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mithro | hey nash | 00:21 |
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mithro | work been busy too? | 00:21 |
nash | So where you going? | 00:21 |
nash | Yeah, very busy | 00:21 |
mithro | mid-north Flinders Rangers | 00:21 |
nash | Plus got a new toy which has been distracting me | 00:21 |
nash | Cool | 00:21 |
mithro | a place near Quorn | 00:22 |
mithro | nash: what new toy? or it is of the yet-to-be-released variaty? | 00:22 |
nash | Not that cool.. it's of the expensive sony console variety | 00:22 |
mithro | oh, a PS3 or a PSP? | 00:23 |
nash | had a psp for ages | 00:24 |
nash | ps3 | 00:24 |
nash | And a copy of oblivion too ;-) | 00:24 |
nash | My fav RPG ;-) | 00:24 |
mithro | how are the graphics? | 00:24 |
* mithro hasn't been impressed by the xbox360 | 00:25 | |
nash | Very nice | 00:25 |
nash | Especially teh 1080p stuff ;-) | 00:26 |
nash | Oblivion is at 720p, and a lot less popup then the xbox version | 00:26 |
mithro | 1080p doesn't do much if the graphics been displayed are still quite blocky :P | 00:26 |
mithro | infact it probably makes graphics look worse as you can see all the problem :P | 00:28 |
nash | I haven't had any major issues with quality yet.. | 00:28 |
nash | Only issue now is a lack of people i know with a ps3... | 00:28 |
* mithro has never been big on multiplayer :P | 00:29 | |
mithro | (says the guy developing a multiple player game :) | 00:29 |
nash | Strategy games are a different beast really | 00:30 |
nash | Also single player games feature big with online leader boards and such things, so able to laugh at peoples lap times or something. | 00:31 |
mithro | nash: the guys who I know have xbox360 are actually getting a kick out of the live offerings | 00:32 |
mithro | specially the board-games converts | 00:32 |
nash | Yeah, some of them look quite nice | 00:33 |
DystopicFro | mithro: ping | 00:50 |
DystopicFro | nash: ping | 00:50 |
mithro | hey DystopicFro | 00:50 |
DystopicFro | ahoy mithro | 00:50 |
mithro | how goes the reorg of the code? | 00:50 |
* mithro is about to disappear | 00:50 | |
DystopicFro | been done since monday | 00:51 |
DystopicFro | as has new panel loading stuff | 00:51 |
nash | pong DystopicFro | 00:51 |
DystopicFro | seems a bit more spry now | 00:51 |
DystopicFro | ahoy nash | 00:51 |
nash | How is life? | 00:51 |
DystopicFro | pretty good, weekend was nice and relaxing, spent some quality time with the gf | 00:51 |
DystopicFro | how's things for you? | 00:51 |
nash | Busy... house buying is stressful :--/ Otherwise okay | 00:52 |
DystopicFro | mithro: I saw that you had pinged me earlier, anything specific on yer mind? | 00:52 |
mithro | DystopicFro: to see how the reorg is going | 00:52 |
DystopicFro | ah, I can only imagine it would be quite painful | 00:52 |
DystopicFro | yea, it went pretty well, I think I have a few rogue wx imports, but other than that things are nice. this week I'll decouple the xml stuff as well | 00:53 |
nash | DystopicFro: Indeed. | 00:53 |
DystopicFro | nash: I wanted to check in quickly with the direction of my project, sort of a diversion that I think would be cool to get working before moving on to the expression editor, and wanted to get your ok before heading off on it | 00:53 |
nash | Go on? | 00:54 |
DystopicFro | the tpcl expression editor is going to take a while, just because I need to conceive and iterate through a few different ideas...and I don't think much else will be done during that time, I get very focused like that | 00:54 |
DystopicFro | so, before I do that, I think it might be of tangible benefit to add in a scheme interpreter to the RDE and work in some syntax checking and maybe even more general error checking for the TPCL code | 00:55 |
DystopicFro | that seems more concrete and direct, something that I could do fairly quickly and which would have payoff in terms of making the RDE useful | 00:55 |
nash | Works for me | 00:55 |
nash | To be honest the other thing I'd love to see is some way to right the expressions to generate game turns in the RDE to fire into engine | 00:56 |
DystopicFro | hm... | 00:56 |
nash | So basically the RDE can generate a new game... Just a thought | 00:56 |
DystopicFro | aye...that's a very cool thought, and I've had that on the backburner of my brain after you mentioned it once a long time ago | 00:57 |
nash | hehe.. | 00:58 |
* nash will keep watering that plant | 00:58 | |
DystopicFro | there's definitely potential there...but it's another big concept thing o.O | 00:58 |
DystopicFro | if I get the expression editor up and running in good time that's what I'll go after next | 00:58 |
DystopicFro | heck, even if I don't, I'll need to do something with my spare time once I go back to uni | 00:58 |
DystopicFro | :P | 00:58 |
nash | The other thing that could do is describe the forma tso the generated code you have now stays in the engine and it just loads a scheme file with all that stuff in it | 00:58 |
nash | Sweet ;-) | 00:59 |
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mithro | I think the turn generation stuff is a bit tricky | 01:01 |
nash | Anyway... yeah, you have my blessing. | 01:01 |
nash | mithro: Absolutely, but it is worthy ;-) | 01:01 |
nash | If rulesets could be self contained... it would be very useful ;-) | 01:01 |
mithro | nash: yeah - but I think it's probably going to be server specific | 01:02 |
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nash | My point is to make it so it _isn't_ server specific... | 01:02 |
mithro | maybe a way for servers to describe various tasks which are avaliable? | 01:03 |
mithro | (and the parameters for each task?) | 01:03 |
mithro | nash: if you can think of a way to do it, put a proposal forward! I can't think of a way personally | 01:04 |
nash | Or just define an API, and try not to generalise everything too far at hte first step... | 01:04 |
mithro | (doesn't mean it's impossible :P - I don't know everything :) | 01:04 |
nash | mithro: I'd need an implementation first... ;-) | 01:04 |
nash | mithro: I know... different people see problems in different ways | 01:04 |
nash | I personally can never understand why people have so much trouble with bit-op and pixel filters... ;-) | 01:05 |
mithro | :P | 01:05 |
nash | DystopicFro: Have you any thoughts on it? You've obviously been playing near that edge recently? | 01:08 |
nash | mithro: Of course I'd probably define the rulesets in terms of lua... | 01:08 |
mithro | nash: which means it's not portable :P | 01:09 |
nash | Lua? | 01:10 |
nash | Dude it runs on ps2... | 01:10 |
mithro | nash: but it's very hard to the python server to use it | 01:11 |
* nash notes lua is generally easier to write then lisp-variants, and just as powerful (welll mostly) | 01:11 | |
mithro | s/to/for | 01:11 |
nash | That can be fixed... | 01:11 |
mithro | but that is a lot of effort :P | 01:11 |
mithro | why not just use python ;) | 01:12 |
nash | Install size? | 01:12 |
mithro | anyway got to run | 01:12 |
mithro | base python is 1.5-3mb | 01:12 |
nash | because lua is more portable then python? And higher level? | 01:12 |
nash | complete lua is < 0.5mb | 01:13 |
nash | And _no-one_ uses base pythong | 01:13 |
nash | Anyway - have a good trip! | 01:13 |
mithro | see ya | 01:13 |
DystopicFro | nash: ack, was making a post to the mailing list about the website >.< | 01:17 |
nash | Sweet.. I should too.. . but I'll wait for yours now ;-) | 01:17 |
DystopicFro | basically just seconding what JLP says, I think the main page should cater to new users, not necessarily the established community so much | 01:18 |
DystopicFro | but as for my thoughts...I think that aiming for generality over servers raises the question of the need for multiple servers, even the way that rulesets are defined at a basic level, and to try to make them self-contained would certainly bring the possibility of switching to something like lua attractive | 01:20 |
DystopicFro | but...I ramble...early morning to a late night >.< | 01:21 |
nash | Well multiple servers is a good way to make sure things like priotocol are consistent between them | 01:22 |
nash | Multiple clients is similar, and also caters for multiple platforms | 01:22 |
nash | For instance I want galaxie to move towards lower end devices... | 01:23 |
* DystopicFro nods | 01:23 | |
DystopicFro | I'm sure there's a lot that I'm not seeing >.< | 01:24 |
nash | Maybe, maybe not | 01:24 |
DystopicFro | anyways, off to bed for me >.< I'll see you tomorrow for the first of the weekly checkins, have a good one | 01:25 |
nash | noght | 01:26 |
nash | You too | 01:26 |
nash | sleep well | 01:26 |
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llnz | hi all | 03:59 |
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llnz | hi JLP | 05:43 |
JLP | llnz: ahoy | 05:43 |
llnz | how was akademy? learn anything useful for parsek? | 05:44 |
llnz | been reading your blog | 05:44 |
JLP | it was great, i must go again next year, so nice meeting all the people in peron | 05:44 |
llnz | yeah | 05:45 |
JLP | and it sucked me quite a lot into kde education project, so much so that they are inviting me to a meeting that they are having sometime in winter | 05:46 |
JLP | for parsek i found out that i don't actually need to move the code to KDE SVN in order to check it with Krazy on EBN | 05:47 |
JLP | http://www.englishbreakfastnetwork.org/ | 05:48 |
tpb | Title: English Breakfast Network (at www.englishbreakfastnetwork.org) | 05:48 |
JLP | the code is somewhere in SVN and it can be installed locally or maybe on TP server | 05:48 |
llnz | cool | 05:49 |
JLP | i also intended to go to 2 hour tutorial about Interview (model/view framework in Qt), but I had such a nice tim at KDE Education day that i missed that | 05:50 |
llnz | EBN would be great to have for all the c++ code | 05:50 |
JLP | here it is if i remember correctly : http://websvn.kde.org/trunk/KDE/kdesdk/ebn/ | 05:51 |
tpb | Title: Index of /trunk/KDE/kdesdk/ebn (at websvn.kde.org) | 05:51 |
CIA-3 | llnz tpserver-cpp * ra6cdaa77ebb7 /modules/tpcl/mzscheme/tpmzscheme.cpp: | 07:03 |
CIA-3 | Better warning/error messages around file loading in TpMzScheme. | 07:03 |
CIA-3 | Should help diagnose problems better. | 07:03 |
CIA-3 | llnz tpserver-cpp * r166dcbf62fdd / (17 files in 3 dirs): | 07:23 |
CIA-3 | Made ObjectData::clone() const. | 07:23 |
CIA-3 | Should protect against some silly things. | 07:23 |
llnz | jotham: I will be in Wellington on Wednesday | 08:14 |
* llnz wanders off | 08:14 | |
llnz | later all | 08:15 |
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tpb | disconnected from worldforge: Ping sent at 2007-07-09T08:45:27 not replied to. | 08:47 |
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