Sunday, 2014-03-09

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specingHi16:49
specingDo I have to tell my ships to fire somehow?16:50
specingcurrently it goes like this:16:51
specingenemy fleet arrived at X16:51
specingturn 1: enemy attacks my ship and does Y damage16:51
specingturn 2: enemy attacks my ship and does Y damage16:51
specingdestroying my ship16:52
specingmy ship was a mark 116:52
specingAlso how do I make a newly colonized planet's population grow faster?17:03
tomreynspecing: there are two options you can pick from for a fleet.17:25
tomreyn- try to remain hidden and don't try to prevent someone from passing by17:25
tomreyn- attack any enemy you encounter17:25
tomreynthe first one is indicated by a green or blue icon, the second by an orange one at the same place17:26
tomreynit should be top right of your fleet view IIRC17:26
tomreynto make a colonized planets' population grow faster, inspect whether there are factors which hamper its growth17:28
tomreyne.g. there are species which don't develop well if there are nearby populations of different species17:29
tomreynthe most relevant factor is planet suitability.17:29
tomreynthere can also be bonuses like supply line connected planets with organic species and caretakers' fruit17:30
tomreynor penalties like high gravitation etc.17:32
specingtomreyn: Im on attack17:33
specingIt is working now, my fleet destroyed a sentry17:33
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specingthough when I moved a fleet of 2 markI and 2markII's into a system with a monster in it, not all ships attacked the monster17:33
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specingsome attacked the planet in there17:33
specingwtf17:33
specingwhy17:33
tomreynwhat you wrote earlier, where your ship did not attack during a turn, seems to indicate it either didnt have a weapon (standard mark I has a weapon, but youu might have edited the ship design) or it was set to not attack.17:34
tomreynalso, i think that foreign planets are always attacked, but i'm not sure about that means those ships won't attack enemy ships in the same system then.17:36
tomreynactually i think planets are attacked first, and then, if you have more ships which can attack left, enemy ships on the same system, too17:37
specingIt was set to attack and it had weapons17:38
specingisn't that kind of silly, attacking enemy planets when there are ships shooting at you?17:39
tomreynthere are planetary defenses, which may be much stronger than an enemy ship17:41
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tomreynand games need to have rules17:43
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specingHmm, on the design screen I can't imput text for the ship name and description17:43
tomreynif it was too easy to conquer enemy planets (or your own) that'd be boring, right17:43
specingand now it works again17:44
tomreynthat's due to a bug in OIS, the input handling library freeorion uses.17:44
tomreynbtw. i'm not a freeorion developer (in case this wasn't already obvious)17:45
specingHooray, a fleet of two Lynx-2 and one Mark-I  has attacked my fleet of 3 markIs and 2 markIIs and lost17:46
specing2 of mine are damaged, none lost17:48
specingmy planet got bombarded, too (it doesen't have any defense I would be aware of)17:48
tomreynyou can check its defenses on the planet view17:50
specingHow many turns does a typical game last?17:50
tomreynthe bottom right icon is planetary defenses i think17:51
tomreynyou can press the arrows next to that row to expand the view17:51
specingAh, imperial palace 5.017:51
tomreyndunno, the game usually gets too slow for me around 100 turns so i never played to the end,17:51
tomreyn(i've got a stone age graphics card)17:52
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specingargh input doesen't work again18:14
specingWhich one? Im on an underclocked 8600 M GT18:14
specingNow I can input text, but "confirm new design" now does nothing...18:18
specingah it works, but I dont have orbital incubator, so...18:19
tomreynati radeon x1650xt18:20
tomreynusing r300g (mesa/gallium) driver stack on ubuntu 13.1018:20
tomreynlooks like your's is not that much better18:22
tomreynhttp://videocardbenchmark.net/high_end_gpus.html18:23
tpb<http://ln-s.net/$I2s> (at videocardbenchmark.net)18:23
tomreynvideocardbenchmark.net/gpu.php?id=127518:23
tomreyn^ yours scores 181, mine would be around 140  guess, and current ones are 3.5K+18:24
tomreynthe best intel hd (5200) is still at 77718:25
specinglel radeon18:26
tomreynworks quite well here, the drivers are good.18:30
tomreynjust the hardware is old.18:31
specingI've arrived at a planet that says "Hhhoh population 24.0"19:00
specingWhat is the best way to take it over?19:01
specing(I've killed a space monster to arrive there)19:01
specingI've sent a troop carrier with 8 troops and told it to invade19:08
specingit said a ground battle has happened19:09
specingmy ship is gone, the planet's population is the same as it was19:09
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tomreynspecing: by invading, your (ground) troops decreases the planets' defenses (not its population)19:41
tomreyni think by default 1 ground troop unit invading = -2 defenses19:42
tomreynonce defenses = 0 you have captured the planet19:42
specingah ok, I just sent 24 invaders in and got the planet19:57
specingonly 3 of 4 troop transports were used19:58
specingI finaly got the hang of this game, though19:58
specingI have a fleet of 150 firepower and around 300 structure ~20 ships19:58
specingit eats enemy invaders for breakfast19:58
tomreynwhich turn?19:59
tomreyn150 attack of all ships combined isn't very much20:00
tomreynit's not bad, but not super strong either, but depends on the turn20:00
specingturn 13020:01
tomreynyou can get free stats of # ships and # planets for all empires, too20:01
tomreynhmm for 130 that's not super strong. but then it also depends on the galaxy type and the rest of your setup20:01
tomreynand given that you just only learnt some important concepts you actually do very well20:02
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tomreyn^ bot20:03
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specingtomreyn: galaxy is made of 20 star systems, 4 of which I own23:03
specingI have 50 production and 75 research23:03
tomreyn4 star systems after 130 turns? you definitely need to expand more.23:05
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specingIm taking it easy23:39
specingplus, expanding more would likely result in me winning23:39
specingI'd like to see how far the tech tree goes/how capable my ships/planets can get23:39
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