Saturday, 2008-08-02

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CIA-32pluskid schemepy * rdd282fc3e397 / (5 files in 5 dirs): Use shorter names for profiles.03:47
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JLPgood morning everyone04:43
CIA-32pluskid schemepy * r4003d91b1ef3 / (doc/index.html schemepy/skime/skime/prim.py): Added many numerical primitives for skime.04:44
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CIA-32pluskid schemepy * r843294c9305d / (4 files in 4 dirs): Added do expression for skime.06:24
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bddebianHeya09:44
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CIA-32aaron libtpclient-py-singleplayer * rc56feff803ba /tp/client/SinglePlayer.py: Added AI opponent username support.12:09
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ezodJLP: ping?13:14
JLPezod: pong13:14
ezodhey, mithro says we need to come up with what to demonstrate at the end of GSoC13:14
ezodi can show all of the working milestone goals from:13:15
ezodhttp://thousandparsec.net/wiki/Tpserver-cpp/Admin13:15
tpb<http://ln-s.net/1sBp> (at thousandparsec.net)13:15
ezodand also demo a working single-player game as per:13:16
ezodhttp://thousandparsec.net/wiki/Single_Player13:16
tpbTitle: Single Player - Thousand Parsec Wiki (at thousandparsec.net)13:16
ezodi'm just concentrating on one server, one ruleset, and probably one AI client13:17
ezodas a proof of concept13:17
ezod(tpserver-cpp and risk, and one of the gsoc AIs)13:17
JLPyeah i think that's a good plan, to keep it simple and with some more interesting ruleset13:18
ezodthe tpserver-cpp administration stuff is all done13:19
ezodwant some instructions about how to test it?13:19
JLPezod: yup, i'm just getting my laptop into a state so that i can finally return to some TP work :)13:20
ezodcool13:21
ezodi will send them by email soon13:21
ezodit's pretty much just a matter of compiling the config branches of tpserver-cpp and libtpproto-cpp, and compiling tpadmin-cpp13:21
ezodbut i'll give some more details so you can verify it all works13:22
JLPmaybe these instructions could go directly to wiki13:22
JLPso they are easy to pint to and modify when things change13:23
ezodok - i'll put them on that page i pasted above13:23
ezodand let you know when they're done13:23
JLPcool13:25
* JLP notices that cogito is not in portage anymore13:28
ezodhardmasked13:29
JLPaah, look like i'll just have to learn git commands13:30
ezodwell it looks like you can still use cogito13:31
ezodbut ferdy recommends git porcelain instead13:31
JLPthe sooner i learn it the better i guess13:32
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CIA-32juanmy777 tpserver-py-dronesec * r06cad5a82885 /tp/server/rules/dronesec/actions/AddResource.py: Refactored AddResource to use the ResearchCalculator20:53
CIA-32juanmy777 tpserver-py-dronesec * r6749af6fe5c0 /tp/server/rules/dronesec/__init__.py: Added documentation on the populate function20:53
CIA-32juanmy777 tpserver-py-dronesec * r5ca016f4baa8 /tp/server/rules/dronesec/ (actions/FleetCombat.py drones/Dronepedia.py): Formatting changes to documentation20:53
CIA-32juanmy777 tpserver-py-dronesec * r3dc9c84b1eb3 /tp/server/bases/Ruleset.py: Game will now update its turn number.20:53
CIA-32juanmy777 tpserver-py-dronesec * r06ef2d56a6ca /tp/server/rules/dronesec/bases/Research.py: Fixed an error in the Research SQL class.20:53
CIA-32juanmy777 tpserver-py-dronesec * r11c4bad7c307 /tp/server/rules/dronesec/research/ (units.csv units.ods): Corrected a type for a drone20:53
CIA-32juanmy777 tpserver-py-dronesec * r8aa85bb3bcbb /tp/server/rules/dronesec/orders/ProduceDrones.py: Added a hacky way of limiting drone production to a single drone type20:53
CIA-32juanmy777 tpserver-py-dronesec * r868466a12328 /tp/server/rules/dronesec/utils.py: Fixed an issue with Reparenting occuring with Fleets20:58

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