Saturday, 2012-08-25

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zhurhello there!06:49
zhurI've got a couple of bugfixes that are not worth a special thread on the forum06:49
zhurhow do you think - maybe it's a better idea to start a special thread specially for small bugfixes where people can submit things like http://www.freeorion.org/forum/viewtopic.php?f=9&t=678006:50
tpb<http://ln-s.net/$h7a> (at www.freeorion.org)06:50
zhur?06:50
GeofftheMediono, I don't see a need for a special thread09:31
GeofftheMedioof the latter type09:32
GeofftheMedioif you have some patches, post them in a thread09:32
GeofftheMedioif you have more, you can post again in the same thread, or start a new one09:32
GeofftheMediobut I don't see the need for a thread for anyone to use for unrelated patches09:32
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CIA-29freeorion: geoffthemedio * r5166 /trunk/FreeOrion/UI/ObjectListWnd.cpp:11:46
CIA-29freeorion: -Fixed objects list crash when a nonexistant texture was added as an icon.11:46
CIA-29freeorion: -Added initial condition selection droplist and various related support code.11:46
zhurGeofftheMedio: ok, I'll post in a new thread then; can you please check the one I already posted: http://www.freeorion.org/forum/viewtopic.php?p=53885&sid=7abe39e33ba74df21be97e7db26756b2#p53885 ?13:04
tpb<http://ln-s.net/$h+:> (at www.freeorion.org)13:04
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GeofftheMediozhur: can you edit one of your patch posts to note that you release all changes under the GPL 2.0 or later?19:10
zhursure19:10
zhurwhich one?19:10
zhurah, nvm all :)19:11
GeofftheMediowhichever, if you say all changes you post, or you can put it in every patch submission post repeatedly...19:11
zhurhehe, can I add it to the signature? :)19:12
GeofftheMediono, it needs to be a persistent part of the post text19:12
GeofftheMedioof at least one post19:12
GeofftheMediowell, yes, you can put it in your signature if you want19:12
GeofftheMediobut it also has to be in a post19:12
zhurok19:13
zhurGeofftheMedio: I've got a small question - if I want to propose a modification for stringtables (already with a patch), where do I put the thread - in programming or brainstorming or somewhere else?19:17
GeofftheMediofor the planet selection patch, when I select another system without the patch, I already can't enqueue anything by double-clicking the producible items list19:18
GeofftheMedioso what does the patch actually accomplish?19:18
GeofftheMediostringtable changes might fit in content creation if it's just a fix to the content.  if it's a technical issue, then maybe programming.19:19
zhurchanges species description to be more "beautiful" :)19:19
GeofftheMediosounds like content19:19
zhuraligned19:19
GeofftheMedio?19:19
CIA-29freeorion: geoffthemedio * r5167 /trunk/FreeOrion/GG/src/Font.cpp: Patch by zhur that seemingly fixes the font artefacts issue seen mostly commonly with non-Latin text.19:21
zhurbetter to show with a picture: http://dl.dropbox.com/u/18655883/freeorion/before.jpeg http://dl.dropbox.com/u/18655883/freeorion/after-3.jpeg19:22
GeofftheMedioah19:22
GeofftheMediohmm19:22
zhurthere is a small caveat though19:23
GeofftheMediomaybe right-align the +++ and + so the space between them and the first column of text is always the same, rather than aligning them so they are all at the left edge19:23
GeofftheMedioI'd also post those images (or an updated one for my suggestion) in content creation for eleazar to comment on19:23
zhurwell, I'll try - the problem is that game uses a not fixed-size font19:24
zhurthere are minus with width of the plus19:24
zhurbut I am not sure if there is a space with a width of a plus19:24
zhurso it's not so easy to align them to the right :P19:25
zhurI'll see19:25
GeofftheMedioif you can space the first column of text all in the same place, why is it difficult to put the extra spaces to the left of the + instead of to the right?19:25
GeofftheMedioalso: see above re: production patch19:26
zhurhehe, there is a tab there before the text :D19:26
GeofftheMedioo... wasn't aware tabs would work19:27
zhurapparently they do (at least for me)19:27
zhurah, there is a space with a fixed width... but there is one more question19:28
zhurif I add such unicode symbols to the stringtable files - they will probably be incorrectly opened in something like notepad19:28
zhur(I don't know actually, needs some testing)19:29
zhurok, I'll post and see the discussion19:29
GeofftheMedioyep; use an actual text editor that can handle UTF-8. already required for editing the stringtable.19:29
zhurah, great19:29
zhurthen this isn't an issue19:30
GeofftheMedioalso uses linux line endings, I think, which notepad can't handle19:30
GeofftheMedioproduction patch??19:30
zhurah, sorry, what about production patch?19:33
GeofftheMediofor the planet selection patch, when I select another system without the patch, I already can't enqueue anything by double-clicking the producible items list19:38
GeofftheMedioso what does the patch actually accomplish?19:38
zhurit removes the build selection window from the previously selected system if currently selected system can't produce anything19:40
zhurI mean it irritated me that if I select a home system in production window and then select another system without my planets - the build selection window remains from the home system19:41
zhurso this is the fix for such behavior :)19:41
GeofftheMedioI don't understand what you mean... no windows disapppeared when I tried it19:51
zhurwell, it's not that window disappears but list of things in 'Producible List' becomes empty19:57
GeofftheMedioah19:57
GeofftheMediook19:57
zhur(just like if you select Deep Space or Unexplored systems)19:58
CIA-29freeorion: geoffthemedio * r5168 /trunk/FreeOrion/UI/BuildDesignatorWnd.cpp:19:59
CIA-29freeorion: Tweak by zhur so selecting a system with planets, but no selectable planets,19:59
CIA-29freeorion: selects no planet, rather than leaving the producible items list showing the19:59
CIA-29freeorion: producible items from the previously selected system's selected planet.19:59
zhurthanks :)20:00
zhurhave a nice day or night, I gtg for sleep :)20:01
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CIA-29freeorion: geoffthemedio * r5169 /trunk/FreeOrion/UI/BuildDesignatorWnd.cpp: Fiddled with producible items list scroll positions after list refreshes.23:58

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