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CIA-32 | pluskid schemepy * rdd282fc3e397 / (5 files in 5 dirs): Use shorter names for profiles. | 03:47 |
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JLP | good morning everyone | 04:43 |
CIA-32 | pluskid schemepy * r4003d91b1ef3 / (doc/index.html schemepy/skime/skime/prim.py): Added many numerical primitives for skime. | 04:44 |
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CIA-32 | pluskid schemepy * r843294c9305d / (4 files in 4 dirs): Added do expression for skime. | 06:24 |
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bddebian | Heya | 09:44 |
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CIA-32 | aaron libtpclient-py-singleplayer * rc56feff803ba /tp/client/SinglePlayer.py: Added AI opponent username support. | 12:09 |
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ezod | JLP: ping? | 13:14 |
JLP | ezod: pong | 13:14 |
ezod | hey, mithro says we need to come up with what to demonstrate at the end of GSoC | 13:14 |
ezod | i can show all of the working milestone goals from: | 13:15 |
ezod | http://thousandparsec.net/wiki/Tpserver-cpp/Admin | 13:15 |
tpb | <http://ln-s.net/1sBp> (at thousandparsec.net) | 13:15 |
ezod | and also demo a working single-player game as per: | 13:16 |
ezod | http://thousandparsec.net/wiki/Single_Player | 13:16 |
tpb | Title: Single Player - Thousand Parsec Wiki (at thousandparsec.net) | 13:16 |
ezod | i'm just concentrating on one server, one ruleset, and probably one AI client | 13:17 |
ezod | as a proof of concept | 13:17 |
ezod | (tpserver-cpp and risk, and one of the gsoc AIs) | 13:17 |
JLP | yeah i think that's a good plan, to keep it simple and with some more interesting ruleset | 13:18 |
ezod | the tpserver-cpp administration stuff is all done | 13:19 |
ezod | want some instructions about how to test it? | 13:19 |
JLP | ezod: yup, i'm just getting my laptop into a state so that i can finally return to some TP work :) | 13:20 |
ezod | cool | 13:21 |
ezod | i will send them by email soon | 13:21 |
ezod | it's pretty much just a matter of compiling the config branches of tpserver-cpp and libtpproto-cpp, and compiling tpadmin-cpp | 13:21 |
ezod | but i'll give some more details so you can verify it all works | 13:22 |
JLP | maybe these instructions could go directly to wiki | 13:22 |
JLP | so they are easy to pint to and modify when things change | 13:23 |
ezod | ok - i'll put them on that page i pasted above | 13:23 |
ezod | and let you know when they're done | 13:23 |
JLP | cool | 13:25 |
* JLP notices that cogito is not in portage anymore | 13:28 | |
ezod | hardmasked | 13:29 |
JLP | aah, look like i'll just have to learn git commands | 13:30 |
ezod | well it looks like you can still use cogito | 13:31 |
ezod | but ferdy recommends git porcelain instead | 13:31 |
JLP | the sooner i learn it the better i guess | 13:32 |
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CIA-32 | juanmy777 tpserver-py-dronesec * r06cad5a82885 /tp/server/rules/dronesec/actions/AddResource.py: Refactored AddResource to use the ResearchCalculator | 20:53 |
CIA-32 | juanmy777 tpserver-py-dronesec * r6749af6fe5c0 /tp/server/rules/dronesec/__init__.py: Added documentation on the populate function | 20:53 |
CIA-32 | juanmy777 tpserver-py-dronesec * r5ca016f4baa8 /tp/server/rules/dronesec/ (actions/FleetCombat.py drones/Dronepedia.py): Formatting changes to documentation | 20:53 |
CIA-32 | juanmy777 tpserver-py-dronesec * r3dc9c84b1eb3 /tp/server/bases/Ruleset.py: Game will now update its turn number. | 20:53 |
CIA-32 | juanmy777 tpserver-py-dronesec * r06ef2d56a6ca /tp/server/rules/dronesec/bases/Research.py: Fixed an error in the Research SQL class. | 20:53 |
CIA-32 | juanmy777 tpserver-py-dronesec * r11c4bad7c307 /tp/server/rules/dronesec/research/ (units.csv units.ods): Corrected a type for a drone | 20:53 |
CIA-32 | juanmy777 tpserver-py-dronesec * r8aa85bb3bcbb /tp/server/rules/dronesec/orders/ProduceDrones.py: Added a hacky way of limiting drone production to a single drone type | 20:53 |
CIA-32 | juanmy777 tpserver-py-dronesec * r868466a12328 /tp/server/rules/dronesec/utils.py: Fixed an issue with Reparenting occuring with Fleets | 20:58 |
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