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CIA-29 | FreeOrion: geoffthemedio * r4421 /trunk/FreeOrion/ (5 files in 4 dirs): | 05:08 |
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CIA-29 | FreeOrion: -Added various safety checks and defaults for cases where saved games have techs mentioned in them that aren't defined in techs.txt, which can occur if techs.txt is changed between saving and loading a game. | 05:08 |
CIA-29 | FreeOrion: -Removed some unneeded temporary variables also related to iterating over techs in TechManager::TechNames functions. | 05:08 |
CIA-29 | FreeOrion: -Grooming | 05:08 |
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CIA-29 | FreeOrion: geoffthemedio * r4422 /trunk/FreeOrion/Empire/Empire.cpp: | 07:19 |
CIA-29 | FreeOrion: -Added SanitizeResearchQueue at file scope in Empire.cpp, which repeatedly loops | 07:19 |
CIA-29 | FreeOrion: over the research queue to remove an invalid techs from it, before proceeding | 07:19 |
CIA-29 | FreeOrion: with CheckResearchProgress, in order to prevent crashes when invalid techs are | 07:19 |
CIA-29 | FreeOrion: present, such as occurs when techs.txt changes. This is probably not the most | 07:19 |
CIA-29 | FreeOrion: efficient way to scan over the queue, but it seems functional for now. | 07:19 |
CIA-29 | FreeOrion: -Grooming | 07:19 |
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dansan | Does anybody here love me? | 11:06 |
dansan | err, what I meant to say was, does anybody know what the cause of ""Failed to find an Ogre GL render system" is? | 11:06 |
dansan | It was a bit wierd to start, I had to modify CMAKE_LINKER to "/usr/bin/ld -lGL -lGLU" to get it to build. | 11:08 |
primary | i do | 11:08 |
dansan | I'm on Gentoo Linux with the sources from svn, but the revision that effectively the actual last release (not the HEAD) | 11:08 |
dansan | w00t!!! =) | 11:08 |
* dansan hugs primary | 11:09 | |
* dansan hugs CIA-29 | 11:09 | |
* CIA-29 hugs dansan | 11:09 | |
primary | but i also have an idea for the linker | 11:09 |
dansan | that's even better! | 11:09 |
primary | i'd do a clean pull and try again first | 11:10 |
primary | but actually this might be a gentoo thing | 11:10 |
primary | not that i have anything against gentoo | 11:10 |
dansan | I mostly just want to play it, but I also want to evaluate it's internal structure to see how good of a candidate freeorion will be for assimilation into my vaporware game engine toolkit idea | 11:10 |
dansan | hmmm | 11:10 |
dansan | oh yeah, and there was an undeclared function I had to hack too :( | 11:10 |
dansan | initfreeOrionLogger and initfreeOrionAIInterface in PythonAI.cpp | 11:11 |
primary | vaporware game engine? | 11:11 |
dansan | I'm using revision 4282 of freeorion and 1044 of GiGi | 11:11 |
dansan | oh yeah, lol! still working out the specs | 11:12 |
dansan | My initial idea for a name is GrUGET -- which is a horrible accronym, but it stands for "Grand Unified Game Engine Toolkit" | 11:12 |
dansan | There's gotta be a better name, but I figure some other smart person can come up with that | 11:12 |
primary | like richard stallman | 11:13 |
primary | GNU | 11:13 |
dansan | lol!!! | 11:13 |
primary | GIMP | 11:13 |
dansan | exactly | 11:13 |
dansan | The only problem I'm having is how to make the core of it GPL :( | 11:13 |
dansan | I want it to be totally free, but still usable for commercial games | 11:13 |
dansan | I'm just magically believing it can be worked out :)( | 11:13 |
dansan | so why wont my game start? :) | 11:15 |
dansan | should I just update to the head? (will they be switching to git by the way? :) | 11:16 |
* dansan leaks tears out of the corner of his eye | 11:17 | |
primary | I wouldn't know about that. | 11:17 |
dansan | awww | 11:18 |
dansan | I guess I'll debug it then | 11:25 |
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rmentat | hello, for first time | 15:05 |
rmentat | glad to see so many people here =) | 15:06 |
rmentat | guys anyone alive? cryogenized? what time is it now in your planets of origin? won't hal9000 play a miserable recorded welcome message to me? | 15:12 |
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primary | i'm going to set up myself to idle here until 1.0 | 16:08 |
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