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Zorg1243 | I have just researched Laser but it is not available in the ship design menu. | 14:40 |
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GeofftheMedio | if you already have a better weapon for every potential use / in every criteria, it will hide the worse one(s) | 14:54 |
Zorg1243 | omg, that was unexpected | 15:01 |
GeofftheMedio | clearly | 15:01 |
Zorg1243 | I thought, I myself can decide what the laser is useless for now. This behavior makes me think it is a kind of a bug. | 15:11 |
GeofftheMedio | it should probably be toggleable, but it's arguably preferable to having dozens of objectively useless parts filling the list | 15:12 |
GeofftheMedio | it's definitely intentional, though, so not a "bug". | 15:13 |
GeofftheMedio | disliked feature, perhaps | 15:13 |
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Zorg1243 | It is useful if you know about it. | 15:16 |
Zorg1243 | Where can I find out about the mechanics of combat? | 15:16 |
GeofftheMedio | or if you don't | 15:16 |
Zorg1243 | then this benefit will be out of my reach) | 15:20 |
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tomreyn | i was thinking the same, it felt like a bug | 16:44 |
GeofftheMedio | complain on the forums and it mighy get some attention | 16:44 |
GeofftheMedio | night | 16:44 |
tomreyn | i'm not trying to complain, just to chime in, | 16:45 |
GeofftheMedio | i'm suggesting you should | 16:45 |
tomreyn | i researched both lasers and this other weapon firnig shots (forgot the name) and was puzzled by some not showing up anymore. | 16:45 |
tomreyn | i'm a bit lazy to sign up, but will think about it when i play FO next time | 16:46 |
Sector | They used to, Dilvish did a patch that checked and if another weapon did more damage and was cheaper it doesn't get shown. | 16:46 |
tomreyn | well it can totally make sense to block a path which is ineffective. i guess it just needs better presentation. | 16:47 |
GeofftheMedio | civ games hide obsolete units | 16:49 |
Sector | Making it optional is an idea that's been circulated but hasn't been implemented yet. | 16:49 |
Zorg1243 | tomreyn, +1 | 17:04 |
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STalKer-X | make a button to toggle "obsolete" stuff on and off :p | 18:40 |
STalKer-X | but then there should be families of weapons... | 18:40 |
tomreyn | Zorg1243: looks like you were sending me private messages, but i only accept those from registered users | 18:56 |
Zorg1243 | tomreyn, mmm, but I believe I did not send. Why do you think so? | 19:37 |
tomreyn | * Zorg1243 ~recv@[redacted].dynamic.mts-nn.ru :is messaging you, and you have umode +g. | 19:38 |
Zorg1243 | and now. | 19:39 |
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Zorg1243 | Those `private messages` were just user info lookup requests from my mirc client, i think. | 19:52 |
tomreyn | maybe ctcp then | 20:12 |
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Zorg1243 | most probably | 20:48 |
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Zorg1243 | I've just noticed my short range weapons had changed their PP values. | 22:01 |
Zorg1243 | Mass driver Level 4 now costs 114 PP (it was about 30 PP). | 22:01 |
Zorg1243 | Laser (4) - 171 PP. | 22:01 |
Zorg1243 | What is it? | 22:01 |
GeofftheMedio | the cost of ship parts and hulls depends on the number of ships you have | 22:03 |
GeofftheMedio | the cost shown in the UI is your current cost to build one | 22:03 |
Zorg1243 | omg | 22:04 |
Zorg1243 | I can't live with it. | 22:04 |
GeofftheMedio | edit the content files then | 22:05 |
GeofftheMedio | shared_macros.txt | 22:06 |
GeofftheMedio | FLEET_UPKEEP_MULTIPLICATOR | 22:06 |
GeofftheMedio | change it to 1 | 22:07 |
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