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mithro | hello everyone | 05:19 |
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mithro | hello BZA | 05:30 |
BZA | mithro: hey there, I have a GSOC question | 05:31 |
mithro | BZA: ask away | 05:31 |
BZA | mithro: great. Okay, so the GSOC shedule is broken down into the midterm and final assessment. So are those the major deliverables you like to see, or do you prefer a smaller deliverable period? | 05:33 |
mithro | BZA: we would like you to be committing code continuously | 05:34 |
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mithro | so if you had made good progress you will pass | 05:34 |
mithro | although I think this year we will want a public release of your code by the time final assessment finishes | 05:35 |
BZA | mithro: okay. so at what point should the code base be integrable? Also, can you point me to someplace where I can get info on the commit process because, to date, I only really have experience with SVN on school repositories. | 05:37 |
BZA | mithro: my code base that is | 05:38 |
mithro | okay, we use git - which is like SVN but lets you do commits offline and has sane branching mechanics | 05:38 |
BZA | mithro: and are commits made to my own GSOC project repository? or to a public team repository? | 05:40 |
mithro | we will probably start by giving you your own branch on our public repository ( http://git.thousandparsec.net ) | 05:40 |
tpb | Title: git.thousandparsec.net Git (at git.thousandparsec.net) | 05:40 |
BZA | mithro: okay, that makes sense. I will go ahead and do some research on git then | 05:41 |
mithro | http://www.thousandparsec.net/tp/dev/rcs.php | 05:42 |
tpb | Title: Thousand Parsec : Source Code (at www.thousandparsec.net) | 05:42 |
mithro | that page probably needs a bit of updating | 05:42 |
mithro | ~google git | 05:43 |
* mithro ponders if that works | 05:44 | |
mithro | guess not :) | 05:44 |
BZA | mithro: Also, I am considering submitting proposals on a Risk ruleset and on a Race Designer and as far as the latter goes, I am still a little confused on what is desired. Is this an offline tool? should it be similar to MOO2 where there are a set of races bu he player can select to make their own and does this utilizing the attribute set that the preset races pull from | 05:45 |
mithro | BZA: the race designer is very nebulous | 05:45 |
BZA | mithro: could you fill me in on what "Protocol and server support" ? | 05:47 |
mithro | okay, currently no server supports the idea of races | 05:47 |
BZA | mithro: what they entail, that is | 05:47 |
mithro | and the protocol has no concept of it | 05:47 |
BZA | mithro: okay | 05:47 |
mithro | so you would need to understand the current protocol and then come up with a good proposal of what to add for race design support | 05:47 |
mithro | then of course you need to prototype it by adding support to one of the servers | 05:48 |
BZA | mithro: I should be able to get a good idea of the protocol from http://www.thousandparsec.net/tp/dev/documents/protocol3.php, correct? | 05:49 |
mithro | 0.3.0 is the currently inuse version | 05:49 |
mithro | 0.4.0 is the next version which is almost ready | 05:49 |
BZA | mithro: where can I find more info on adding server support and what that entails? | 05:50 |
mithro | BZA: by chatting to myself and llnz :) | 05:50 |
mithro | you could look at the tp04 documentation | 05:51 |
BZA | mithro: http://www.thousandparsec.net/tp/dev/documents/tpserver-cpp/ would this be a good start? | 05:52 |
tpb | <http://ln-s.net/L00> (at www.thousandparsec.net) | 05:52 |
mithro | dunno, tpserver-cpp is llnz's domain | 05:52 |
mithro | Last updated 2 August 2004. :) | 05:52 |
llnz | hehe | 05:52 |
llnz | i'm starting to document on the wiki | 05:53 |
BZA | mithro: also, I would imagine a race designer would require some kind of graphical front end or at least art assets, correct? | 05:53 |
mithro | BZA: yes, you would also need to prototype the client side | 05:54 |
BZA | mithro: they both sound like fun projects but the pre-proposal work overhead for one sounds like much more than the other =S | 05:58 |
mithro | BZA: The race designer is a HUGE amount of work | 05:58 |
* BZA oy | 05:58 | |
mithro | and to be honest, a risk in space ruleset is much more likely to be accepted because of our priorities at the moment | 05:59 |
BZA | mithro: as far s that goes, must it retain the standard 4X components of tech trees, resources, etc. or could it encapsulate some of those aspects into more board game friendly chunks and preserve more of the Risk board game ruleset? | 06:02 |
mithro | BZA: up to you, come up with a good proposal | 06:02 |
mithro | Minisec has no technology, resources, etc | 06:02 |
mithro | TIMTrader also has no technology | 06:02 |
BZA | mithro: =D okay, I have a lot of ideas. I will probably write out a rough design doc and then go through and do all my research, and then put together my proposal. But I am very excited. | 06:05 |
mithro | BZA: I would recommend showing us drafts as you write it | 06:05 |
BZA | mithro: will do. I think I have a good starting base. Thank you for your time mithro. | 06:06 |
mithro | btw, you are limited by what the protocol can do | 06:07 |
BZA | mithro: okay, I will be sure and take that into account durring my research and design | 06:07 |
mithro | BZA: as this is an open source project, a lot of the knowledge is also just locked up in the community | 06:08 |
BZA | mithro: I am guessing the IRC is the best place to tap that knowledge, yes? | 06:09 |
mithro | and the mailing lists | 06:09 |
BZA | mithro: great, I will be sure and sign up then | 06:10 |
mithro | BZA: I'm assuming you have not been involved with FOSS before? | 06:11 |
BZA | mithro: No, I haven't | 06:11 |
mithro | okay cool, remeber we are pretty informal as we work on this because we like too | 06:11 |
BZA | mithro: that sounds just fine to me. | 06:12 |
mithro | Risk is all about taking and holding various countries right? | 06:31 |
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llnz | later all | 06:36 |
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BZA | mithro: yeah, Risk is all about amassing armies, controlling landmass, and destroying everyone else to become overlord | 06:41 |
mithro | which should map well to controlling star systems instead? | 06:42 |
BZA | mithro: oh yeah. My basic plan is to start with a static map of star systems and break those up into the different contenents, where each star system or maybe a clump of them is a territory. What I would really like to do in the edn though is randomly generate a map and its resources and define the map in terms of this based on star system and resource density, that way the game board is... | 06:44 |
BZA | ...different every time you play. | 06:44 |
mithro | BZA: cool | 06:45 |
BZA | mithro: also, since risk uses generic units and their power is determined by their number, what I would like to do is have that be the basic army structure, but the player has a limited army tech tree, so they can upgrade their scouts to fighters to cruisers, etc, so you can either spend time building a huge scout army or you can research up the tech tree and strengthen your army that way, | 06:48 |
mithro | BZA: did we loose the end of your sentence or should have that been a .? | 06:52 |
BZA | mithro: no, I think I just accidentally hit comma instead of period =/ | 06:53 |
mithro | :) | 06:53 |
mithro | I would recommend doing your proposal in stages | 06:54 |
mithro | IE First start with something closer to just risk | 06:54 |
mithro | then work the way towards your more advanced options | 06:54 |
BZA | mithro: oh, totally. The basic plan is to just do a risk clone with all the basic rules and attributes of Risk. BUT if I have the time, the map and techtree stuff are things I would really like to add | 06:56 |
mithro | BZA: of course we hope you stay around the project even after the GSoC ends | 06:57 |
BZA | mithro: I see no reason why not. whether in school or working, I plan on doing some for-fun stuff outside, like this and making games in XNA | 06:59 |
mithro | I personally think XNA is a dead-end | 07:01 |
BZA | mithro: I haven't done the research yet, so I don't know. But I absolutely love the idea of a 4 month development cycle and at the end, you can release the game to be peer reviewed and, if it is good, released to the XBox live community...although I do not own an XBox, nor am I a huge Microsoft fanboy. | 07:03 |
BZA | mithro: thanks for all your help. I have to get some sleep now. | 07:29 |
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bddebian | Howdy | 09:16 |
mithro | hey bddebian | 09:16 |
mithro | so, still no email :) | 09:16 |
bddebian | Hi mithro, I know, I suck :-( | 09:17 |
mithro | :/ | 09:18 |
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JLP | ahoy all | 10:22 |
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mithro | heyo JLP | 10:45 |
mithro | JLP: pretty sure you know what my next questions will be ;) | 10:46 |
JLP | mithro: no idea :P | 10:48 |
JLP | mithro: btw when recording second video i think i have also seen the problem with disappearing searchbox | 10:49 |
mithro | JLP: well, I wondering if the patch I submitted fixes it or not | 10:49 |
JLP | mithro: the patch is in the git? because i'm running the checkout from git | 10:51 |
mithro | no | 10:51 |
mithro | I was unsure if it would have any effect or not | 10:51 |
mithro | http://pastebin.ca/940963 | 10:52 |
tpb | Title: general pastebin - mithro - post number 940963 (at pastebin.ca) | 10:52 |
JLP | mithro: will try | 10:54 |
JLP | mithro: there was also thos bug with resources overlay | 10:54 |
mithro | JLP: oh? | 10:54 |
JLP | mithro: is it correct that now you get selection checkboxes or them? | 10:55 |
JLP | instead of dropdown menu | 10:55 |
mithro | JLP: yes | 10:55 |
mithro | you can select multiple resources to be displayed | 10:55 |
JLP | mithro: aha ok, then this is ok, the problem was that the widget with selection boxes was showing in the center of starmap every second time you clicked on the menu | 10:56 |
mithro | JLP: ahh | 10:56 |
mithro | greywhind knows of this problem | 10:56 |
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mithro | I thought he had fixed it | 10:56 |
mithro | but I guess not | 10:56 |
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JLP | mithro: hm with the patch the searchbox completely dissapeared(is compeltely hiden, i'll try with cleaning .tp | 11:09 |
JLP | mithro: hm nowhere to be sen | 11:10 |
mithro | oh? | 11:23 |
mithro | screenshot | 11:24 |
mithro | if you revert the patch, what happens? | 11:24 |
JLP | mithro: it looks the same with or without the patch | 11:27 |
JLP | mithro: and it looks like the search bar only comes back if i hide the taskbar panel which makes the window larger | 11:28 |
JLP | mithro: video - http://jlp.holodeck1.com/tp/out.ogm | 11:34 |
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JLP | mithro: looks as if the tree has some fixed minimum size and when the window gets smaller it pushes search out of view | 11:40 |
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mithro | JLP: is that with or without the patch? | 12:35 |
JLP | mithro: both behave the same | 12:40 |
mithro | JLP: I can't seem to be able to repoduce it here | 12:40 |
JLP | mithro: even if you resize the window to be very small? | 12:41 |
mithro | yes | 12:41 |
mithro | maybe it's a KDE thing? | 12:45 |
mithro | xdotx: ping? | 12:47 |
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JLP | mithro: i think this was working fine before, when i recorded the very first test video, maybe some change in wxwidgets broke this | 12:59 |
mithro | JLP: which wxWidgets version do you have? | 12:59 |
JLP | mithro: even if i detach the panel and resize it under some size the search hides | 12:59 |
mithro | ii python-wxgtk2.8 2.8.7.1-0ubuntu1 wxWidgets Cross-platform C++ GUI toolkit (wx | 13:00 |
JLP | mithro: wxPython version is 2.8.7.1 | 13:00 |
mithro | that is what I am using | 13:00 |
mithro | so we have the same verions | 13:00 |
mithro | JLP: do you see a "panelSystem: Resize! (200, 151)" on the output at all? | 13:02 |
mithro | (with the patch) | 13:02 |
JLP | mithro: yup i see those | 13:02 |
mithro | what does the output look after the search box gets hidden? | 13:03 |
JLP | mithro: well by defult when i start the client freshly i get this panelSystem: Resize! (200, 477) | 13:07 |
mithro | each time the window is resize you should get those | 13:07 |
JLP | mithro: and the search is already hidden | 13:07 |
mithro | :/ | 13:08 |
JLP | mithro: when I hide the bottom taskbar pannel I get this - panelSystem: Resize! (200, 508) | 13:08 |
JLP | mithro: and the search is shown | 13:08 |
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JLP | mithro: it somehow seems that at some point of resizing windows search starts getting smaller instead of the tree itself keep getting smaller | 13:11 |
mithro | can you paste the output somewhere? | 13:13 |
JLP | mithro: http://pastebin.com/m7e9501ab | 13:15 |
tpb | Title: pastebin - collaborative debugging tool (at pastebin.com) | 13:15 |
JLP | mithro: search starts shrinking somwhere at panelSystem: Resize! (200, 503), maybe 504 | 13:22 |
CIA-13 | noegnud tpclient-pywx-orderxrc * r9ba2905b2239 /windows/winMain.py: Added a message dialog warning the player if they have no objects. | 14:43 |
CIA-13 | noegnud tpclient-pywx-orderxrc * r1f975602cb84 / (17 files in 6 dirs): Merge with orderxrc branch. | 14:43 |
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bddebian | Heya | 21:02 |
JLafont | Hai | 21:05 |
bddebian | Hello JLafont | 21:06 |
JLafont | How are you doing today? | 21:07 |
bddebian | OK thanks. Yourself? | 21:07 |
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JLafont | Very well, I'm freee! | 21:10 |
bddebian | You were in prison? :-) | 21:10 |
JLafont | Hahaha | 21:10 |
JLafont | It feels like it sometimes | 21:10 |
JLafont | Mid-Term Break | 21:10 |
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bddebian | Ah :-) | 21:11 |
JLafont | Not that I'll get to enjoy it much though. Have to write 2 papers and a Data Mining Program | 21:11 |
bddebian | Heh | 21:11 |
JLafont | Hopefully I'll be able to play a full game or two of RFTS so I can write a decent proposal | 21:15 |
JLafont | Althought I already have a really good idea of what I'd like to do | 21:16 |
bddebian | Nice | 21:17 |
JLafont | Yeah, It'll be fun | 21:18 |
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