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Chilestuff | Iiiii'm baaack | 02:01 |
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Chilestuff | muahaha | 02:01 |
Chilestuff | tech/build question | 02:01 |
Chilestuff | If I design a ship with level 1 lasers, will it upgrade as I gain levels, or do I have to redesign? | 02:02 |
Chilestuff | Sector: you alive? | 02:09 |
rookie1 | i'm 9+ months out of date... but last i remember, i wasn't aware of ship upgrades | 02:40 |
rookie1 | essentially the old design is grandfathered (stuck) with that ship | 02:40 |
Sector | As long as the ships are within supply they will upgrade refinements to the same weapon type (didn't used to). | 02:55 |
Chilestuff | W00t! | 03:02 |
Chilestuff | I thought it might, swince there's only one icon for each type | 03:02 |
Chilestuff | swince? | 03:02 |
* Chilestuff suffers from FFS | 03:03 | |
Chilestuff | Since I can't see lanes, how do I know if I'm in supply? | 03:04 |
Chilestuff | Is it determined by distance from planet/outpost? | 03:07 |
Sector | Smaller planets can give a boost to the supply distance, also some technologies/buildings (such as an elevator) | 03:09 |
Chilestuff | I currently have fleets at no more than 2 turns from a planet or outpost | 03:15 |
Chilestuff | But in empty space guarding an intersection | 03:16 |
Chilestuff | Do I need to go to a base to upgrade? | 03:16 |
Sector | You can check if the weapons get upgraded by seeing how much damage they can do. | 03:16 |
Sector | Nope, empty space wouldn't matter. | 03:17 |
Chilestuff | And how long does it take? | 03:17 |
Chilestuff | kewl | 03:17 |
Chilestuff | In an average galaxy, how many usable planets should you expect in your starting area? | 03:18 |
Sector | It'll vary a good bit, don't know there is any particular expectations. | 03:19 |
Chilestuff | In 5 systems I have found 7 habitable planets and 2 outposts | 03:20 |
Chilestuff | And I found out the hard way mass drivers SUK vs even light shielding | 03:23 |
Chilestuff | Lost an entire fleet to a 2 ships | 03:23 |
Chilestuff | If I have def. grid/laser ships, will MD/zortrium be effective or should I scrap the old ones? | 03:26 |
Sector | If nothing else they can still absorb hits. Though there's also fleet upkeep which is reflected in each ship you have making additional ships cost a little more. | 03:50 |
Sector | All planets can eventually be made habitable. | 03:51 |
Chilestuff | So I use em for fodder | 03:52 |
Chilestuff | Sux that I have 2 fleets of 10 each ... that's a lot of fodder | 03:56 |
Chilestuff | I remember an old game where battles would leave salvage floating in space, or falling to the surface over planets | 03:57 |
Chilestuff | It was common to follow attack groups with freighters :) | 03:58 |
Chilestuff | And one very memorable game when a fleet heavy with chaff scouts hit a mine field and left a red streak of salvage across half the map | 04:01 |
Chilestuff | And of course without the chaff the fleet was chewed to bits | 04:01 |
Chilestuff | By habitable I mean nothing worse than adequate from the start | 04:04 |
Chilestuff | I was very happy to find all those pretty blue planets :) | 04:05 |
Chilestuff | Well, off to see the wizard | 04:05 |
Chilestuff | Thanks for the help Sector | 04:05 |
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