Sunday, 2012-07-08

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CIA-15FreeOrion: geoffthemedio * r4997 /trunk/FreeOrion/server/ServerApp.cpp: Reworked / tweaked some colonization logic for cases of multiple empires colonizing the same planet or enemy empires with agressive armed ships in the same system.00:41
CIA-15FreeOrion: geoffthemedio * r4998 /trunk/FreeOrion/parse/ (4 files): grooming00:48
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CIA-15FreeOrion: eleazzaar * r4999 /trunk/FreeOrion/default/ (eng_stringtable.txt species.txt techs.txt): Further improvements/fixes in population related stuff. I think only planet environment remains to be fixed.03:30
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CIA-15FreeOrion: eleazzaar * r5000 /trunk/FreeOrion/default/starting_fleets.txt: reintroduced a couple scouts and a mark 1 to the starting fleet.18:52
STalKer-Yyay \o/19:34
CIA-15FreeOrion: eleazzaar * r5001 /trunk/FreeOrion/ (5 files in 2 dirs): Greatly weakend the Sentry and Sentinel, giving the guards different amounts of 'precursor plate armor' to provide different toughness levels.20:04
CIA-15FreeOrion: eleazzaar * r5002 /trunk/FreeOrion/default/data/art/icons/fleet/ (3 files): fleet icons for outpost ships.21:17
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CIA-15FreeOrion: geoffthemedio * r5003 /trunk/FreeOrion/ (11 files in 7 dirs): initial prep for scriptable encyclopedia entries21:59
CIA-15FreeOrion: geoffthemedio * r5004 /trunk/FreeOrion/ (10 files in 2 dirs): grooming22:02
CIA-15FreeOrion: geoffthemedio * r5005 /trunk/FreeOrion/ (4 files in 2 dirs):22:19
CIA-15FreeOrion: -Added Fleet::HasOutpostShips function, which indicates if the fleet has any zero-capacity colony ships, and modified Fleet::HasColonyShips to only count nonzero-capacity colony ships.22:19
CIA-15FreeOrion: -Made fleet icons use the new outpost ship graphics if the fleet has outpost ships and no colony ships.22:19

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