Saturday, 2012-03-24

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CIA-64FreeOrion: eleazzaar * r4744 /trunk/FreeOrion/ (6 files in 2 dirs): Rescaled Building, Ship & Research costs rescaled to 10% to fit the new pop & production values.01:18
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adrian_broherhello18:53
adrian_broherI've downloaded the latest svn HEAD and tried to play a bit in single player, but I'm having troubles with colonizing a planet.18:54
adrian_broherAccording to the quickstart guide there should be a button(?) in the system panel, when there is a colony ship in the system.18:55
adrian_broherWell, there is a string saying "Select a colony ship to colonize planet" but when I select the colony ship the button doesn't appear.18:56
bookwaradrian_broher: colonize ship is not powerfull enough, so sometimes it can colonize only one planet in ten systems, have you searched well ?19:46
adrian_broherbookwar, could you please explain what you mean with "powerful enough"? I just started playing and tried to colonize some oceanic and desert(?) planet.19:48
bookwaradrian_broher: i don't know how it is measured, just when i played it was really hard to find the first planet to colonize, and you'd better build the "outpost ship" which can colonize in many more cases19:50
bookwaradrian_broher: probably i am wrong with "powerful"19:50
adrian_broherMaybe it has something to do with the native environment of the race? :|19:51
adrian_broheroceanic and desert are certainly not native to humans.19:52
bookwarif i remember correctly, if you use colonize ship it gives a population of 1.0 on the planet and if you use outpost ship - population 0.1, and there are not so many planets which can carry the population of 1.019:52
adrian_broherI will give it a try.19:52
bookwarhope some dev guys could step in and explain it better )19:52
adrian_brohersure thing, thanks for your help bookwar19:54
GeofftheMedioadrian_broher: the problem is likely that the species on your colony ship isn't well suited for the planet you're trying to colonize19:54
GeofftheMediolook the species up in the encyclopedia to see which planet types are good or adequate19:55
GeofftheMedioor just find one that's the same as the ship was built at19:55
adrian_broherokay, I'm now with a colony ship with an adequate planet (oceanic) for humans, I still can't colonize the planet.20:02
adrian_broherah, wait20:02
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CIA-64FreeOrion: geoffthemedio * r4745 /trunk/FreeOrion/ (UI/MapWnd.cpp universe/PopCenter.cpp universe/Universe.cpp):21:23
CIA-64FreeOrion: -Tweaked galaxy map visibility circles to not show for objects not visible to player on current turn.21:23
CIA-64FreeOrion: -grooming21:23
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LukcAhah. No, colony ships don’t have 1 population anymore in trunk. Now it’s 0.25.22:29
Lukcadrian_broher, select the ship, and not the fleet.22:30
adrian_broherLukc, I already found out but thanks.22:30
LukcOk. /o\22:30
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