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mithro | nash: what do you think of the stuff above? | 00:24 |
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nash | many quits? | 00:24 |
mithro | now the calender bases | 00:25 |
mithro | http://svn.thousandparsec.net/svn/media/promotion/calender/ | 00:25 |
tpb | <http://ln-s.net/1DLp> (at svn.thousandparsec.net) | 00:25 |
nash | ahh | 00:25 |
mithro | s/now/no, / | 00:25 |
nash | Not a huge fan of the profiles, the ships ones, and mounttains are cool | 00:28 |
mithro | we need to come up with some text to go on the pages | 00:28 |
mithro | the ship is my least favourite | 00:29 |
nash | And the svn browser doesn't set it's mime type correctly | 00:29 |
nash | weird | 00:29 |
nash | Just goes to show really | 00:29 |
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* llnz ponders | 02:56 | |
llnz | nash: you around? | 03:01 |
nash | llnz: yes I am | 03:06 |
nash | Not for much longer | 03:06 |
nash | however | 03:07 |
llnz | oh, ok, n/m | 03:07 |
nash | llnz: What is it? | 03:08 |
llnz | i had my first phone interview with Google yesterday | 03:08 |
nash | Ahh.. hence why mithro is asking google questions | 03:09 |
nash | How did it go? | 03:09 |
llnz | it went well | 03:09 |
nash | Cool | 03:09 |
llnz | if i do get the job, i would most likely be in Sydney | 03:10 |
nash | Even cooler ;-) | 03:10 |
nash | I'm leaving about 25 past the hour to catch my train home :-( | 03:13 |
nash | llnz: BTW: Would fuzz testing tpserver-cpp be acceptable to you? | 03:14 |
llnz | nash: yes, but I would expect quite a number of "errors" | 03:15 |
nash | I know | 03:15 |
nash | I can crash it (well exception it) with a string longer than the buffer... | 03:16 |
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nash | Anyway - llnz, I'm off... good luck with round 2 of interviews! | 03:17 |
llnz | thanks | 03:17 |
llnz | btw, it throws an exception on purpose | 03:17 |
nash | And exits? | 03:17 |
llnz | I just don't catch it sensably yet | 03:18 |
nash | same to me | 03:18 |
llnz | i know | 03:18 |
nash | :-) | 03:18 |
nash | Anyway - have a good one | 03:18 |
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llnz | later all | 07:04 |
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remaxim | hi | 13:27 |
remaxim | JLP, did you already listen to the new version? | 13:27 |
remaxim | someone's here who s working on a client? | 13:40 |
remaxim | and knows how it should feel/sound like? | 13:41 |
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greywhind_ | remaxim: ping? | 14:50 |
remaxim | greywhind_, pong | 14:50 |
greywhind_ | remaxim: i liked the new version... sounds pretty good for the main starmap piece, but for that it still needs lengthening and some kind of additional melodic part | 14:51 |
remaxim | greywhind_, do you really think a melodic part is a good idea? | 14:51 |
remaxim | I think, that a melodic part would destory the rest of the sound | 14:52 |
greywhind_ | remaxim: i think it would be if you can manage it... it would sound more musical and less repetitive. but if it doesn't work, then don't add one. i still think there needs to be some kind of change in the music somewhere in the middle, to lengthen the song by a few minutes | 14:52 |
remaxim | how long should the hole song be? | 14:53 |
greywhind_ | remaxim: well, i'm no expert, as i've said before... but if i were creating it i'd try to go for about 10 minutes, since the game will probably be running for a long period and people won't want the same 3 minute loop repeating over and over. | 14:54 |
remaxim | ok that's probably a quite bad thing if a 3 minute loop repeats over and over again! | 14:55 |
remaxim | but I don't know how lengthen the song anymore ... | 14:55 |
greywhind_ | to do that, it'll have to have a lot of shifts and sections. | 14:56 |
greywhind_ | change the entire tempo, bass line, melodic parts, then come back to the old one, etc. | 14:56 |
remaxim | I did many extra layers ... so there can be some variations ... but I didn't use most of them because they were just disturbing | 14:56 |
greywhind_ | instead of just variations on the same theme, you might have to weld together a few | 14:57 |
remaxim | hm... maybe it's because I am tired. But I don't like the Idea of other sections | 14:57 |
greywhind_ | remaxim: well, it's your composition. but think about it - maybe you'll be inspired | 14:57 |
remaxim | maybe I ll do some more stuff... so the game could switch between them randomly? | 14:58 |
greywhind_ | or maybe do multiple songs, instead of one with many sections, which will all loop. yeah. | 14:58 |
remaxim | but they probably won't be going over the the next one | 14:59 |
greywhind_ | hmm? | 14:59 |
remaxim | so there will be some end-piece and after that just a new song starts | 14:59 |
greywhind_ | right | 14:59 |
remaxim | okay... | 15:00 |
remaxim | I ll watch some tv or stuff | 15:01 |
remaxim | bye | 15:01 |
greywhind_ | remaxim: cya | 15:01 |
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mithro | ~seen ApacheChief | 20:07 |
tpb | mithro: I have not seen ApacheChief. | 20:07 |
mithro | ~seen [1]ApacheChief | 20:07 |
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ApacheChief | Hi, mithro? | 22:18 |
mithro | hi ApacheChief | 22:18 |
mithro | your new around here? | 22:18 |
ApacheChief | Yep, looking to find a SoC project | 22:18 |
ApacheChief | I emailed Tim about doing a PHP thing | 22:19 |
mithro | well Tim would be me :) | 22:20 |
mithro | I've replied to your email :) | 22:21 |
mithro | which I guess is why you are here? | 22:26 |
greywhind_ | mithro: speaking of SoC, i'd be interested in working with TP next summer if you will have me | 22:28 |
mithro | greywhind_: well, everyone will need to put in their proposals and we will select the best ones | 22:29 |
greywhind_ | mithro: of course. | 22:29 |
mithro | all assuming that we get into the program again | 22:29 |
greywhind_ | right | 22:29 |
mithro | greywhind_: of course you have advantage that you can see what we need better then a newbie :) | 22:29 |
greywhind_ | mithro: true. i'll start looking at options soon. | 22:30 |
mithro | greywhind_: how goes the piecharts? | 22:31 |
greywhind_ | mithro: i got the small pieces into an "others" category | 22:31 |
mithro | okay | 22:48 |
ApacheChief | Thanks, mithro :) | 23:15 |
ApacheChief | I think I can be a little helpful for ya guys | 23:16 |
ApacheChief | I can, hopefully, do PHP/Ajax | 23:16 |
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mithro | nash: ping/ | 23:39 |
nash | pong | 23:39 |
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