Tuesday, 2015-07-21

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* Sector notes the AI likes to split fleets at times for no apparent reason.00:34
Ci-DevSector: Indeed.01:02
Ci-DevAnd this is how to regularly own the AI-01:02
Ci-DevJust wait for the split.01:02
Ci-DevThere are nice graphs: ships destroyed and ships lost in combat.01:02
Ci-DevFor me, I am mostly lowest for lost in combat and highest for destroyed in combat.01:03
SectorSame here.01:03
Ci-DevFreeOrion is about managing fleets primarily.01:03
SectorAI fleet splits, send in your fleet.01:03
Ci-DevAfdal: Opening the production window does not close the message log anymore.01:04
Ci-Dev= new UI =)01:04
Afdalhmm01:04
SectorFair bit of that but some resource management as well.  Shouldn't neglected other stuff such as research.01:04
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Ci-DevYes, right.01:04
Ci-DevBut not losing fleets = more PP for growth.01:04
Ci-DevTerraforming and Gaia. They pay off!01:04
Ci-DevAnd towards the end, Artificial Gaia Planet.01:05
Ci-Devgas giants → huge planets01:05
Ci-DevAnd with 50+ population it ends up with 150+ PP.01:05
Ci-Dev10 gas giants, maybe 20 turns, and you have +1k PP.01:06
Ci-DevEven more. :)01:07
Ci-DevIs there any more or less easy to follow AI tutorial for C++?=01:08
Ci-DevI looked into it briefly and something is there, but, hm.01:09
Ci-DevMost stuff is about Python bindings.01:09
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SectorCould post on the forum and ask Dilvish about that, he's the main AI programmer.01:23
Ci-DevI like to work on my C++ skills, not on my Python skills. :)01:24
Ci-DevAnd AI programming is all about working on data structures.01:24
Ci-DevSounds easier that it is, though.01:24
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Ci-DevOkay, the AI base class looks pretty usable. But without a C++ AI example, it will be hard to get it working.01:46
Ci-DevI soo much dislike forums. :(01:47
SectorDon't usually see Dilvish in here though.01:49
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