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Ci-Dev_ | Anyone in for a game? | 00:19 |
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Ci-Dev | Aaaanyone? | 00:23 |
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Ci-Dev | Current master is a bit unstable. It segmentation faulted twice today already. :( | 18:36 |
Ci-Dev | Cannot even remember the last segmentation fault before today. | 18:37 |
tomreyn | did you post a backtrace? | 18:38 |
Ci-Dev | I use "release" settings, not "debug" settings. | 18:39 |
Ci-Dev | for compilation | 18:39 |
tomreyn | oh, is there not RelWithDebugInfo? | 18:39 |
Ci-Dev | Ohhh. | 18:39 |
Ci-Dev | I believe there is. | 18:39 |
Ci-Dev | Does it dump the backtrace at | 18:40 |
Ci-Dev | automatically then? | 18:40 |
Ci-Dev | Or do I need to run it in gdb? | 18:40 |
tomreyn | no. you'd "ulimit -c unlimited" + "gdb bt" the core file | 18:40 |
tomreyn | ulimit -c unlimited in theterminal you run the game in, then after segfault your gdb bt the core file which is written on crash | 18:41 |
Ci-Dev | Okay, it creates a core file then. | 18:41 |
Ci-Dev | Got it. Thanks! :) | 18:41 |
tomreyn | welcome :) | 18:42 |
tomreyn | i just know this form megaglest, i'm not even sure this all works with FO, but it generally should | 18:42 |
Ci-Dev | It sounds reasonable. | 18:43 |
Ci-Dev | Make it create a core file and backtrace it. | 18:43 |
Ci-Dev | :) | 18:43 |
tomreyn | some linux distros will try to automatically handle core files, they don't write them to disk but pipe them into some analysis tool | 18:44 |
Ci-Dev | KDE applications do here. | 18:44 |
tomreyn | you can modify this behavior using the proc file system, but i forgot the details | 18:44 |
Ci-Dev | I guess I got the magic hint, so I could start investigating on my own. | 18:45 |
Ci-Dev | Thanks again. | 18:45 |
Ci-Dev | I am compiling right now current master. | 19:19 |
Ci-Dev | Anyone likes to multiplayer? | 19:20 |
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Ci-Dev | It takes more RAM to compile now. And my system only has 4 GiB. The EffectParser are tricky now. | 21:08 |
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