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ADIVI | goood mooooooootning viet FOoooooo | 01:38 |
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ADIVI | =,X | 01:38 |
ADIVI | neeeed coffein and nictoin first .. proteins via beakirst eyes | 01:39 |
ADIVI | eyes=eggs | 01:40 |
ADIVI | what proofs what i sad | 01:40 |
ADIVI | grmml... | 01:40 |
ADIVI | (X_x) | 01:41 |
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ADIVI | any up here? | 02:53 |
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ADIVI | PLZ add BELL resp OGG to NewTurn ready RDY | 04:36 |
ADIVI | PLZ add dito for ALL Turn-Actions completed from other Players.... sexy synthetic Voice for ... or Species specific | 04:39 |
ADIVI | *sing* your Capital Planet was right yet conquered from Dominant Empire .. may I bring you a Cup of Tea? | 04:40 |
ADIVI | sure one stolled cup and tea.. | 04:41 |
ADIVI | Fleet and ShipDesign OverView from Opponents Gear | 04:56 |
ADIVI | what features are cheap for code in Respect for existing CodeBase? | 04:57 |
ADIVI | EG Menu ShipDesign with Compound UNKNOWN as PlaceHolder for available Slots without unknown Utilization | 04:59 |
ADIVI | could get slightly modified as ReconLab | 05:00 |
ADIVI | means special marked Player-guessed Utilization for unlnown Slot Uses | 05:01 |
ADIVI | my point is CHEAP Features | 05:02 |
ADIVI | Material via doubled Accounting: use direct via Production-INC while prepare StockPile invisible to Players while still not official/obviously supported (half implemented Feature) | 05:12 |
ADIVI | plz do multi-loop per stage instead item | 05:46 |
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ADIVI | exist speci draken type great krakeb | 08:44 |
ADIVI | n# | 08:44 |
ADIVI | ? | 08:44 |
ADIVI | great kraken? | 08:44 |
ADIVI | did not find info about great and dark kraken nor kraken | 08:47 |
ADIVI | kind o 4k body 3x DRay-IV causes Problems, his smaller friend dark kraken with 1k does as well | 08:50 |
ADIVI | perhaps someone feed it? | 08:52 |
ADIVI | stars and strives for victirous battles? | 10:18 |
ADIVI | plz section out snd module into thread to avoid snd bloc | 10:19 |
ADIVI | snd module plays actually just music independendly | 10:20 |
ADIVI | resp does not even it could | 10:20 |
ADIVI | class Sound {}; Sound SND; SoundTrigger snd_handle = SND.add(aSnd,aDuation,atTime); SND<<snd_handle; //play it again Sam | 10:25 |
ADIVI | no | 10:25 |
ADIVI | just movin somewhat | 10:25 |
ADIVI | just do some minor stuff to get snd flawless | 10:27 |
ADIVI | pro: easier go extract than integrate | 10:27 |
ADIVI | overlaoding is not really special sauce | 10:29 |
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ADIVI | hu? | 12:46 |
ADIVI | there are (slooow) NeutronStars in FO... fresh can have really fast speed ... slower are about seconds | 12:47 |
ADIVI | can we add pulsars doing lighthouse job | 12:47 |
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ADIVI | ping | 15:51 |
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ADIVI | kind of time dilleration perhaps? | 15:52 |
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