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peres | hi there | 02:14 |
---|---|---|
* nash waves | 02:14 | |
* peres waves back | 02:15 | |
mithro | hey peres | 02:16 |
peres | hi mithro | 02:16 |
mithro | you see we got accepted into GSoC? | 02:16 |
peres | aye sir | 02:16 |
peres | and i noticed a rise of traffic on the mailing list | 02:16 |
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peres | thousand parsec is getting more and more attention... it's nice to see a project blossom this way | 02:20 |
mithro | yeah the massive spike :) | 02:20 |
mithro | peres: I hope that this years summer of code will see us have actual people who play Thousand Parsec by this time next year | 02:21 |
mithro | that sentance could have been written much better | 02:21 |
peres | mithro: :D | 02:21 |
peres | don't be too picky ;) listening to japanese conversation all the time is messing up my english too :P | 02:22 |
mithro | peres: I hope that this GSoC2008 will mean we actual players by this time next year | 02:22 |
mithro | peres: I hope that this GSoC2008 will mean we actually have players by this time next year | 02:22 |
peres | good :P | 02:22 |
peres | mithro: how much is the client needing to be enjoyable? | 02:23 |
mithro | peres: with the 0.3.x series, I think the client is getting into a position where it's pretty usable | 02:26 |
mithro | we just need to start playing games before it can drastically improve | 02:26 |
mithro | ~seen xdotx | 02:26 |
tpb | mithro: xdotx was last seen in #tp 2 days, 4 hours, 9 minutes, and 48 seconds ago: <xdotx> x.x | 02:26 |
mithro | ~seen tidus2 | 02:26 |
tpb | mithro: I have not seen tidus2. | 02:26 |
peres | mithro: setting up tournament with prize woud get some attention | 02:26 |
mithro | hi tidus2, you new here? | 02:26 |
mithro | peres: we need a stable game for that | 02:30 |
mithro | I've been trying to organise a game of RFTS on the weekends with xdotx so we can sort out some of the major bugs | 02:30 |
peres | mithro: bugs in the protocol libraries or game ai ? | 02:31 |
mithro | but we only really get one chance a week :( | 02:31 |
mithro | peres: in the ruleset code on tpserver-cpp | 02:31 |
peres | mithro: i guess playing is really the only way out then | 02:32 |
peres | mithro: is there any way to let 'bots' playing? | 02:34 |
peres | mithro: that would save human time :) | 02:34 |
mithro | peres: well we have loads of submissions of AI's this time | 02:38 |
peres | mithro: how many student slots are you hoping to get this year^ | 02:40 |
mithro | I dream of 12 :P | 02:41 |
peres | wow :P | 02:41 |
peres | how many mentors do thousand parsec have :P | 02:41 |
peres | does* | 02:41 |
mithro | but I'm hoping we can get 5 | 02:41 |
mithro | 8 mentors this year | 02:42 |
mithro | xdotx one of the students from last year is also a mentor this year | 02:42 |
mithro | plus we now have the starmapper guy | 02:42 |
peres | almost all your devs are mentors | 02:46 |
mithro | yeah | 02:47 |
peres | there will be a huge fight when google discloses the prizes :P | 02:47 |
mithro | you mean the slots? | 02:47 |
peres | nah, the trip to san francisco :P | 02:48 |
mithro | need to get the slots first | 02:49 |
tidus2 | sory din check irc. yea, i'm new here | 02:51 |
mithro | tidus2: Summer of Code student? or just interested otherwise? | 02:56 |
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tidus2 | mithro: coming from summer of code. was browsing through the projects. | 03:08 |
tidus2 | from what I read, thousand parsec is mainly c++ and python? I'm more to C and java. | 03:15 |
JLP | good morning all | 03:21 |
JLP | tidus2: no wories, while ir is mainly c++ and python there is still place for c and java | 03:22 |
tidus2 | so the game is playable at the moment? i saw something like server status at the website | 03:23 |
JLP | tidus2: there is a protocol library in java and various development tools can also be in java | 03:23 |
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JLP | in c we have galaxy client | 03:23 |
JLP | tidus2: yeah it should be playable (unless the server is down or something) | 03:24 |
tidus2 | ic. thanks for the info | 03:25 |
JLP | tidus2: oh yeah, and starmapper is also written in java | 03:25 |
tidus2 | I will go check it. :) | 03:26 |
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JLP | ahoy puchuu | 04:03 |
puchuu | hey jlp | 04:03 |
puchuu | i submitted an application for 3d client project.. how can to know about its review | 04:04 |
JLP | puchuu: oh, great, i didn't have much time in the last couple of days so i didn't look at the new applications | 04:04 |
JLP | puchuu: will check it out quickly now | 04:05 |
puchuu | ok.. is it possible.. if there's a need of some more info.. can i still update it | 04:05 |
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JLP | puchuu: there should be more details, check out the porposals we have publicly on wiki, it should look something like that | 04:06 |
puchuu | ok. | 04:06 |
JLP | puchuu: there is also a post on forums and on mailing list with tips for students | 04:13 |
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* Epyon ponders too | 06:10 | |
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llnz | wb JLP | 06:16 |
CIA-14 | llnz tpserver-cpp * r3e2379b53f99 /modules/persistence/mysql/ (mysqlpersistence.cpp mysqlpersistence.h): | 06:17 |
CIA-14 | Added methods for velocity3dobjectparam access in mysqlpersistence. | 06:17 |
CIA-14 | Also fixed typo in position3d error message. | 06:17 |
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llnz | grrr... | 06:22 |
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* llnz curses the fact he has to rewrite bits of the rulesets again | 06:22 | |
* llnz plays kmines instead | 06:25 | |
mithro | llnz: :( | 06:58 |
llnz | first i need to redo ObjectManager, then I need to figure out how to record differences of ObjectParameterGroups | 07:00 |
* llnz will design solution by sleeping | 07:40 | |
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llnz | later all | 07:40 |
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mithro | JLP: ping? | 07:48 |
JLP | mithro: pong | 08:06 |
mithro | JLP: couple of questions | 08:07 |
mithro | 1) How goes the screen casts? | 08:07 |
mithro | 2) did you see I released 0.3.1.1? Could you do the release thingy for it? | 08:07 |
JLP | mithro: videos are recorded i only have to add voice to them and subtitles | 08:09 |
JLP | mithro: will write about the release | 08:10 |
mithro | 3) I've finnally got some response from the m2f guy | 08:10 |
mithro | looks like he is willing to work with us and get m2f working for our needs | 08:10 |
mithro | yay! | 08:11 |
JLP | that's awsome | 08:12 |
mithro | so how goes the adding of voice to the video? you thought you had it sussed last time? | 08:14 |
mithro | JLP: 0.3.1.1 fixes two major bugs | 08:15 |
mithro | the download getting stuck when an object disappears | 08:15 |
mithro | and the UTF stuff you discovered | 08:15 |
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mithro | JLP: it would be good if we could get the videos up ASAP | 08:54 |
mithro | (or atleast the first one we have a script for?) | 08:55 |
mithro | if we get videos, I'm happy to include a way to play them in the client too | 08:59 |
JLP | mithro: i'll try to finish them when i get home | 09:01 |
mithro | JLP: is there anything I could do to help? did we end up with a second script? | 09:01 |
JLP | there are 2 scripts currently, the third one is only started | 09:02 |
JLP | so far it is the connection stuff and the tour around the main window | 09:02 |
JLP | the third one will be about giving orders | 09:03 |
mithro | okay | 09:08 |
mithro | do you have a link to the second script? | 09:09 |
mithro | JLP: we should checkout http://www.freeorion.org/forum/viewtopic.php?f=10&t=2077 | 09:13 |
tpb | <http://ln-s.net/1l0c> (at www.freeorion.org) | 09:13 |
JLP | mithro: http://www.thousandparsec.net/wiki/Video_Tutorials_for_wxPython_Client | 09:13 |
tpb | <http://ln-s.net/1cN-> (at www.thousandparsec.net) | 09:13 |
mithro | JLP: don't forget that holding down shift changes the message buttons to first/last | 09:16 |
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JLP | mithro: hm forgot to show that in the video, i guess i will only try to add it when talking | 09:17 |
mithro | JLP: oh well | 09:19 |
mithro | it's not vital | 09:19 |
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JLafont | allo | 12:20 |
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bddebian | Heya | 13:56 |
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karol | quit | 17:34 |
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protohack | any mentors present? | 17:49 |
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protohack | If not, maybe someone here can answer my question. I want to know if I can submit two different applications for two different projects for tp. There are two games in which either one will be fun to work on. So I wanted to submit two different apps so hopefully I can get one or the other approved | 17:54 |
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Epyon | protohack, you can | 17:57 |
protohack | cool...thanks | 17:57 |
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Epyon | ... i think O.o | 17:58 |
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mithro | morning people | 19:08 |
mithro | starting to get empty in here again :( | 19:08 |
mithro | hello donny_baker | 19:08 |
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* llnz wanders off to uni | 19:14 | |
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nash | The threats are working? | 19:14 |
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SmokingRope | mithro: ping? | 19:41 |
mithro | SmokingRope: pong! | 19:41 |
SmokingRope | mithro: i want to try and clarify one of the points in my email | 19:42 |
mithro | SmokingRope: we can discuss it here - but I would appreciate a summary on the mailing list | 19:42 |
SmokingRope | mithro: there isn't much inidication of where ships are relative to each other | 19:43 |
SmokingRope | mithro: so doing a merge can lead to unexpected results based on where ships are located | 19:43 |
mithro | SmokingRope: yeah the merge thing should take an object id | 19:44 |
SmokingRope | mithro: i believe MOO and Ascendancy have a 'solar system' view that helps clear up the actual position of ships | 19:44 |
SmokingRope | mithro: but i was trying to describe one of the problems solved by such a view | 19:45 |
mithro | ships relative to each other in a solar system doesn't really seem very important? | 19:45 |
SmokingRope | mithro: you don't have to implement it if it doesn't fit the project, i just want to make sense | 19:46 |
SmokingRope | :) | 19:46 |
mithro | SmokingRope: I have often thought about if | 19:46 |
mithro | s/if/it | 19:46 |
mithro | but I've never some up with something that works :( | 19:47 |
SmokingRope | there might be better alternatives like grouping the ships if they are close enough to fit/merge | 19:47 |
SmokingRope | you could make some grouping node in the tree that is a child of the solar system can contains ships close to each other | 19:48 |
SmokingRope | but that may be ruleset dependent too | 19:48 |
SmokingRope | s/system can/system that can/ | 19:49 |
SmokingRope | you could also draw each solar system as having an area (say use a circle instead of an icon) so when you zoom in the position of the ships is represented more clearly | 19:51 |
SmokingRope | i'll put it in the mailing list | 19:51 |
mithro | SmokingRope: I tried that, but it gets cluttered very quickly :( | 19:56 |
donny_baker | mithro: howdy... saw you guys on GSoC and thought I would hang out a bit | 20:08 |
mithro | you interested in being a student? | 20:08 |
donny_baker | little old for that, I'm a BZFlag mentor | 20:08 |
donny_baker | checked out your site, thought you guys lokked interesting | 20:09 |
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mithro | donny_baker: ahh another BZFlag escapee ;) | 20:19 |
* llnz runs away to a meeting | 20:21 | |
donny_baker | :) | 20:24 |
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bddebian | Howdy | 20:51 |
mithro | hey bddebian | 20:53 |
mithro | bddebian: do we have 0.3.1.1 debs? | 20:53 |
bddebian | No, not yet :-( | 20:54 |
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protohack | I have a question about MTSec | 20:58 |
f0ster | hello | 20:59 |
protohack | Does any of the mentors have a screenshot of what has been done already on it, or maybe a mock up sketch so I can get a good visual idea of the game. | 20:59 |
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protohack | Or is that mainly up to the person taking on the project for GSoC? | 21:00 |
f0ster | hi llnz | 21:00 |
TFric | Hello, I just posted on the board about GSOC and submitted my app to google | 21:00 |
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TyFric | Sorry, I had to change my nick to be consistent with the message board. | 21:04 |
TyFric | Please see my post for details on what I'm interested in. | 21:04 |
TyFric | http://forums.thousandparsec.com/viewtopic.php?f=4&t=104 | 21:04 |
tpb | <http://ln-s.net/1lAP> (at forums.thousandparsec.com) | 21:04 |
mithro | protohack: the visual representation is seperated from the ruleset code | 21:05 |
mithro | TyFric: you should already have a quick reply | 21:06 |
mithro | I'm at work so can't really talk to much | 21:06 |
TyFric | Thanks mithro, I saw your post. | 21:06 |
protohack | ah ok | 21:07 |
TyFric | I have submitted my proposal to google, is there anything else you would like at this point? | 21:08 |
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mithro | TyFric: I will add some feedback in the near future | 21:12 |
greywhind | mithro: hello | 21:12 |
mithro | hey greywhind | 21:12 |
greywhind | mithro: so... i found out yesterday that I got into Brown University | 21:12 |
mithro | greywhind: would appreciated your thoughts on the 0.3.2 thread on the mailing list | 21:13 |
mithro | greywhind: I'm assuming that is great news!? | 21:13 |
greywhind | mithro: i think it is :) | 21:13 |
mithro | greywhind: great! congratulations! | 21:14 |
greywhind | mithro: thanks | 21:14 |
mithro | Brown University is a private university located in Providence, Rhode Island. Founded in 1764 as the College of Rhode Island, it is the third-oldest institution of higher education in New England and seventh oldest in the United States. It is a member of the Ivy League. | 21:14 |
mithro | that the same one? | 21:15 |
greywhind | mithro: yep | 21:15 |
protohack | what are you going for? What will be your major? | 21:16 |
greywhind | protohack: computer science | 21:17 |
protohack | indeed. Figured something like that if you are on here. | 21:17 |
greywhind | what a surprise, eh? | 21:17 |
mithro | greywhind: sounds cool | 21:18 |
protohack | figured out a minor? | 21:18 |
protohack | I would suggest graphical design (or some art equivilant), math, or physics to help with making games | 21:18 |
greywhind | protohack: no. i'll probably stick to just the comp. sci. major, but i'll take some other interesting classes. who knows, though. I might find something to minor in. | 21:18 |
greywhind | those are all good suggestions | 21:19 |
protohack | I personally went with math, which starts out easy, and gets ridiculously hard | 21:19 |
TyFric | mithro: thanks, I'm subscribed to the post and will check it out frequently until the deadline | 21:19 |
greywhind | yeah, i'm hoping to avoid the higher math classes, other than linear algebra and discreet math of course. | 21:19 |
protohack | Discrete wasn't too bad. Linear algebra was a beast! | 21:20 |
greywhind | i've taken some college-level calculus already. | 21:20 |
protohack | nice | 21:20 |
JLafont | Discrete Math is fun | 21:20 |
protohack | I took 4000 level (or 400 level depending on the university) linear algebra and had one hell of a time with it | 21:20 |
JLafont | So is Automata Theory | 21:21 |
greywhind | mithro: as far as the 0.3.2 thread, I think the help system will be a good feature | 21:21 |
protohack | I love automatons | 21:21 |
JLafont | :( When I took Lin. Algebra it was a brand new professor and it was his first time teaching it. That was painful | 21:21 |
protohack | Speaking of which, if anyone wants a good editor for automatons and other finite state machines and what not, Google for "jflap" | 21:21 |
protohack | its a free java applet thats great | 21:22 |
greywhind | mithro: and the fleet visualization could be improved, as far as being inside a system or just in open space and such | 21:22 |
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greywhind | mithro: so... do you see anything else that should be changed, style-wise, in IdleFinder? | 21:26 |
bddebian | mithro: You said it was just clientlib and tpclient-pywx right? | 21:27 |
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mithro | bddebian: yes | 21:27 |
mithro | greywhind: hrm... let me look | 21:27 |
mithro | the actual class should have a docstring | 21:28 |
mithro | oh wait | 21:29 |
mithro | I had an old version | 21:29 |
greywhind | mithro: ah. right. I'll add that. | 21:29 |
mithro | greywhind: can you expand the classes's docstring | 21:30 |
mithro | write it as if it appeared in a pop-up telling the user about the window and it's features | 21:30 |
mithro | (you can see where this is going? :) | 21:30 |
greywhind | mithro: the class itself? or each function? | 21:30 |
mithro | please wrap your comments at about 80 | 21:30 |
mithro | greywhind: just the class | 21:30 |
greywhind | mithro: ok. | 21:31 |
mithro | I'll will eventually use docstring for each window as pop-up help | 21:31 |
mithro | otherwise it's looking pretty good | 21:31 |
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greywhind | mithro: we're talking about adding a docstring right after line 25, "class winIdleFinder(winReportXRC, IdleFinderBase, TrackerObject):" right? | 21:32 |
mithro | yes | 21:32 |
greywhind | k | 21:32 |
mithro | expand on this | 21:32 |
mithro | """\ | 21:32 |
mithro | This window shows a list of objects the player owns that do not have any orders. | 21:32 |
mithro | """ | 21:32 |
mithro | as if it was displayed to the user who has no idea what this window does | 21:33 |
mithro | and what features it has | 21:33 |
greywhind | right. mine just updated as well - apparently the text editor took a moment to load the changes. | 21:33 |
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JLafont | wb llnz | 22:10 |
llnz | hi JLafont | 22:10 |
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mithro | greywhind: would be good if you replied on the list | 22:44 |
CIA-13 | noegnud tpclient-pywx-stable * rbefc5199a0c6 /windows/main/winIdleFinder.py: Expanded the winIdleFinder documentation string. | 22:44 |
mithro | greywhind: I would love your thoughts on making it easier for new developers to start hacking on tpclient-pywx | 22:44 |
greywhind | mithro: i'll take a look | 22:44 |
mithro | thanks! | 22:46 |
greywhind | mithro: is there a specific message I should reply to? | 22:47 |
mithro | ideas of 0.3.2 -> reply to -> tpclient-pywx 0.3.2 focus? | 22:48 |
mithro | ideas on making client easier to access for new developers -> new thread | 22:48 |
greywhind | mithro: ok | 22:48 |
mithro | ~seen Ohm | 22:48 |
tpb | mithro: Ohm was last seen in #tp 1 day, 10 hours, 31 minutes, and 43 seconds ago: <Ohm> DroneSec a new ruleset? | 22:48 |
bddebian | mithro: Debian unstable, gutsy, and hardy packages should be up now | 22:51 |
mithro | bddebian: that is rocking! | 22:51 |
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greywhind | mithro: e-mail sent | 23:21 |
mithro | greywhind: cool | 23:21 |
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PunD | Hi all | 23:32 |
llnz | hi PunD | 23:32 |
PunD | I'm a prospective gsoc student, and reading the TP site pointed me this way | 23:32 |
PunD | is there anyone in particular I should be talking to? | 23:32 |
nash | PunD: mithro, llnz, myself (maybe ;-), possibly some others ;-) | 23:33 |
llnz | PunD: is there something you are interested in? | 23:33 |
PunD | Yes, I am definately interested in writing a ruleset. | 23:34 |
PunD | I've done some brainstorming, and I am working on my application | 23:34 |
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PunD | and thanks | 23:34 |
atm | hello | 23:35 |
llnz | PunD: cool | 23:35 |
nash | Rulesets are good ;-) | 23:35 |
atm | I'm here to discuss about google summer of code 2008 | 23:35 |
llnz | hi atm | 23:35 |
PunD | hi, as I am | 23:35 |
atm | hi linz | 23:36 |
llnz | two L's :-) | 23:36 |
atm | ok | 23:37 |
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atm | hi llnz | 23:37 |
llnz | hi f0ster | 23:37 |
llnz | :-) | 23:37 |
nash | atm: Think llamas ;-) | 23:37 |
atm | :) | 23:38 |
* llnz smacks nash | 23:38 | |
llnz | Linux Lee N Z | 23:38 |
atm | ok, what about GSoC? | 23:38 |
atm | I am on to revamp the MTSec game. Is it a good idea? Or the WORST?? | 23:39 |
nash | atm: Good: Well known goal, we want the ruleset done | 23:41 |
nash | atm: Bad: Others will be interested in that one as well, so you need to convince us you are the best Mtsec proposal | 23:41 |
atm | how could I?? Please help me out... | 23:42 |
mithro | sorry, I was pimpin Thousand Parsec on Slashdot | 23:42 |
mithro | llnz: I did not know that is where llnz came from :) | 23:43 |
PunD | quick question, where can I pull down the source for the RFtS! ruleset? I want to look through it before I decide if my ruleset proposal is reasonable. | 23:43 |
nash | atm: patches ;-) | 23:44 |
nash | Otherwise we need to look at your proposal, including how you deal with the "not defined" parts of mtsec | 23:44 |
atm | ok | 23:45 |
atm | me logging off have to revamp my proposal...see you all later.... | 23:48 |
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mithro | PunD: check git | 23:50 |
llnz | mithro: i had it as an email address | 23:50 |
mithro | llnz: yeah | 23:50 |
PunD | hm, the git projects list? | 23:51 |
mithro | http://git.thousandparsec.net/gitweb/gitweb.cgi?p=tpserver-cpp.git;a=tree;h=master;hb=master | 23:51 |
tpb | <http://ln-s.net/1lCo> (at git.thousandparsec.net) | 23:51 |
PunD | thanks | 23:51 |
mithro | the ruleset book might be useful too | 23:51 |
PunD | yeah, I had looked through that | 23:51 |
PunD | pretty handy | 23:51 |
mithro | http://git.thousandparsec.net/gitweb/gitweb.cgi?p=ruleset-book.git;a=summary (out of date now) | 23:51 |
tpb | <http://ln-s.net/1jDs> (at git.thousandparsec.net) | 23:51 |
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mithro | PunD: having a running tpserver-cpp and submitting patches for it are ways to lift your proposal above the rest | 23:52 |
PunD | ok, thanks. I'll be on regularly from now on. | 23:53 |
PunD | I should have a proposal in in the next few days | 23:54 |
nash | For what it is worth... (as a potential mentor) patches move people ot the top of list. | 23:54 |
PunD | I'll see if I can get a few in then! Thanks. | 23:55 |
nash | If someone can do enough to get themselves commit access... first on my list. | 23:55 |
nash | That applies to everyone... ;-) PunD: Only problem is if we get many people doing patches ;-) | 23:55 |
PunD | Last question for now, is there a Visual Studio project (and if so, what version) or is this mostly done on linux. | 23:57 |
nash | Mostly linux, you'd have to check the tree for visual studio | 23:58 |
* nash notes it may be an easy first patch there... ;-) | 23:58 | |
PunD | ok, thanks (might do that...) | 23:58 |
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