Saturday, 2015-05-30

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Ci-DevHm. Shields are less powerful now.15:29
Ci-DevBut the robotic shield thingy still keeps stacking up to 20.15:29
Ci-Dev+1 for Etty :)15:29
Ci-DevThough, Gysache(sp) might be quite interesting as well then. They have over-average research and industry bonus, and 125% population. The -25% weapon malus is irrelevant once Exobots are used as ship crew.15:33
Ci-DevI finished my Trith game last week. Trith are quite nice as well. Self-sustaining and telephatic, so high population, cultural archive bonus all the time (no growth focus requires) and the reasearch bonus for the technology after psyonics is cheap.15:38
Ci-DevOnly issue I had to fight with is the narrow colonisation capabilities. Was hard to find suitable planets for colonies.15:39
Afdaland the xenophobia15:48
Afdalo:15:48
Ci-DevWell, yes. But this is hardly a problem.15:53
Ci-DevThey come with concentration camps by default.15:53
Ci-DevHm.15:54
Ci-DevYeah, and I go for growth technologies anyway. :)15:54
Ci-DevEtty have +1 supply bonus. Trith do not.15:54
Ci-DevWas an interesting game. :)15:55
Ci-DevThough, from mid-game on, all species more or less play the same.15:55
Ci-DevOnly the beginning is different.15:55
Ci-DevI build stealth items in my ships for the first time.15:56
Ci-DevHaving a Sentinel (organic flagship) with +80 stealth is quite nice.15:56
Ci-DevIt regenerates fuel and is stealth that no AI can see it.15:56
Ci-DevSo I could explore the whole universe with it.15:57
Ci-DevAlong with Trith stealth bonus, I had like +105 stealth. Only omni scanners can detect those.15:57
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PavelCi-Dev: I thought Exobots also came with a -25% weapon malus.17:39
Ci-DevPavel: No, they do not.20:03
Ci-DevPavel: Doh.20:04
Ci-DevThey do. :D20:04
Ci-DevAnyway, I am playing Etty right now and those robotic interface shields are awesome.20:05
Ci-DevI can save the RP for shield research. That's handy.20:06
Afdalhow do robot shields work again anyway20:06
Afdalis it +1 for every ship in a fleet?20:07
Afdalcan you add more than one shield to a ship?20:07
Ci-DevShields do not stack. So you can only have one shield active per ship.20:09
Ci-DevAnd robotic shields are capped at 20.20:09
Ci-DevThe shield bonus is non-linear. In the beginning, each ship counts as +1, but from 5 or so it gets less and lesser.20:10
Ci-DevI have 7 ships and a +6 bonus. For 3 ships it is +3.20:10
Ci-DevBut yes, interesting what happens if you add a robotic shield and another shield to the design.20:11
Ci-DevNever tried it, but cool if the best shield is taken. So the "other shield" as base shield and as soon at the robotic shield effect is larger than the "other shield", it gets active instead.20:12
Ci-DevWorth a try. :)20:12
Ci-Dev11 ships have 11.36 shield.20:40
Ci-Dev*8.3620:40
Ci-DevAfdal: Doesn't work. Black shield does +15. An additional robotic shield does not take over.23:36
Ci-DevMy fleet of about 35 ships had a robotic shield bonus of +15.4.23:37
Ci-DevStill, black shield was active.23:37
Ci-DevThis was my first game where I have no build any dedicated shield parts except for the robotic shields. :)23:46

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