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eleazzaar | welcome to FreeOrion! Most of the action happens on the forums | 00:36 |
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__jpmorgan | does exobot colony origin automfr colonizers? | 01:06 |
GeofftheMedio | could you ask that again with a few more words? | 01:24 |
__jpmorgan | um ok i built a planetery building called: | 01:25 |
__jpmorgan | exobot colony origin. what does it do? | 01:26 |
__jpmorgan | while im asking whats best to do about wasting 95% of production capacity? | 01:26 |
GeofftheMedio | I think it creates a colony ship with the species exobots on it | 01:26 |
GeofftheMedio | with which you can found a new exobot colony | 01:27 |
__jpmorgan | huh ok | 01:27 |
GeofftheMedio | switch some planets to research or growth or make some armed ships | 01:27 |
__jpmorgan | ah switching focus | 01:28 |
__jpmorgan | wish i could switch everything at once :) | 01:29 |
__jpmorgan | man im stillat 244 wasted out of 255 | 01:31 |
GeofftheMedio | it takes some time for production output to decrease | 01:31 |
GeofftheMedio | also, try building stuff? | 01:31 |
__jpmorgan | im expanding fast as i can | 01:32 |
__jpmorgan | maybe AI isnt aggressive but not needed to stack up a huge fleet yet | 01:32 |
__jpmorgan | is there a way to display a list of colonies? maybe sort them by population etc? | 01:32 |
GeofftheMedio | sorted, no, but go into the pedia, empire section, and click on your empire | 01:33 |
__jpmorgan | i know its a tall order but a new button on top right called "my planets" which let me see them all, and sort by various metrics, and adjust foci, production would be super nifty | 01:35 |
__jpmorgan | btw i just love this game, i dont want to sound like im complaining. moo1 is my very fave | 01:36 |
GeofftheMedio | a sortable and filterable list of objects, no just planets, is semi-planned but not high priority | 01:36 |
__jpmorgan | a way to close the pedia-like box in research & production would be nice | 01:38 |
__jpmorgan | heh i wonder which colony i made is exobots lol | 01:39 |
GeofftheMedio | look in thr pedia | 01:40 |
GeofftheMedio | the | 01:40 |
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__jpmorgan | aha found them | 01:42 |
mterry | GeofftheMedio, hello again. One thing I found when packaging is that FREEORION_VERSION hasn't been updated since 3.1.17. Just FYI | 01:43 |
GeofftheMedio | where? | 01:43 |
mterry | GeofftheMedio, in toplevel CMakeLists.txt | 01:45 |
mterry | which I believe winds up in the titlebar (next to revision number) | 01:47 |
GeofftheMedio | If you use a CMake-derived build, possibly | 01:47 |
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mterry | GeofftheMedio, wait, I missed that comment from a few hours ago. What do you use besides cmake? | 03:30 |
mterry | is cmake not the official way to build freeorion? | 03:31 |
GeofftheMedio | MVSC project files in SVN | 03:31 |
GeofftheMedio | there are also XCode project files | 03:31 |
mterry | oh sure. those aren't much help to me though :) | 03:31 |
GeofftheMedio | mmhmm | 03:31 |
mterry | I assume that the cmake build is also supposed to be up to date though | 03:32 |
GeofftheMedio | more or less... it doesn't get as much attention since I don't use it to make actual release binaries | 03:34 |
GeofftheMedio | or daily builds, for that matter... | 03:34 |
__jpmorgan | any idea what the strange shapes that are appearing between my planets? same color as lanes, but faded abit | 03:42 |
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__jpmorgan | odd polygonal stuff | 03:51 |
GeofftheMedio | moving dots? | 04:02 |
GeofftheMedio | http://freeorion.org/index.php/File:FreeOrion3215_Galaxy_Map.png | 04:03 |
tpb | <http://ln-s.net/$UdE> (at freeorion.org) | 04:03 |
__jpmorgan | no, and they're gone now. perhaps some artifact of me turning on the range radius in the ui | 04:07 |
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eleazzaar | tags were added in 0.4.1, right? it is not in the change log | 09:12 |
GeofftheMedio | the change log doesn't need to note implementation details or features... | 09:13 |
GeofftheMedio | users won't really know or care about tags... | 09:13 |
eleazzaar | you're probably right, | 09:16 |
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eleazzaar | I updated the roadmap | 09:21 |
GeofftheMedio | too much detail for the roadmap.... | 09:24 |
GeofftheMedio | and I don't think the roadmap needs updating until the next major release regardless | 09:25 |
GeofftheMedio | hmm | 09:25 |
GeofftheMedio | or not actually... no reason not to note progress towards next major release | 09:25 |
GeofftheMedio | but the only bullet worth noting is initial basic diplomacy | 09:26 |
eleazzaar | maybe too much detail, but stuff that's completed, should be noted as such | 09:26 |
eleazzaar | most of those items were previously listed "Under Development / Ready for Development" | 09:26 |
eleazzaar | winnow the list if you want -- i shouldn't be awake now | 09:28 |
eleazzaar | i do think 4.1 is a big deal --we accomplished a lot | 09:28 |
GeofftheMedio | What do you mean by strategic resources? | 09:29 |
eleazzaar | the improved scripting (tags macros) is the major feature for advancing development | 09:30 |
eleazzaar | the growth resources | 09:30 |
eleazzaar | caretaker's fruit, gems, positronium, etc. | 09:30 |
GeofftheMedio | when I think "strategic resources" I mainly think of the civ meaning, in which they are required to produce stuff | 09:31 |
GeofftheMedio | I also have a bias against bullet points that are just content additions, though I suppose I shouldn't | 09:32 |
eleazzaar | i'm trying to think "feature" from a users perspective that doesn't know what's scripted and what's coded | 09:33 |
eleazzaar | or care | 09:33 |
GeofftheMedio | reasonable | 09:33 |
GeofftheMedio | Still don't think some new specials that boost planet populations are significant enough to warrant their own bullet though... | 09:35 |
GeofftheMedio | somewhat falls under reworking of growth / production / resources | 09:36 |
eleazzaar | that works | 09:36 |
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GeofftheMedio | elz: do you prefer to discuss plans super secretively for a particular reason? | 18:23 |
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lordawe | hi, can you help me with running freeorion 0.4 pls? | 19:23 |
GeofftheMedio | maybe | 19:23 |
lordawe | i have w7 64bit, amd 6770hd | 19:24 |
lordawe | game runs, but it quits after i click on the Options or when i want save etc... | 19:24 |
lordawe | i ran game via cmd and it says error: | 19:24 |
lordawe | d:\games\FreeOrion>freeorion | 19:24 |
lordawe | main() caught exception(std::exception): Invalid UTF-8 | 19:24 |
GeofftheMedio | what languge is your OS set to, and what is your windows username? | 19:25 |
lordawe | Czech | 19:25 |
lordawe | T�ta | 19:25 |
GeofftheMedio | it can't handle the non-latin á character | 19:25 |
lordawe | it is UTF-8 | 19:26 |
lordawe | it is IN UTF-8 | 19:26 |
GeofftheMedio | that doesn't matter | 19:26 |
GeofftheMedio | internally there's a problem with converting filenames that have non-latin characters in them | 19:26 |
GeofftheMedio | that causes a crash as you're seeing | 19:26 |
lordawe | well, that is weird | 19:26 |
lordawe | i've noticed that the game act strange, because when i've started single player game and fill in Player name - my keyboard acted like being set to EN keyboard even when W7 show CS | 19:28 |
GeofftheMedio | FreeOrion doesn't know about the windows keyboard settings | 19:29 |
GeofftheMedio | that's a separate issue | 19:29 |
lordawe | k | 19:29 |
lordawe | will there be UTF-8 issue fix? | 19:29 |
GeofftheMedio | unknown | 19:29 |
lordawe | thank you very much for your prompt help. bye | 19:30 |
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__jpmorgan | what is logisitcs focus good for? | 21:04 |
GeofftheMedio | increases planet supply range | 21:06 |
GeofftheMedio | so fleets can travel further without fuel issues | 21:07 |
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CIA-15 | FreeOrion: geoffthemedio * r5052 /trunk/FreeOrion-GiGi-Fork/: Making a branch of FreeOrion with an internal copy of GiGi code. | 21:53 |
CIA-15 | FreeOrion: geoffthemedio * r5053 /trunk/FreeOrion-GiGi-Fork/: TortoiseSVN auto commit: changed externals to fixed revision. | 21:53 |
CIA-15 | FreeOrion: geoffthemedio * r5054 /trunk/FreeOrion/ (3 files in 3 dirs): | 21:58 |
CIA-15 | FreeOrion: -Updated some version numbers. | 21:58 |
CIA-15 | FreeOrion: -Removed an out of date reference to old code in CMakeLists.txt. | 21:58 |
CIA-15 | FreeOrion: geoffthemedio * r5055 / (branches/FreeOrion-GiGi-Fork/ trunk/FreeOrion-GiGi-Fork/): moving to branches | 22:07 |
CIA-15 | FreeOrion: geoffthemedio * r5056 /trunk/DesignerTools/: Removing old DesignerTools directory | 22:13 |
CIA-15 | FreeOrion: geoffthemedio * r5057 /branches/FreeOrion-GiGi-Fork/ (740 files in 42 dirs): Removed GG as external and adding its code to local repository. | 22:21 |
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