Sunday, 2011-10-30

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CIA-29FreeOrion: geoffthemedio * r4456 /trunk/FreeOrion/ (3 files in 2 dirs): Added tiny mouseover indicator to systems.08:24
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CIA-29FreeOrion: eleazzaar * r4457 /trunk/FreeOrion/default/empire_colors.xml: reordered empire colors and added dark red.15:40
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fixIthey geoff you there?19:26
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GeofftheMedioyes...19:33
fixItsorry lol just wanted to ask a question regarding the font problem19:34
fixItso the statement i am trying to add return GG::GUI::GetGUI()->GetStyleFactory()->DefaultFont(pts) which is supposed to be for the case when the dejavusans font is not in the default folder19:35
fixItwith this way of accessing the font, there should never be a badfile font exception thrown right?19:35
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fixItwhether the font file is there or not19:36
GeofftheMedioI'm not sure how the built-in GG default font thing works19:38
GeofftheMediobut based on what tzlaine says, if you're actually accessing that font, it shouldn't depend on an external file19:38
fixItokay thanks. i was just checking because i thought it maybe wasnt but i think i realize what my problem actually is now.19:53
fixItoh but geoff what should i do for the case where the bold dejavu font file is not in the default folder? Should I return the regular default font? I don't think GetStyleFactory() has a get bold font, just the default.19:58
CIA-29FreeOrion: eleazzaar * r4458 /trunk/FreeOrion/default/starting_fleets.txt: split starting scouts into two fleets, since normally you wouldn't want to use them together.19:59
GeofftheMediojust use the default font20:07
fixItok thanks20:08
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CIA-29FreeOrion: geoffthemedio * r4459 /trunk/FreeOrion/UI/ (6 files):21:14
CIA-29FreeOrion: -Simplified MultiTurnProgressBar constructor to take total turns and completed turns parameters, instead of a separate and ambiguous partially completed turn parameter as well.21:14
CIA-29FreeOrion: -Similarly simplified BuildingIndicator constructor.21:14
CIA-29FreeOrion: -Drastically simplified MultiTurnProgressBar::Render, hopefully fixing rendering issues with tech / production queue progress bars.21:14
CIA-29FreeOrion: -Grooming21:14
CIA-29FreeOrion: geoffthemedio * r4460 /trunk/FreeOrion/UI/ (CUIDrawUtil.cpp FleetButton.cpp): Minor grooming21:15
CIA-29FreeOrion: geoffthemedio * r4461 /trunk/FreeOrion/UI/MultiplayerLobbyWnd.cpp: Switched MultiplayerLobbyWnd code to pass pointers to Font objects instead of font filenames, based on patch by fixIt.21:24
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GeofftheMediofixit: do you have a name to use for the credits?21:42
fixItGreg Mojonnier21:45
CIA-29FreeOrion: geoffthemedio * r4462 /trunk/FreeOrion/ (4 files in 3 dirs):21:56
CIA-29FreeOrion: -Modified ClientUI::GetFont, GetBoldFont, and GetTitleFont to return built-in GG fonts if the option-derived font filenames are invalid. Modified patch by fixIt.21:56
CIA-29FreeOrion: -Added fixIt to credits.21:56
CIA-29FreeOrion: -Removed ClientUI::Font, TitleFont, and BoldFont functions, as calling code can use ClientUI::GetFont et al.21:56
CIA-29FreeOrion: -Updated changelog.txt21:56
CIA-29FreeOrion: -Grooming21:56
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CIA-29FreeOrion: geoffthemedio * r4463 /trunk/FreeOrion/UI/TechTreeWnd.cpp: Fixed bug with placement of Queued or COMPLETED text on tech tree tech panels.23:40

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