherez | Should I amend that? | 03:47 |
tansell | cherez, well does pack take a single item or a single list? | 04:10 |
cherez | Pack takes a list, with 1 item for every item in the struct list. | 04:16 |
cherez | Whereas an x in the struct list can correspond to any number of items in unpack is it is now. | 04:19 |
tansell | cherez, sorry about being a bit in/out | 04:57 |
cherez | tansell: It's alright. | 04:57 |
tansell | so X can return/require multiple items right | 04:58 |
tansell | one X might actually be III | 04:58 |
tansell | so it need to be able to take/return three items | 04:58 |
cherez | Well, it can't take three as it is right now. | 04:59 |
cherez | It receives a single element from pack's argument list. | 04:59 |
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tansell | cherez, oh I see your confusion | 06:08 |
tansell | cherez, so it's currently being stored as a list on the object | 06:08 |
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bddebian | Heya | 10:05 |
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cherez | tansell: Ping? | 23:05 |
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Landon | hey jmtan, I've been implementing some of your suggestions | 23:41 |
Landon | (and now there's a system in place for event timing, that solves a lot of poblems, thanks for bringing it up) | 23:41 |
jmtan | Hi Landon, that's great to hear, have you encountered any difficulty? | 23:43 |
Landon | with the icons yes | 23:43 |
Landon | I've experimented a bit with having them have transparent backgrounds, but there's no element in cegui that would work well with it | 23:43 |
Landon | I was thinking of framewindows initially, but those have placement problems, at least with the buttons | 23:44 |
Landon | they would randomly cut off part of the button depending on the size ratio, there was no sure way to tell that you'd see it all except "keep the framewindow large" | 23:44 |
Landon | I'm wondering if that's a SleekSpace thing, or a CEgui problem | 23:45 |
Landon | if I can't figure anything out, I think I'll try reverting the buttons to their white backgrounds and placing them like the current buttons | 23:45 |
jmtan | I think I used StaticImage for my icons with transparent backgrounds, could you take a look at windows/system.layout? | 23:52 |
jmtan | the bottom of the file should the definitions for my navigation window which uses transparent icons | 23:52 |
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Landon | yeah, but that's using a FrameWindow | 23:53 |
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Landon | which I'd like to avoid, since they've seemed to be unpredictable to me | 23:53 |
Landon | right now all of my controls are in an invisible dragcontainer | 23:54 |
jmtan | did you already try using SleekSpace/StaticImage in place of SleekSpace/Button widgets? | 23:56 |
jmtan | what was the effect? | 23:57 |
Landon | they blended in well with the deep black of space :P that's in part due to the colors, but even if they were changed it'd probably be best to have some sort of background like the one the buttons have | 23:59 |
Landon | (I fooled around in gimp trying to get something decent looking, but I couldn't find the right options I guess | 23:59 |
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