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fixIt | is the situation report for when a ship is created actually set up to print? Or is just the message in place with the ship and location but its ready to be used besides the design? | 00:37 |
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fixIt | I've been building ships but I'm only getting battle situation reports and where the code that creates the buildshipreport I'm not sure why but visual studio says its not executuable | 00:38 |
Morphy | sherlok holmes 2 is way too weak | 00:42 |
GeofftheMedio | fixit: If I start a new game, enqueue a scout, and hit turn 8 turns, I get a sitrep about it being produced | 00:52 |
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Morphy | night all | 00:57 |
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GeofftheMedio | fixit: when/how does VS say it's not executable? when you have the debugger attached, or when attempting to add a breakpoint? The latter may be due to optimizations, in which case adding a Logger().debugStream() << "In Sitrep Code"; line would help ensure you can break there. | 00:59 |
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fixIt | It says its not executable when I place break points there then Run from within visual studio. I'll try out the logger().debugstream thanks | 01:00 |
fixIt | hmm. Well since I'm not all that familiar let me confirm with you I'm doing what I say I'm doing. I go to the production tab, and double click scout. I see it get added to the queue on the left specifying the scout/# of turns left. I play enough turns, it disappears from the queue and is added to my fleet but I see nothing in my sitRep window | 01:01 |
fixIt | I do however see battles in my situation report window | 01:01 |
GeofftheMedio | I do the same, but do get a sitrep on the turn it completes | 01:01 |
GeofftheMedio | there's some code to hide sitreps that have errors in them though, so you might be having a missing string or something similar which would result in it being hidden | 01:01 |
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GeofftheMedio | if you want to test if it's the hiding of an ERROR sitrep, go into sitreppanel.cpp and comment out lines 118-119, which do the testing for errors and skipping | 01:07 |
fixIt | Okay thank you I'll go try that out | 01:07 |
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CIA-32 | FreeOrion: geoffthemedio * r4581 /trunk/FreeOrion/parse/Parse.cpp: Fixed colour parser, which was not storing the constructed GG::Clr after creating it. This fixes the issue with techs on the research screen having no colours. | 02:03 |
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GeofftheMedio | fixit: you might add an options screen ui toggle, defaulting to on, to hide the ERROR sitreps | 05:09 |
CIA-32 | FreeOrion: geoffthemedio * r4582 /trunk/FreeOrion/ (4 files in 3 dirs): Very slightly tweaked patch by fixIt to add the ship design to ship production sitrep messages. | 05:25 |
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