Saturday, 2011-11-05

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CIA-32FreeOrion: eleazzaar * r4469 /trunk/FreeOrion/default/data/art/misc/ (6 files in 2 dirs): improved tiny animated system selector.02:05
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gvdmso06:10
gvdmcompiling GG06:11
gvdmtzlaine around?06:11
gvdmi'm trying to build with boost 1.46, is there a known revision of GG where that works?06:13
gvdmrev 1040 lets me get to Texture.cpp06:14
gvdm1060 failed on the adamparser06:14
gvdmwill svn freeorion still build against older GG's? eg rev 853?06:35
gvdmok, so old GG fails on Texture (somewhere in boost), so boost is too new for it, and 1060 wants 1.47 with its new position_token header file06:38
gvdmso maybe in between...06:38
gvdmlol06:38
gvdmrev 1050 works!06:56
gvdmwith boost 1.4606:58
gvdmok, now onto freeorion07:00
gvdmldconfig -p | grep -i gigi07:00
gvdmshows that gigi is indeed in my library path07:00
gvdmgigi(sdl|ogre|ogreplugin)07:00
gvdmall there07:00
gvdmbut cmake complains it can't find it07:01
gvdmin cmakelists07:02
gvdmfind_package(GiGi)07:02
gvdmif (GIGI_FOUND)07:02
gvdm    include_directories(${GIGI_INCLUDE_DIR})07:02
gvdmelse ()07:02
gvdm    message(FATAL_ERROR "GiGi library not found.")07:02
gvdmendif ()07:02
gvdmGeofftheMedio: you around?07:03
gvdmanybody here with cmake foo?07:03
gvdmcmake doesn't listen to ldconfig, so how do i tell it about gigi?07:03
GeofftheMedioI think there's a place to specify the gigi directory in ccmake07:04
gvdmok, in the cmake dir we have findgigi.cmake07:05
gvdmand it talks to pkg-config07:05
GeofftheMediore: your previous question about the size of the svn dir... could you be more specific?07:07
gvdmeh, i was downloading and it was taking ages07:07
gvdmits done now07:07
gvdmZA internet is not the fastest07:07
gvdmhow do we tell pkg-config about a library without adding a file into /usr07:08
GeofftheMedioI have no idea... l don't use linux07:08
gvdmlike how you can ldconfig a lib dir07:08
gvdmhmm07:08
gvdm"some developer you are" (make sure to add a funny voice)07:09
GeofftheMedioit doesn't just work if you point it to the appropriate directories in ccmake?07:09
gvdmhow to do that?07:09
GeofftheMediorun ccmake .07:09
gvdmlol07:09
GeofftheMedioenter appropriate info07:09
GeofftheMedioI am indeed not a professional developer07:09
gvdmok07:09
gvdmok, getting the cmake curses gui now07:10
gvdmhmm, lets see how the build goes07:14
gvdmnow if only i had this amount of determination to finish the orders report screen for this web app i'm building07:15
gvdmbleh, web apps07:15
GeofftheMediommhmm07:16
gvdmbut seriously, i've been chomping at the bit to play freeorion for well over a few years, see it come by on happypenguin, looks so damn good but unplayable, and then no linux release for ages07:20
GeofftheMediounfortunately the linux packager stopped packaging for linux07:20
gvdmi see that07:21
gvdm[ 58%] Building CXX object client/human/CMakeFiles/freeorion.dir/HumanClientFSM.cpp.o07:47
gvdmIn file included from /home/gustav/Games/freeorion/FreeOrion/client/human/../../UI/MapWnd.h:8:0,07:47
gvdm                 from /home/gustav/Games/freeorion/FreeOrion/client/human/HumanClientFSM.cpp:14:07:47
gvdm/home/gustav/Games/freeorion/FreeOrion/client/human/../../UI/CUISlider.h:11:36: error: expected template-name before ‘<’ token07:47
gvdm/home/gustav/Games/freeorion/FreeOrion/client/human/../../UI/CUISlider.h:11:36: error: expected ‘{’ before ‘<’ token07:47
GeofftheMedioprobably mismatch between freeorion and gigi versions07:47
gvdm/home/gustav/Games/freeorion/FreeOrion/client/human/../../UI/CUISlider.h:11:36: error: expected unqualified-id before ‘<’ token07:47
gvdmIn file included from /home/gustav/Games/freeorion/FreeOrion/client/human/HumanClientFSM.cpp:14:0:07:48
gvdm/home/gustav/Games/freeorion/FreeOrion/client/human/../../UI/MapWnd.h:402:9: error: ‘GG::Slider’ is not a template07:48
gvdm/home/gustav/Games/freeorion/FreeOrion/client/human/../../UI/MapWnd.h:404:9: error: ‘GG::Slider’ is not a template07:48
gvdmmake[2]: *** [client/human/CMakeFiles/freeorion.dir/HumanClientFSM.cpp.o] Error 107:48
gvdmmake[1]: *** [client/human/CMakeFiles/freeorion.dir/all] Error 207:48
gvdmmake: *** [all] Error 207:48
gvdmhmm07:48
GeofftheMedioyou can stop pasting...07:48
GeofftheMedioGG::Slider was recently changed to be templated07:48
gvdmok07:48
GeofftheMedioFreeOrion SVN assumes this is the case07:48
gvdmGG rev 1055 looks like07:49
gvdmhowever, my hunch is that 1053 requires boost 1.4707:49
gvdmwait, no 106507:50
gvdmbecause position_token is from 1.4707:51
gvdmok, building GG 1064 now07:51
gvdmand rebuilding freeorion08:00
gvdmfurther along now 65%08:15
GeofftheMedioYAY!!!!!08:15
GeofftheMedioI may have overreacted slightly08:15
GeofftheMedioapologies08:15
gvdmhmm? your behaviour is at least on par if not better than most IRC channels where a newbie asks for help08:21
GeofftheMedionevermind.  experimental humour.08:21
gvdmin that case, lol08:21
gvdmEntityRenderer.cpp throws warnings of possibly unintialized use of vars08:22
gvdmand an unsed var in InfoPanels.cpp08:23
gvdmbut you probably see those all the time08:23
GeofftheMedioI don't, since MSVC doesn't generally report them08:23
GeofftheMediobut a few unused variables isn't a major concern08:23
gvdmi'll paste them for reference08:24
gvdm/home/gustav/Games/freeorion/FreeOrion/UI/InfoPanels.cpp: In member function ‘void BuildingsPanel::Update()’:08:24
gvdm/home/gustav/Games/freeorion/FreeOrion/UI/InfoPanels.cpp:1733:16: warning: unused variable ‘partial_turn08:25
GeofftheMedioalready removed in my local changes08:26
gvdmhttp://pastebin.com/NgCXxs9H08:27
tpbTitle: freeorion warnings - Pastebin.com (at pastebin.com)08:27
gvdmseems to have built08:30
gvdm./freeorion08:30
gvdmmain() caught exception(std::exception): OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library ./RenderSystem_GL.  System Error: ./RenderSystem_GL.so: cannot open shared object file: No such file or directory in DynLib::load at OgreDynLib.cpp (line 81)08:30
gvdmok...08:30
GeofftheMedioyou need ogre_plugins.cfg08:31
gvdmand i get that how?08:31
GeofftheMedioit's in svn08:31
GeofftheMedioroot dir08:31
gvdmok, it is there08:32
GeofftheMediosame result?08:32
gvdmwhat am i meant to do with the file?08:32
gvdmit sets the plugin folder to  the current dir08:32
gvdmshould it be the GG dir?08:32
gvdmwith /home/gustav/Games/freeorion/FreeOrion/GG/libGiGiOgrePlugin_OIS.so08:33
gvdm?08:33
gvdm# Ogre 3D engine plugins to load08:33
GeofftheMedioput it where the binary expects it.  it should poit to wherever you've got the ogre plugin libraries located08:33
gvdm# Plugin folder08:33
gvdmPluginFolder=.08:33
gvdm# Plugins08:33
gvdmPlugin=RenderSystem_GL08:33
gvdmPlugin=Plugin_ParticleFX08:33
gvdmPlugin=Plugin_OctreeSceneManager08:33
gvdmahem, where does the binary expect it?08:33
GeofftheMedioI have the file myself...08:33
GeofftheMedioI'm attempting to figure that out08:34
GeofftheMediofirst guess is where the binary is08:34
gvdmok, something i haven't done is make install08:34
GeofftheMedioprobably won't help08:34
gvdmok, so everything should be in about the right place just after compilation to run?08:34
GeofftheMedioprobably not08:35
GeofftheMedioyou still need to point it to the plugins08:35
GeofftheMedioand put that plugins config file where the binary can find it08:35
gvdmwhere are they?08:35
GeofftheMediodunno.. in ogre's binaries directory maybe?08:35
gvdmthe binary and the plugins config are in the same dir08:36
GeofftheMedioI built them myself on Win32 and put them in the FreeOrion directory08:36
gvdmFreeOrion08:36
gvdm/usr/lib/OGRE/Plugin_OctreeSceneManager.so ?08:36
GeofftheMedioplausible08:37
gvdmlooking good]08:37
gvdmit starts08:37
gvdmcreating ais, generating universe08:38
GeofftheMedioexpect python-related hangs if you quick started08:38
GeofftheMedioin that case, start with 0 AIs until you can figure that out08:38
gvdmand i'm playing08:39
gvdmjust a new game08:40
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gvdmui suggestion, in production, single click instead of double click to select ship hulls/designs08:43
gvdmwell, not in production, in design08:45
GeofftheMediosingle click selects to view info about08:47
GeofftheMediodouble click assigns to design08:47
gvdmhmm08:49
gvdmk08:49
gvdmalso, freeorion doesn't seem to be taking kb input08:49
gvdmwhats a key i can press for a ui effect?08:49
gvdmsuch as oen window08:49
gvdmopen08:49
GeofftheMedioI think e and r zoom the map08:49
GeofftheMedioyou can also type chat in the messages window08:49
GeofftheMediokeyboard issues do seem to occur for some08:50
gvdmyep, no kb input08:50
GeofftheMedioswapping focus in/out seems to contribute?08:50
GeofftheMediohttps://sourceforge.net/tracker/?func=detail&aid=3034127&group_id=75752&atid=54494208:55
tpbTitle: SourceForge.net: FreeOrion: Detail: 3034127 - Typing doesn't work (at sourceforge.net)08:55
gvdmi have definitely been swapping in and out09:03
gvdmyep, this is the same issue09:03
gvdmbackspace also works for me09:03
gvdmhow do i add a comment?09:04
GeofftheMedioto what?09:04
gvdmthe sourceforge bug09:05
gvdmdo i need javascript?09:05
gvdmand an account?09:05
GeofftheMedioprobably09:06
gvdmhmm, i disable the web for myself, at some point i'm going to have to give in, but noscript makes me feel safe, warm and fuzzy09:06
GeofftheMedioselective enabling javascript works fine for me09:06
gvdmits when they bundle the javascript for ads/tracking etc with their own stuff from their own domain, that bugs me09:08
gvdmsourceforge probably has coding standards09:08
gvdmbut, then again, its web code, which is always crap09:08
gvdmach, and now they want me to make an account09:09
gvdmmeh, the issue is there, and its a linux one09:09
CIA-32FreeOrion: geoffthemedio * r4470 /trunk/FreeOrion/UI/SidePanel.cpp: Tweak by Daniel Santos to fix logic of when invasions should be allowed in the UI.09:24
gvdmcan only one star system build at a time?09:26
GeofftheMediono09:26
gvdmnew colony, I want to add a shipyard09:26
gvdmit seems to be later in the 'production' queue09:26
gvdmor does the colony need to grow?09:26
gvdmor what?09:26
GeofftheMediono?09:28
GeofftheMediocolonize, build shipyard09:28
GeofftheMedioworks for me09:28
GeofftheMediowhat do you mean by "seems to be later" ?09:29
gvdmhmm, if its too far away, can it not access the minerals to build?09:30
gvdmit also has no production points09:30
gvdmis it too small?09:30
GeofftheMedioneed one or the other09:31
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eristikophileshm, so i found a random youtube video of freeorion from like a year back or so. at least the comments were from a year ago. someone replied to a comment saying that the project can use various skillsets.. including writers. i'm curious if there are enough writers now15:57
eristikophiles..i can at the least edit, if not produce fun sci fi flavortext etc.15:58
eristikophilesanyway, i prefer irc to web forums so i thought i'd stop in here.. not sure how many people are active here :) check back later15:58
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zxalexisdoes anybody have latest (46xx) svn built?16:35
gvdmis there 46xx? isn't 4470 the latest?16:47
gvdmi'm running 446816:47
GeofftheMedioI built 4470 before I committed it.  it's the latest16:52
GeofftheMedioeristikophiles: there is intermittant conversation on this channel, but development discussion happens on the forums.16:53
GeofftheMediothere is some need for better text.  existing text varies in quality, and some is missing.16:54
GeofftheMediohttp://www.freeorion.org/forum/viewtopic.php?p=47729#p4772916:54
tpb<http://ln-s.net/9IVC> (at www.freeorion.org)16:55
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eristikophilescool thanks GeofftheMedio17:06
eristikophilesok so, if i'm understanding right, the main need is for people to check over the galactopedia entries and look for holes and fill them?17:19
eristikophilesit has a wiki format? if i sign up, will i have access to entries, or do i just write new versions and post to forum?17:20
GeofftheMedioyou'd need to post to the forums.  the wiki has some version of stringtables in it, but isn't kept up to date17:20
eristikophilesok17:21
eristikophilesi'll make a forum account then i guess17:21
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gvdmi've found a segfault19:49
gvdmhave two fleets, set waypoints for each19:49
gvdmthen, drag and drop a ship from one fleet to the other19:50
gvdmcrash19:50
GeofftheMediobe more specific19:50
GeofftheMedioit sounds similar to a know bug19:56
GeofftheMediobut whether it is or not, the steps to make it happen are more particular than your description19:56
gvdmok20:02
gvdmalso, are gas giant generators meant to be working yet? or am I failing to use them correctly?20:02
GeofftheMediodunno20:03
gvdmthe economics are definitely a bit fragile21:08
GeofftheMedio-yep21:09
gvdmwhat would at be helpful is a meter on the food, not just how much stored, or how much it changes per turn, but what the long term result of the strategy is (target pop +- target food)21:09
gvdmso you can see over 10 turns if your food will stabilise positive or negative21:09
gvdmor longer21:10
gvdmwell, over indefinite21:10
GeofftheMediomaybe possible with one or two planets.  with many in changing situations, not really possible21:10
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gvdmevery planet has a target population and a target food right? now some planets are feeding other planets but the amount we are targetting shouldn't be less that the amount of people we plan on having22:19
GeofftheMediopopulation won't / shouldn't grow if there's not enough food, and target food tends to grow with population as well22:20
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gvdmwell, my intuition for managing my economy led to famine situations a few times, where the per turn +- meter went from majorly positive to majorly negative in a relatively short number of turns, maybe i just suck at managing an economy but maybe i would've liked to see the prognosis for my focus settings for a few turns ahead, seeing the outcome so that i don't have to keep toggling focus's trying to make it balance22:29
gvdmanother thing, the focus wiping out every other stat (save a few researched bonus like orbital farming) is way extreme22:29
gvdmfocus should focus on a sector, not exclude every other sector22:30
gvdmmakes for a turbulent economy22:30
GeofftheMediothe game isn't balanced, and isn't expected to be yet22:30
GeofftheMedioif you can write some code to make longer-term predictions and warnings for players, it might be used, but it's not a priority at the moment22:31
GeofftheMedioif you have some specific suggestions for balancing, you could post them on the forums22:40
GeofftheMediowith reasons / justification22:40
GeofftheMediobut at least somewhat, you're meant to need to have different planets focus on different things22:40
GeofftheMediorather than each planet being fully self-sufficient22:40
gvdmoh, i agree on that, and fully like the idea of a mining planet, a research planet, and a breadbasket, but not to the point of having no food because you're mining22:41
gvdmmore of a 20-20-60 split22:41
gvdmrather than 0-0-10022:42
gvdmand the specials tie in nicely, xeno artifacts etc22:42
gvdmworks well22:42
gvdmas the player gets to make an optimisation based on planet attributes22:42
gvdmgood game feature22:43
gvdmbut too violent at the moment22:43
gvdmdrastic22:43
gvdmwhat happened to secondary focus? and balanced focus?22:44
gvdmi think that if you pick a focus you get, say, 50% more mining than normal, but are 30% short on food22:45
gvdmso you gain on number but now have more complexity to manage22:46
GeofftheMediobalanced and secondary focus were removed to simplify things, and because it was difficult or impractical to make suitable bonuses for them23:06
GeofftheMedioand to make players chose one option, rather than avoid the choice by going balanced or a mix23:06
GeofftheMedioThere can also be bonuses to meters that don't depend on focus, such as happens on the homeworld, so it's not always 100/0/023:07

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