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raptor | rats, still didn't work | 00:06 |
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raptor | the symbol table for the fo binary is enormous! | 00:07 |
GeofftheMedio | how much of it is parser stuff? | 00:08 |
raptor | not sure... i compiled 0.4.0 to test the font stuff | 00:08 |
raptor | because I can't with 0.4.1 because of the gcc segfault | 00:09 |
GeofftheMedio | parsers haven't dramatically changed since v0.4.0 | 00:09 |
raptor | hmm | 00:10 |
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GeofftheMedio | I don't really know how to use glGetIntegerv(GL_UNPACK_ALIGNMENT, ...) so that this didn't work doesn't mean doing it properly wouldn't | 00:14 |
raptor | yeah, me neither :( | 00:14 |
raptor | ok, looks like my fo binary does not have any GiGi symbols in it, so it is properly using the external lib | 00:15 |
raptor | so yeah, patch confirmed not to work :( | 00:15 |
GeofftheMedio | my point was are you sure it's using the gigi lib you just built, and not an older pre-installed one? | 00:16 |
raptor | oh yes | 00:16 |
raptor | sorry if i wasn't clear.. | 00:17 |
raptor | Texture.cpp:413 | 00:46 |
raptor | looks like it is already used... | 00:46 |
raptor | sorry for not seeing that before.. | 00:48 |
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raptor | GeofftheMedio: I have an idea to fix the font problem | 02:25 |
GeofftheMedio | ? | 02:27 |
raptor | I need to call Texture::SetWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); | 02:27 |
raptor | in GiGi.. but i'm not exactly sure where. i see a new Texture() in Font.cpp:1341 | 02:27 |
raptor | maybe i'll try there | 02:27 |
raptor | that didn't work... rats | 02:34 |
raptor | got the idea from here, but it didn't work either: http://stackoverflow.com/questions/11696306/sdl-ttf-and-opengl-resizing-getting-artifacts-on-text-edges | 02:47 |
tpb | <http://ln-s.net/$f4W> (at stackoverflow.com) | 02:47 |
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raptor | Found a fix: just remove the DejaVuSans.ttf from the game directory | 03:05 |
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