Sunday, 2012-11-11

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aandersehow do i take over a planet?05:07
GeofftheMedioget ships in system with weapons and good detection, wait until planet shields are 005:35
GeofftheMediothen get troop ships in system - more troops than the planet has05:35
GeofftheMedioselect troop ships, click invade05:35
aandersethanks!05:35
aandersewhat if i'm in a system and theres another ship there05:36
aandersehow do i attack it?05:36
GeofftheMediobe at war - should already be by default05:36
aandersehmmm05:36
GeofftheMediomark the fleet as aggressive05:36
aanderseah05:36
GeofftheMedioin fleets window at top right of fleet panel05:36
aandersewait when it shows fist that means i am aggressive?05:37
GeofftheMedioshould have a tooltip05:37
aanderseoh and i can declare war too...05:37
aandersei see05:37
aanderseawesome05:37
aanderse:)05:37
aanderseany developers hang out in here?05:37
GeofftheMediomostly just me05:38
aanderseyou being a developer?05:38
GeofftheMediohttps://sourceforge.net/users/geoffthemedio05:40
tpbTitle: SourceForge.net: Geoff Topping - User Profile (at sourceforge.net)05:40
aanderseah, cool :)05:40
aanderseso if i submitted a patch to change freeorion to respect xdg standards on linux would it be accepted? (http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html)05:41
tpb<http://ln-s.net/25+3> (at standards.freedesktop.org)05:41
GeofftheMediodunno... someone more familiar with linux would probably need to review it05:42
aandersek05:43
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ComputerPersHi!14:55
ComputerPersTrying to add a new tech, i've found that i can add new one to techs.txt and description eng_stringtable.txt14:55
ComputerPersbut i can't find where to set modifiers of this techs14:56
GeofftheMedio"modifiers" ?14:56
ComputerPerswell14:56
ComputerPersi'm try to add next technology to Subterranean Habitation14:56
ComputerPersi've made ?Tech14:57
ComputerPers    name = "GRO_SUBTER_ULTRAHAB"14:57
ComputerPers    description = "GRO_SUBTER_ULTRAHAB_DESC"14:57
ComputerPers    short_description = "POPULATION_SHORT_DESC"14:57
ComputerPers    techtype = Application14:57
ComputerPers    category = "GROWTH_CATEGORY"14:57
ComputerPers    researchcost = 1514:57
ComputerPers    researchturns = 114:57
ComputerPers    prerequisites = "GRO_SUBTER_HAB"14:57
ComputerPers    graphic = "icons/tech/subterranean_construction.png"14:57
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ComputerPersbut i can't find where to setup parameters of this new tech14:57
GeofftheMediostill don't know what you want to do... "setup parameters" isn't any clearer than "modifiers"14:58
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ComputerPersi want that this tech add +5 to max population14:58
GeofftheMedioit neds an effects group14:58
GeofftheMedioeeds14:58
GeofftheMedioneeds14:58
GeofftheMediosee the numerous examples in the file, or look at Effects on the wiki14:59
GeofftheMediohttp://freeorion.org/index.php/Effects14:59
tpbTitle: Effects - FreeOrionWiki (at freeorion.org)14:59
ComputerPersthanks :-)15:00
ComputerPersi'm investigating how CON_ORBITAL_HAB works and unable to find such Effects - where it is?15:11
ComputerPersand other technologies15:13
GeofftheMediosearch buildings.txt and species.txt for the name of the tech15:13
GeofftheMediosomething else might test whether the tech is researched, even if the tech itself doesn't directly do anything15:13
ComputerPersit looks like CON_ORBITAL_HAB (Orbital Habitation) should not work, but it dows15:18
ComputerPers*does15:18
GeofftheMediosearch more15:18
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ComputerPersi'm stuck? searched whole project...15:21
GeofftheMedio20 seconds: it's in species.txt15:23
ComputerPershhhmmmm......15:26
ComputerPers:-)15:27
ComputerPersmabe create some wiki page "how to add a technology" ?15:29
ComputerPersFO will be like constructor15:29
GeofftheMediohttp://freeorion.org/index.php/Effects15:29
tpbTitle: Effects - FreeOrionWiki (at freeorion.org)15:29
ComputerPersYeah OK.15:32
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