Sunday, 2015-09-13

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evantondoes Vezzra@github come here?00:31
Ci-Devo11c: Meaning of "dismiss for N turns" is confusing. - I think this is fixed in master. At least I read a commit message.00:33
Ci-Devevanton: No idea. :)00:33
o11cCi-Dev: yeah, someone commented on all the things00:33
Ci-DevWhere?00:33
o11chttps://github.com/o11c/o11c.github.io/commit/d489c446e5d1e5076666caa54ea4b96c0420957300:34
tpbTitle: Implement table stuff · o11c/o11c.github.io@d489c44 · GitHub (at github.com)00:34
o11c*lots* of line comments00:34
evantonI shall try to get in touch with him here, if he visits this place. Unless he has other chat software preferences00:34
o11cmaybe I should add a "triaged?" column00:35
SectorQuote from Vezzra on the forum:  "I don't do any IRC at all, ever, so I've to leave that one to you."00:36
Ci-Devevanton: I haven't seen this nick in here for the past 4 months.00:37
Ci-Devevanton: I guess the other chat software then is called webbrowser of your choice plus forum.00:38
o11cwebchat.freenode.net?00:38
Ci-DevMore likely http://www.freeorion.org/forum/ :)00:39
tpbTitle: FreeOrion Index page (at www.freeorion.org)00:39
evantonSector: quote from where exactly?00:39
Ci-DevFrom the forum I guess. :)00:40
evantonI understand, but which thread?00:40
Sectorhttp://www.freeorion.org/forum/viewtopic.php?f=4&t=9644&start=7500:41
tpbTitle: FreeOrion View topic - 0.4.5 release procedure (at www.freeorion.org)00:41
evantonthank you00:43
SectorNo problem.00:44
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sdrrandomhow CPU intensive is FO supposed to be in the later portions of a game?02:04
o11csdrrandom: supposed to be, or currently?02:06
sdrrandomcurrrently, ive got a pretty beefy system and it overheats and shuts off02:07
o11csdrrandom: currently it *is* 100% CPU in both server and client, 1 FPS in client, for several seconds02:07
o11csdrrandom: I'm working on a patch so at least when you *minimize* it it stops trying to redraw02:07
sdrrandomhaha02:07
o11cso your CPU can cool down between turns02:07
sdrrandomyeah thatd be good02:08
sdrrandomi can hear it slowly ramping up the CPU fan over 200ish turns or so02:08
Ci-DevHm. It is slow here as well.02:09
sdrrandomis it multithreaded?02:10
Ci-DevI run on 8 FPS in later game. I start with about 30 FPS in the beginning.02:10
Ci-DevBut I am using a Atom D525.02:10
sdrrandomCi-Dev, im on an 8core FX02:11
sdrrandomhehe, cant escape02:11
Ci-Devsdrrandom: http://www.cpubenchmark.net/cpu_list.php02:12
tpbTitle: PassMark - CPU Benchmarks - List of Benchmarked CPUs (at www.cpubenchmark.net)02:12
Ci-DevOut of curiousity, which one is it? :)02:13
sdrrandomone of the 8000 series, i forget which, couple of years ol02:14
sdrrandomd02:14
Ci-DevYou can easily check: cat /proc/cpuinfo02:15
Ci-DevOr are you on Windows?02:15
Ci-DevWindows Key plus break shows the system information.02:15
Ci-DevOr Windows Key plus print? -- Cannot remember. :)02:16
sdrrandomAMD FX-8120 Eight-Core02:16
sdrrandominxi -Cxx02:16
Ci-Devhttp://www.cpubenchmark.net/compare.php?cmp[]=261&cmp[]=61102:18
Ci-DevAround 6 times faster in single thread performance.02:19
Ci-Devyours compared to mine02:19
sdrrandomwow02:19
Ci-DevWhat universe size do you play?02:20
Ci-DevHow many systems?02:20
sdrrandom150 systems02:20
sdrrandomwhich is default i think?02:20
Ci-DevIt gets slow, yes. But even on your system?02:21
Ci-DevStrange.02:21
Ci-DevIt still is playable for me, though.02:21
sdrrandomyeah the pause between turns is a couple of seconds long, but its the overheating that gets me02:21
Ci-DevI played 1500 systems until turn 186 today. Then I aborted.02:21
sdrrandomi have to load an autosave to finish a game :D02:21
Ci-DevManaging the production queue just takes ages, and so does the turns or opening a system. Basically everything. :(02:22
Ci-DevMy CPU stays around 50 °C.02:22
Ci-DevRight now I am idle on 41 °C.02:23
sdrrandomyeah, sometimes prod q wont register a double click (not too annoying), and the research queue sometimes decides to autoscroll upto the top continually02:23
sdrrandomsometimes i forget that the between turn pause is occuring and issue commands to ships between turns (they dont work, ofcourse) XD02:25
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SectorRan off but each AI runs on it's own thread...02:40
SectorIf the CPU is overheating though sounds like better cooling is needed...02:40
o11cthe server, the human client, and each AI client are all separate *processes*02:44
o11cserver and client typically use 100% CPU during turn changes, client typically uses 80% CPU on a turn02:44
o11cAIs never use CPU long enough for me to observe02:44
o11cadditionally, there are multiple threads within the client for internal reasons02:45
o11cso actually the client often hits 120% or so02:45
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