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GeofftheMedio | Lukc: for testing purposes | 01:50 |
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CIA-64 | FreeOrion: eleazzaar * r4732 /trunk/FreeOrion/ (5 files in 2 dirs): Added Exobots, a constructable robot species. | 02:07 |
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CIA-64 | FreeOrion: eleazzaar * r4733 /trunk/FreeOrion/default/techs.txt: removed currently non-functional recon fighters from the tech tree. | 03:22 |
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Lukc | Stuff? Yeah, but what is it for? | 07:46 |
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GeofftheMedio | Lukc: testing | 18:53 |
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Lukc | GeofftheMedio, ok. | 19:13 |
Lukc | Btw, is there a way to make conditions depending on the inhabiting specie? | 19:13 |
Lukc | I mean, for technologies, in EffectsGroups. | 19:14 |
Lukc | I didn’t find anything on the wiki. :/ | 19:14 |
Lukc | Ok, I think I found something like Species "SP_SPECIES" in the code of the parser. | 19:32 |
CIA-64 | FreeOrion: eleazzaar * r4734 /trunk/FreeOrion/default/data/art/planets/purple_lines.png: made the 'purple lines' less annoying. | 20:13 |
Lukc | Oh great. \o/ | 20:14 |
Lukc | What are they also for, btw? | 20:14 |
GeofftheMedio | As above, testing | 21:17 |
Lukc | Yeah but… testing what is what I don’t understand. | 21:18 |
Lukc | What’s the possible interest in adding horrible pictures on a planet? | 21:18 |
Lukc | To add new layers after some events? | 21:18 |
Lukc | Like, damages after repetitive battles? | 21:19 |
GeofftheMedio | you don't appear to understand the meaning of the word "testing" | 21:19 |
Lukc | No, I don’t think I do. | 21:19 |
CIA-64 | FreeOrion: geoffthemedio * r4735 /trunk/FreeOrion/ (msvc2010/src/Version.cpp universe/UniverseServer.cpp): Removed tests of whether species can colonize or produce ships in code that determines which native species to put on planets. | 21:28 |
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