Monday, 2008-06-09

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CIA-24alklomion /tmp/XiKYBBBYLK/emlCp9EEXC-midp * r2cd9c04d4fea /src-generated/net/thousandparsec/netlib/tp03/TP03Decoder.java:02:20
CIA-24Replaced string.split with some J2ME compatible code02:20
CIA-24via git-CVS emulator02:20
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jothamno mithro :\06:41
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* llnz wanders off08:49
llnzlater all08:49
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CIA-8jphr tpserver-cpp-risk * r5522b6c6db17 /modules/games/risk/ (6 files): Added a note to Risk::randomlyAssignPlanets concerning where it will run into bugs. Added pseudocode to RiskTurn::calculateReinforcements.11:08
CIA-8jphr tpserver-cpp-risk * r5522b6c6db17 /modules/games/risk/ (6 files): Added a note to Risk::randomlyAssignPlanets concerning where it will run into bugs. Added pseudocode to RiskTurn::calculateReinforcements.11:08
mithromorning people11:11
mithrostill fairly empty in here today11:11
mithroI wonder where nash/llnz are11:11
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CIA-8jphr tpserver-cpp-risk * r1825006165bf /modules/games/risk/ (planet.cpp planet.h risk.cpp risk.h riskturn.cpp): Implemented getAdjacent method for planet, returns a list of adjacent objects.12:08
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mithrohello vi198512:15
mithroit is highly recommended you don't just reply to random digest emails12:15
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vi1985hey mithro12:15
vi1985mithro: oh, ok12:16
mithrotpserver-cpp has an option where it automatically creates a new user when it has not seen the user before12:16
bddebianHowdy12:17
mithrohi bddebian12:17
bddebianHeya mithro12:17
vi1985mithro: right, I see someone changed that in demo2 just ~20 mins ago, and now it fails to create the new user.12:18
vi1985mithro: is there any way to query the server if that option is on/off?12:19
vi1985not that it *really* matters, in most cases...12:19
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mithronope12:26
mithrothe creation -> login steps still work12:27
vi1985ok, thanks.12:38
mithrovi1985: it is also highly recommended that you don't use digest email12:47
mithroit makes it very hard for you to reply to invidiual emails12:47
vi1985mithro: that's true. i was just trying to avoid the 50-emails-in-the-morning syndrome :) i'll make tp-devel a special case, tho ;)12:49
mithrovi1985: you can filter it to a folder/label and view at your leslure12:51
mithrotp mail never ends up in my inbox12:51
vi1985mithro: i guess i can do that12:53
CIA-8jphr tpserver-cpp-risk * r76b08130ae92 /modules/games/risk/ (planet.cpp planet.h riskturn.cpp): Implemented RiskTurn::calculateReinforcements. Fixed up Planet::getAdjacent a little bit.12:56
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mithroit's the recommended way for dealing with foss mailing lists13:03
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CIA-8jphr tpserver-cpp-risk * r416f776b56c6 /modules/games/risk/ (risk.cpp riskturn.cpp testing-risk.conf): Made some modifications to RiskTurn::getWinner, testing configuration13:34
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mithrobblr14:37
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CIA-8jphr tpserver-cpp-risk * re566fe799526 /modules/games/risk/ (risk.cpp riskturn.cpp): Implemented Risk::isBoardClaimed. Cleaned up some code in RiskTurn, added comments.14:57
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mithrohey people15:11
mithro~seen JLafont15:11
tpbmithro: JLafont was last seen in #tp 3 days, 1 hour, 13 minutes, and 41 seconds ago: <JLafont> ok15:11
CIA-8jphr tpserver-cpp-risk * r69e6ab6a84ca /modules/games/risk/ (graph.h risk.cpp): Added graph.addEdge calls to Risk::createUniverse. Added graph.addPlanet call to create start systems, when planet is created. A few little clean ups.15:15
mithroanyone alive today?15:26
* ezod is alive15:31
CIA-8jphr tpserver-cpp-risk * reb1b7a38dbea /modules/games/risk/risk.cpp: Fixed Risk::onAddPlayer to properly filter players out. Added some debug print outs here and there.15:32
ezodmithro: did you see that i'm going to be away the next few days?15:32
mithroyes15:32
ezodok, i should still be able to work remotely15:32
ezodjust have to make sure the fiancee doesn't shut down this box15:33
mithroI would recommend posting stuff like this on your blog15:35
ezodit's in my weekly...15:35
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mithrookay cool15:38
mithrohello nuleren15:38
mithrohow goes things?15:38
nulerenhey mithro, things are going well15:38
mithrojphr and nuleren: do you think that we could do a demo of your new rulesets in about 2-3 weeks?15:38
jphrumm, most likely15:39
nulerenhopefully ;)15:39
jphrI've got almost everything out of the way to start working on moves15:39
jphrI just hope my moves can display properly15:39
jphrtornado watch for my area, i might disappear if anything goes down.15:41
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ezodjphr: you get tornadoes in the peg?15:55
jphrI live south of winnipeg15:55
jphrits APPARENTLY a very different weather area than the rest of wester canada15:56
ezodhehe15:56
nulerenanyone know how to merge the tpserver-cpp into my branch so that my branch gets updated with changes to tpserver-cpp?16:00
CIA-24aaron tpserver-cpp-config * rfc4ab4868c62 /tpserver/settings.cpp: Added debug mode to help output.16:01
ezodgit merge origin/master16:01
ezodit will report any conflicts, you need to fix them and re-commit16:02
nulerenhmmm, says it's already up to date... do i need to pull or fetch it first?16:02
ezodyes16:02
ezodgit pull16:02
* ezod is also a git noob, so please be careful16:02
nulereni've been using cogito, will that screw anything up? =P16:02
ezoderrr... it might?16:03
nulerenheh, i think git pull worked16:03
ezodi don't think you should mix them16:03
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jphrmmm, is there any particular command to tell an object to update its display?16:04
ezodnuleren: everything seems to indicate that cogito and git use all the same backend data16:06
nulerenok16:06
jphrcareful if you cloned a repo with cogito, and the push with git16:06
jphrI accidentally pushed ALL my repo changes onto the main branch by doing that. Now I use git exclusively16:06
ezodnuleren: but i seem to remember having a problem using them interchangeably16:06
* ezod uses just git16:07
* jphr uses just git after embarrasing himself16:07
nulerenhaha, ok thanks... yeah the pushing into a branch that's not mine is what i'm most afraid of16:07
ezodthey must have some unshared backend data16:08
ezoddoesn't seem reasonable to me, but i must be missing something16:08
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jphranyone know if Random::getInRange( , ) is inclusive?16:34
CIA-24neufelry tpserver-cpp-tae * rf7844c8716e1 /AUTHORS:16:34
CIA-24Name: Ryan Neufeld - jphr16:34
CIA-24Email: [email protected]16:34
CIA-24Changes: Added name+nick+email to AUTHORS in risk branch16:34
jphrwtf, i did not do that16:35
CIA-24llnz tpserver-cpp-tae * r13ae6f3a03a9 /tpserver/playerview.cpp:16:35
nulerenthat was me16:35
jphrah16:35
CIA-24Fixed ObjectIdList condition for entry.16:35
jphrlol16:35
nulereni'm merging16:35
nulerenhaha16:35
CIA-24Wrong direction, modtime > fromtime. Doesn't need check for -1, because16:35
CIA-24(unsigned) -1 is greater than all modtimes.16:35
CIA-24llnz tpserver-cpp-tae * ra337a9b5ce22 /tpserver/ (4 files):16:35
CIA-24Fixed all the other getIdList processing to have the correct TP04 behaviour.16:35
CIA-24Reversed less than symbol.16:35
mithroyeah, the script could use some more intelligence16:35
CIA-24llnz tpserver-cpp-tae * r1ccc9eb8b10c /tpserver/playeragent.cpp: Missed CategoryIdList handling, fixed TP04 behaviour.16:35
CIA-24fr33.em4il tpserver-cpp-tae * r216b363393a1 /modules/games/rfts/planet.cpp: Added notification msg when a planet's population completely dies.16:35
CIA-24llnz tpserver-cpp-tae * r8ea2156faf78 /modules/games/rfts/planet.cpp:16:36
CIA-24Only send message once, and don't error.16:36
CIA-24Would have segfaulted and didn't compile. Good message though.16:36
CIA-24llnz tpserver-cpp-tae * r32b74a6e14a1 /tpserver/playerview.cpp:16:36
CIA-24Iterate over the correct sets (not maps) in PlayerView.16:36
CIA-24Caused all objects to disappear when server is restarted with persistence.16:36
ezodthis is going to take a while.16:36
CIA-24llnz tpserver-cpp-tae * rdbefbb2221a3 /modules/persistence/mysql/mysqlpersistence.cpp:16:36
CIA-24Get the max turn number from the right table, objectparamrefquantitylist.16:36
CIA-24Was causing fleets to loose all it's ships.16:36
nulerenyeah sorry for the spam16:36
CIA-24llnz tpserver-cpp-tae * r6fec20c8286e /modules/games/minisec/minisecturn.cpp:16:36
mithronuleren: not your fault16:36
CIA-24Fix the handling of dead object in MinisecTurn.16:37
CIA-24(98 lines omitted)16:37
CIA-24llnz tpserver-cpp-tae * r98972c4c5e34 /m4/ax_boost_signals.m4: Hopefully added test to automatically detect libboost_signals on OS X.16:37
CIA-24jphr tpserver-cpp-tae * r2d8e90a2b25d /modules/games/ (7 files in 2 dirs): Removed all reference to risk in the main branch.16:37
CIA-24jphr tpserver-cpp-tae * rbe8dc74a4a2e /configure.ac: Forgot a reference to risk in configure.ac16:37
CIA-24llnz tpserver-cpp-tae * rb09b0533beb9 /configure.ac: Check for guile-config in the fink/OS X location.16:37
CIA-24llnz tpserver-cpp-tae * r5c60e1f0d858 /configure.ac: Don't be so smart, only check for guile 1.8, not *16:37
CIA-24llnz tpserver-cpp-tae * rc284819a3408 /tpserver/frame.cpp:16:38
CIA-24Check that no frame has set an incorrect frametype in tp04.16:38
CIA-24Only protects against outgoing frames.16:38
CIA-24llnz tpserver-cpp-tae * r76455926d482 /tpserver/ (avahi.cpp metaserverconnection.cpp):16:38
CIA-24Only use TurnTimer if it's not NULL in Avahi and MetaserverConnection.16:38
CIA-24Should prevent some segfaults/bus errors.16:38
CIA-24llnz tpserver-cpp-tae * rad69533fc882 /tpserver/playeragent.cpp: Allow getting the player's board by either 0 or it's actual ID.16:38
CIA-24llnz tpserver-cpp-tae * rf3aeca329b39 /tpserver/objectparametergroupdesc.cpp: The ObjectParam Description for OrderQueue has int for the max number of slots.16:38
CIA-24llnz tpserver-cpp-tae * r942df6e1581b /tpserver/ (orderqueueobjectparam.cpp orderqueueobjectparam.h): Removed code that is not used in OrderQueueObjectParam.16:38
CIA-24llnz tpserver-cpp-tae * r8eaa91516e12 /sample.conf: Removed documentation for parameter that is no longer used, metaserver_params_version16:38
CIA-24whitde7 tpserver-cpp-tae * r7f827cb54287 / (50 files in 8 dirs): Merging with master... I think16:39
nulerenthere we go, should be done16:39
mithroyay!16:48
mithroif anyone wants to try and make the script a little more suitable, feel free16:49
mithroJuly 7: ~12 noon PDT / 19:00 UTC Mentors and students can begin submitting mid-term evaluations.16:52
mithrowhich is less then a month away now16:52
jphrwhats the expectation for midterm evals mithro? rulesets should have basic game up and running?17:01
mithrojphr: that is what I'm just trying to figure out17:05
mithrojphr: I think a "basic" version of your ruleset would be a good goal17:05
jphrmithro: mmhmm, today turned into a day of wrapping up loose ends. I think tomorrow all I will need to worry about is getting my moves implemented17:06
mithrojphr: I think your ruleset is the one that should be the furthest along as it's the simplest17:07
jphrmithro: yes17:07
CIA-24victor.ivri gencon-rfts-ai * r3314731f2e03 /gencon/ (5 files in 2 dirs): added a simple connection-manager, which will properly close all pipelines.17:07
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mithrobblr17:14
CIA-24jphr tpserver-cpp-risk * rea9467ce1a56 /modules/games/risk/ (6 files): Added a lot of Logger debug calls17:18
CIA-24jphr tpserver-cpp-risk * r7b210a6b32db /modules/games/risk/risk.cpp: Added check in Risk::randomlyAssignPlanets() to stop trying to assign planets on a full board17:18
CIA-24jphr tpserver-cpp-risk * r3d5753a0c242 /modules/games/risk/ (planet.cpp planet.h risk.cpp riskturn.cpp): Redid Risk::randomlyAssignPlanets so it worked a little more efficiently. It now picks randomly from a list unoccupied planets.17:18
CIA-24jphr tpserver-cpp-risk * r33128728c9ac /modules/games/risk/ (planet.cpp planet.h risk.cpp): Added message to player on Risk::randomlyAssignPlanets17:27
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mithroJLafont: ping?17:40
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mithrowtf - I reboot and now my laptop is consuming 2W more power18:17
mithro:(18:21
mithroI only rebooted because my computer crashed too18:21
mithrobrb18:21
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mithrohey llnz18:25
mithrowe where discussion earlier that the mid-term deadline is coming up18:25
llnzok18:28
llnzwill read the logs shortly18:28
mithroso I think we need to sit down with our students and come up with the goals for the mid-term evaluastions18:29
llnzsounds like a good idea18:30
mithroI'll send out an email to the mentors later today18:33
mithrogot three emails here waiting to be finished18:33
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xdotxmithro: ping18:57
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CIA-30nuleren tpserver-cpp-tae * r1192b801a286 / (libltdl/configure modules/games/tae/tae.cpp): Added automatic generation of each player's starting planet19:03
CIA-30nuleren tpserver-cpp-tae * r1fd6339b9430 /modules/games/tae/ (tae.cpp tae.h):19:03
CIA-30Added code to generate all the starting ships, fleets, star system,19:03
CIA-30and planet for each player as they join.19:03
llnznuleren: why did you touch libltdl/configure?19:05
nulerenhmmm, i didn't mean to19:05
nulerenI didn't notice that when I commited... I'll take a look at it19:06
nulerenweird, I think it regenerated it when I did an ./autogen.sh or possibly during a configure?  I'm not sure...19:09
nulerenI guess I can just revert it back to the way it was before and recommit19:10
llnzit's not meant to be regenerated in autogen.sh or configure19:11
llnzthat would be fine, thanks19:11
nulerenyeah I'm not sure how it happened... I'll let you know if it happens again19:12
llnzthanks19:13
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llnzafk19:15
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CIA-30nuleren tpserver-cpp-tae * rf33b8ae01a8f /libltdl/configure:19:20
CIA-30Reverted libltdl/configure back to its original state after an accidental19:20
CIA-30change.19:20
tpbdisconnected from worldforge: Ping sent at 2008-06-09T19:20:24 not replied to.19:22
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