Thursday, 2011-10-20

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CIA-29FreeOrion: geoffthemedio * r4421 /trunk/FreeOrion/ (5 files in 4 dirs):05:08
CIA-29FreeOrion: -Added various safety checks and defaults for cases where saved games have techs mentioned in them that aren't defined in techs.txt, which can occur if techs.txt is changed between saving and loading a game.05:08
CIA-29FreeOrion: -Removed some unneeded temporary variables also related to iterating over techs in TechManager::TechNames functions.05:08
CIA-29FreeOrion: -Grooming05:08
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CIA-29FreeOrion: geoffthemedio * r4422 /trunk/FreeOrion/Empire/Empire.cpp:07:19
CIA-29FreeOrion: -Added SanitizeResearchQueue at file scope in Empire.cpp, which repeatedly loops07:19
CIA-29FreeOrion: over the research queue to remove an invalid techs from it, before proceeding07:19
CIA-29FreeOrion: with CheckResearchProgress, in order to prevent crashes when invalid techs are07:19
CIA-29FreeOrion: present, such as occurs when techs.txt changes. This is probably not the most07:19
CIA-29FreeOrion: efficient way to scan over the queue, but it seems functional for now.07:19
CIA-29FreeOrion: -Grooming07:19
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dansanDoes anybody here love me?11:06
dansanerr, what I meant to say was, does anybody know what the cause of ""Failed to find an Ogre GL render system" is?11:06
dansanIt was a bit wierd to start, I had to modify CMAKE_LINKER to "/usr/bin/ld -lGL -lGLU" to get it to build.11:08
primaryi do11:08
dansanI'm on Gentoo Linux with the sources from svn, but the revision that effectively the actual last release (not the HEAD)11:08
dansanw00t!!! =)11:08
* dansan hugs primary11:09
* dansan hugs CIA-2911:09
* CIA-29 hugs dansan11:09
primarybut i also have an idea for the linker11:09
dansanthat's even better!11:09
primaryi'd do a clean pull and try again first11:10
primarybut actually this might be a gentoo thing11:10
primarynot that i have anything against gentoo11:10
dansanI mostly just want to play it, but I also want to evaluate it's internal structure to see how good of a candidate freeorion will be for assimilation into my vaporware game engine toolkit idea11:10
dansanhmmm11:10
dansanoh yeah, and there was an undeclared function I had to hack too :(11:10
dansaninitfreeOrionLogger and initfreeOrionAIInterface in PythonAI.cpp11:11
primaryvaporware game engine?11:11
dansanI'm using revision 4282 of freeorion and 1044 of GiGi11:11
dansanoh yeah, lol! still working out the specs11:12
dansanMy initial idea for a name is GrUGET -- which is a horrible accronym, but it stands for "Grand Unified Game Engine Toolkit"11:12
dansanThere's gotta be a better name, but I figure some other smart person can come up with that11:12
primarylike richard stallman11:13
primaryGNU11:13
dansanlol!!!11:13
primaryGIMP11:13
dansanexactly11:13
dansanThe only problem I'm having is how to make the core of it GPL :(11:13
dansanI want it to be totally free, but still usable for commercial games11:13
dansanI'm just magically believing it can be worked out :)(11:13
dansanso why wont my game start? :)11:15
dansanshould I just update to the head?  (will they be switching to git by the way? :)11:16
* dansan leaks tears out of the corner of his eye11:17
primaryI wouldn't know about that.11:17
dansanawww11:18
dansanI guess I'll debug it then11:25
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rmentathello, for first time15:05
rmentatglad to see so many people here =)15:06
rmentatguys anyone alive? cryogenized? what time is it now in your planets of origin? won't hal9000 play a miserable recorded welcome message to me?15:12
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primaryi'm going to set up myself to idle here until 1.016:08
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