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CIA-64 | FreeOrion: geoffthemedio * r4660 /trunk/FreeOrion/combat/CombatSystem.cpp: | 03:44 |
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CIA-64 | FreeOrion: -Tweaked combat log messages. | 03:44 |
CIA-64 | FreeOrion: -Added additional tracking of which empires have which combat objects that can attack or be attacked, and added early combat abort when nothing further can attack. | 03:44 |
CIA-64 | FreeOrion: -Moved combat results random seeding from start of combat to each round, to hopefully prevent strings of the same attacker attacking the same target over successive combat rounds. | 03:44 |
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CIA-64 | FreeOrion: geoffthemedio * r4661 /trunk/FreeOrion/UI/FleetWnd.cpp: Fixed bug where new fleets created by the player wouldn't appear in fleets window until the next turn. | 10:20 |
CIA-64 | FreeOrion: geoffthemedio * r4662 /trunk/FreeOrion/UI/MapWnd.cpp: Skipped fleets not in systems when finding stationary and departing fleets in MapWnd, to avoid unnecessary error messages in logs. | 10:21 |
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CIA-64 | FreeOrion: eleazzaar * r4663 /trunk/FreeOrion/default/eng_stringtable.txt: adding more Dart00_tech updates to the stringtable.. | 17:19 |
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CIA-64 | FreeOrion: geoffthemedio * r4664 /trunk/FreeOrion/universe/Fleet.cpp: Tweak to order of actions when moving ships between fleets, which probably has no actual effect | 21:46 |
CIA-64 | FreeOrion: geoffthemedio * r4665 /trunk/FreeOrion/UI/FleetWnd.cpp: | 21:55 |
CIA-64 | FreeOrion: -Wrapped dynamic cast in ShipsListBox::Refresh in try-catch block to stop an intermittent crash related to lacking RTTI data that I don't understand, but was able to isolate to that bit of code. | 21:55 |
CIA-64 | FreeOrion: -Also wrapped a dynamic cast in FleetWnd::FleetInRow which looked suspicious, and may or may not have related issues. | 21:55 |
CIA-64 | FreeOrion: -Tweaked FleetDetailPanel::SetSelectedShips to only emit as signal if the selected ships have actually changed. | 21:55 |
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CIA-64 | FreeOrion: geoffthemedio * r4666 /trunk/FreeOrion/UI/SidePanel.cpp: | 23:26 |
CIA-64 | FreeOrion: -Fixed memory leak / massive FPS drop when the sidepanel had a rotating planet control open and the system was repeatedly modified, leading to duplicate controls being created with the original not being deleted. | 23:26 |
CIA-64 | FreeOrion: -Grooming | 23:26 |
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