Thursday, 2012-03-29

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CIA-64FreeOrion: geoffthemedio * r4758 /trunk/FreeOrion/Empire/Empire.cpp: Attempting to fix reported issue where empires could propagate fleet supply out of systems even though an enemy / monster ship was in the system and should have blockaded it.05:18
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CIA-64FreeOrion: geoffthemedio * r4759 /trunk/FreeOrion/universe/Condition.h:11:19
CIA-64FreeOrion: -grooming11:19
CIA-64FreeOrion: -Added header definition (but no implementation) of EmpireMeterValue condition.11:19
CIA-64FreeOrion: geoffthemedio * r4760 /trunk/FreeOrion/ (default/techs.txt universe/Universe.cpp):11:24
CIA-64FreeOrion: -Reworked visibility to have a separate range (determined by detection meter on11:24
CIA-64FreeOrion: each detector object), and strength (single value for a whole empire's objects,11:24
CIA-64FreeOrion: determined by the empire detection meter). Distance, less than the detection11:24
CIA-64FreeOrion: range, should now not affect the level of stealth a detector can detect.11:24
CIA-64FreeOrion: -Added an effect to set empire detection meters to 12, which seems like a reasonable default value given current stealth numbers.11:24
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CIA-64FreeOrion: geoffthemedio * r4761 /trunk/FreeOrion/parse/ReportParseError.cpp: Tweaked parse error reporting code to show intended lines - it was omitting the line before the error line.20:15
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