Thursday, 2016-09-01

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o11c_Ugh, I *hate* Mersenne Twister04:27
o11c_I just ran some high-level user tests.04:28
o11c_When I colonize an Ancient Ruins world, it never generates any species other than Banforo (or none at all).04:29
o11c_Probably this is caused by improper seeding, but with a decent RNG, that wouldn't *matter*.04:30
o11c_To avoid this problem, use something like PCG, and be sure to seed from /dev/urandom04:30
o11c_The reference PCG C++ library has the same interface as boost and the stdlib anyway.04:33
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voker57workks for me19:23
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o11c_Okay, this looks worse than I thought even22:52
o11c_It keeps calling Seed() repeatedly22:52
o11c_and it uses very small integers as the argument22:52
o11c_reseeding more than once per game *never* makes sense22:54
o11c_Also, the great evils of Boost.Spirit are showing since loading debug symbols for that file takes forever and all my RAM23:03
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o11c_The rare cases when I would get any other random result appear to be gone when I set the number of threads to 123:33
o11c_also, it is *really* irritating that you guys use threads, but can't even get the music to not pause when busy23:33

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