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GeofftheMedio | path::root_name is in the 1.51 headers | 02:28 |
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GeofftheMedio | which I'm sure you'll enjoy not reading since you're both offline | 02:30 |
CIA-29 | freeorion: eleazzaar * r5207 /trunk/FreeOrion/ (5 files in 2 dirs): Reduced detection ranges for ships and planets by roughly half. | 02:52 |
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CIA-29 | freeorion: geoffthemedio * r5208 /trunk/FreeOrion/GG/src/Ogre/Plugins/OISInput.cpp: Tweaks by zhur to not reject keypress events that have an unknown key enum if there is a nonzero text associated with the event. This lets non-US keyboard layouts (eg. Russian) type on Linux. | 03:39 |
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Alkheemist | um... | 07:05 |
Alkheemist | hey?.... | 07:05 |
GeofftheMedio | ? | 07:05 |
Alkheemist | I have a little question | 07:05 |
Alkheemist | about the game | 07:05 |
GeofftheMedio | seems appropriate | 07:05 |
Alkheemist | Do I need actual people at a place before I can make space ships? | 07:05 |
Alkheemist | I can't figure out how to make asteroid ships | 07:06 |
GeofftheMedio | you need a colony with a shipyard to make ships, yes | 07:06 |
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GeofftheMedio | I don't know what the specific requirements for an asteroid hull are | 07:06 |
Alkheemist | a colony, because you can't make colonies on asteroid belts | 07:06 |
Alkheemist | you can only make outposts | 07:06 |
Alkheemist | If I find the ship in the unavailable cateory and mouseover, it says it passes the requirements. | 07:07 |
Alkheemist | Yet, it doesn't appear on the available list | 07:08 |
GeofftheMedio | if it's unavailable then it's not unlocked by the appropriate tech | 07:08 |
Alkheemist | no, it's unlocked. | 07:08 |
Alkheemist | otherwise I wouldn't even be able to design it in the first place | 07:08 |
GeofftheMedio | looks like it requires you to have colonized an asteroid | 07:11 |
GeofftheMedio | there might be a species that can do that | 07:11 |
Alkheemist | oh. | 07:11 |
Alkheemist | well, I just spent all that research for nothing it seems | 07:11 |
Alkheemist | unless there's a tech to colonise asteroids | 07:11 |
GeofftheMedio | unless you can find and capture some of a suitable species | 07:12 |
GeofftheMedio | or you can edit the asteroid hull to only require an asteroid belt in the system, rather than needing to be built at one | 07:12 |
Alkheemist | how would I go about the second option | 07:13 |
Alkheemist | in terms of basic modding | 07:13 |
Alkheemist | what language is it in and where would the appropriate files be? | 07:13 |
GeofftheMedio | locate ship_hulls.txt in the default directory | 07:13 |
GeofftheMedio | open it in a text editor better than notepad | 07:14 |
Alkheemist | notepad++? | 07:14 |
GeofftheMedio | maybe. something that can handle non-windows newlines | 07:14 |
Alkheemist | yeah, notepad++ will do it | 07:14 |
GeofftheMedio | then on the line that says "Planet type = Asteroids" | 07:15 |
GeofftheMedio | change it to "ContainedBy Contains Planet type = Asteroids" | 07:16 |
GeofftheMedio | line 450 for me | 07:16 |
Alkheemist | yeah, same | 07:16 |
GeofftheMedio | your file might be a bit different | 07:16 |
GeofftheMedio | there are a few other variants of the asteroid hull that may need a similar change | 07:16 |
Alkheemist | yeah, I see them | 07:17 |
Alkheemist | thanks for the help | 07:17 |
Alkheemist | I didn't know it's so easy to mod freeorion | 07:17 |
GeofftheMedio | knowing how to do that is more than knowing how to open a file and type a bit | 07:17 |
Alkheemist | although, I guess these are just more complex raws so it's not too different to DF | 07:17 |
GeofftheMedio | Dwarf Fortress? | 07:18 |
Alkheemist | yeah | 07:18 |
GeofftheMedio | I think that's a LOT more complicated than any content file FO uses | 07:18 |
Alkheemist | raw modding | 07:18 |
GeofftheMedio | see http://freeorion.org/index.php/Effects | 07:18 |
tpb | Title: Effects - FreeOrionWiki (at freeorion.org) | 07:18 |
Alkheemist | nah, you just have to learn the tags | 07:18 |
Alkheemist | this has syntax | 07:18 |
GeofftheMedio | a bit out of date but probably helpful | 07:18 |
Alkheemist | thanks | 07:19 |
Alkheemist | hmm | 07:21 |
Alkheemist | right now it's still pretty broken | 07:22 |
GeofftheMedio | ? | 07:22 |
Alkheemist | do you know if it's possible to specify a check for a asteroid processor in the system? | 07:22 |
Alkheemist | because you can't build them anywhere else | 07:22 |
Alkheemist | and they're one of the prereqs for asteroid ships | 07:22 |
GeofftheMedio | maybe | 07:22 |
GeofftheMedio | ContainedBy Contains Building name = "BLD_SHIPYARD_AST" | 07:24 |
Alkheemist | ok thanks | 07:24 |
GeofftheMedio | oh | 07:25 |
GeofftheMedio | wait | 07:25 |
GeofftheMedio | change the Contains And [ | 07:25 |
GeofftheMedio | Building "BLD_SHIPYARD_AST" | 07:25 |
GeofftheMedio | OwnedBy TheEmpire Source.Owner" | 07:25 |
GeofftheMedio | ] | 07:25 |
GeofftheMedio | by putting ContainedBy before the Contains | 07:26 |
GeofftheMedio | line 441 and others | 07:26 |
Alkheemist | yeah, I see it | 07:26 |
Alkheemist | see, syntax | 07:26 |
GeofftheMedio | "syntax" also means if you make a tiny mistake, half the file won't be read because it pukes on the error | 07:27 |
GeofftheMedio | and doesn't know how to recover and continue parsing | 07:27 |
Alkheemist | well it runs | 07:28 |
Alkheemist | and it works! | 07:28 |
Alkheemist | thanks | 07:28 |
GeofftheMedio | ... | 07:28 |
Alkheemist | now I can make a fleet of shitty asteroid scouts to replace my current ones | 07:29 |
GeofftheMedio | hurray | 07:29 |
Alkheemist | well the only drawback is the prerequisites are long and nonsensical | 07:31 |
GeofftheMedio | letting people hand-write the descriptions is on the gee I might want to to that at some point but it's not a priority list | 07:32 |
Alkheemist | um | 07:37 |
Alkheemist | I just found an apparently unreachable system | 07:37 |
Alkheemist | named fluttershy | 07:37 |
GeofftheMedio | unlikely. probably connected on the other side. | 07:38 |
GeofftheMedio | and yes, there may be a few pop culture references in system names | 07:39 |
GeofftheMedio | and some not-so-pop culture | 07:39 |
Alkheemist | yeah, it got connected just now for some reason | 07:45 |
Alkheemist | and ironically, the species colour is purple | 07:45 |
Alkheemist | and it has a rainbow gas giant in the system | 07:45 |
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CIA-29 | freeorion: vezzra * r5209 /trunk/FreeOrion/Xcode/FreeOrion.xcodeproj/project.pbxproj: Updated Xcode project file | 20:02 |
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pollix | hi | 21:10 |
pollix | i get segfault on 4.1 r5096 what revision should i choose? | 21:11 |
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