Wednesday, 2012-09-05

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GeofftheMediopath::root_name is in the 1.51 headers02:28
GeofftheMediowhich I'm sure you'll enjoy not reading since you're both offline02:30
CIA-29freeorion: eleazzaar * r5207 /trunk/FreeOrion/ (5 files in 2 dirs): Reduced detection ranges for ships and planets by roughly half.02:52
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CIA-29freeorion: geoffthemedio * r5208 /trunk/FreeOrion/GG/src/Ogre/Plugins/OISInput.cpp: Tweaks by zhur to not reject keypress events that have an unknown key enum if there is a nonzero text associated with the event. This lets non-US keyboard layouts (eg. Russian) type on Linux.03:39
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Alkheemistum...07:05
Alkheemisthey?....07:05
GeofftheMedio?07:05
AlkheemistI have a little question07:05
Alkheemistabout the game07:05
GeofftheMedioseems appropriate07:05
AlkheemistDo I need actual people at a place before I can make space ships?07:05
AlkheemistI can't figure out how to make asteroid ships07:06
GeofftheMedioyou need a colony with a shipyard to make ships, yes07:06
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GeofftheMedioI don't know what the specific requirements for an asteroid hull are07:06
Alkheemista colony, because you can't make colonies on asteroid belts07:06
Alkheemistyou can only make outposts07:06
AlkheemistIf I find the ship in the unavailable cateory and mouseover, it says it passes the requirements.07:07
AlkheemistYet, it doesn't appear on the available list07:08
GeofftheMedioif it's unavailable then it's not unlocked by the appropriate tech07:08
Alkheemistno, it's unlocked.07:08
Alkheemistotherwise I wouldn't even be able to design it in the first place07:08
GeofftheMediolooks like it requires you to have colonized an asteroid07:11
GeofftheMediothere might be a species that can do that07:11
Alkheemistoh.07:11
Alkheemistwell, I just spent all that research for nothing it seems07:11
Alkheemistunless there's a tech to colonise asteroids07:11
GeofftheMediounless you can find and capture some of a suitable species07:12
GeofftheMedioor you can edit the asteroid hull to only require an asteroid belt in the system, rather than needing to be built at one07:12
Alkheemisthow would I go about the second option07:13
Alkheemistin terms of basic modding07:13
Alkheemistwhat language is it in and where would the appropriate files be?07:13
GeofftheMediolocate ship_hulls.txt in the default directory07:13
GeofftheMedioopen it in a text editor better than notepad07:14
Alkheemistnotepad++?07:14
GeofftheMediomaybe.  something that can handle non-windows newlines07:14
Alkheemistyeah, notepad++ will do it07:14
GeofftheMediothen on the line that says "Planet type = Asteroids"07:15
GeofftheMediochange it to "ContainedBy Contains Planet type = Asteroids"07:16
GeofftheMedioline 450 for me07:16
Alkheemistyeah, same07:16
GeofftheMedioyour file might be a bit different07:16
GeofftheMediothere are a few other variants of the asteroid hull that may need a similar change07:16
Alkheemistyeah, I see them07:17
Alkheemistthanks for the help07:17
AlkheemistI didn't know it's so easy to mod freeorion07:17
GeofftheMedioknowing how to do that is more than knowing how to open a file and type a bit07:17
Alkheemistalthough, I guess these are just more complex raws so it's not too different to DF07:17
GeofftheMedioDwarf Fortress?07:18
Alkheemistyeah07:18
GeofftheMedioI think that's a LOT more complicated than any content file FO uses07:18
Alkheemistraw modding07:18
GeofftheMediosee http://freeorion.org/index.php/Effects07:18
tpbTitle: Effects - FreeOrionWiki (at freeorion.org)07:18
Alkheemistnah, you just have to learn the tags07:18
Alkheemistthis has syntax07:18
GeofftheMedioa bit out of date but probably helpful07:18
Alkheemistthanks07:19
Alkheemisthmm07:21
Alkheemistright now it's still pretty broken07:22
GeofftheMedio?07:22
Alkheemistdo you know if it's possible to specify a check for a asteroid processor in the system?07:22
Alkheemistbecause you can't build them anywhere else07:22
Alkheemistand they're one of the prereqs for asteroid ships07:22
GeofftheMediomaybe07:22
GeofftheMedioContainedBy Contains Building name = "BLD_SHIPYARD_AST"07:24
Alkheemistok thanks07:24
GeofftheMediooh07:25
GeofftheMediowait07:25
GeofftheMediochange the Contains And [07:25
GeofftheMedioBuilding "BLD_SHIPYARD_AST"07:25
GeofftheMedioOwnedBy TheEmpire Source.Owner"07:25
GeofftheMedio]07:25
GeofftheMedioby putting ContainedBy before the Contains07:26
GeofftheMedioline 441 and others07:26
Alkheemistyeah, I see it07:26
Alkheemistsee, syntax07:26
GeofftheMedio"syntax" also means if you make a tiny mistake, half the file won't be read because it pukes on the error07:27
GeofftheMedioand doesn't know how to recover and continue parsing07:27
Alkheemistwell it runs07:28
Alkheemistand it works!07:28
Alkheemistthanks07:28
GeofftheMedio...07:28
Alkheemistnow I can make a fleet of shitty asteroid scouts to replace my current ones07:29
GeofftheMediohurray07:29
Alkheemistwell the only drawback is the prerequisites are long and nonsensical07:31
GeofftheMedioletting people hand-write the descriptions is on the gee I might want to to that at some point but it's not a priority list07:32
Alkheemistum07:37
AlkheemistI just found an apparently unreachable system07:37
Alkheemistnamed fluttershy07:37
GeofftheMediounlikely.  probably connected on the other side.07:38
GeofftheMedioand yes, there may be a few pop culture references in system names07:39
GeofftheMedioand some not-so-pop culture07:39
Alkheemistyeah, it got connected just now for some reason07:45
Alkheemistand ironically, the species colour is purple07:45
Alkheemistand it has a rainbow gas giant in the system07:45
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CIA-29freeorion: vezzra * r5209 /trunk/FreeOrion/Xcode/FreeOrion.xcodeproj/project.pbxproj: Updated Xcode project file20:02
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pollixhi21:10
pollixi get segfault on 4.1 r5096 what revision should i choose?21:11
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