Sunday, 2011-10-09

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CIA-29FreeOrion: geoffthemedio * r4363 /trunk/FreeOrion/universe/UniverseObject.cpp: Grooming00:18
CIA-29FreeOrion: geoffthemedio * r4364 /trunk/FreeOrion/UI/EncyclopediaDetailPanel.cpp: Fixed unexplored / unknown systems' names not appearing in lists of systems (all systems, or in the list of fleets owned by an empire, although in the latter case the issue was probably difficult to observe).00:20
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CIA-29FreeOrion: geoffthemedio * r4365 /trunk/FreeOrion/default/ship_hulls.txt:08:03
CIA-29FreeOrion: Drastically slowed starlane movement of some starting ship hulls, primarily so08:03
CIA-29FreeOrion: that there will be less instances of enemy fleets appearing without warning in08:03
CIA-29FreeOrion: player systems and starting battles and being destroyed in one turn, which is08:03
CIA-29FreeOrion: likely very confusing for new players.08:03
CIA-29FreeOrion: geoffthemedio * r4366 /trunk/FreeOrion/UI/CUISlider.h: Fixed OSX / GCC compile errors in CUISlider.h with help from cami.09:29
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CIA-29FreeOrion: eleazzaar * r4367 /trunk/FreeOrion/ (5 files in 2 dirs):20:59
CIA-29FreeOrion: ~ Added techs for increasing the size of troop garrisons.20:59
CIA-29FreeOrion: ~ Imperial palace now adds +10 to the capital planet troop meter.20:59
CIA-29FreeOrion: geoffthemedio * r4368 /trunk/FreeOrion/universe/Condition.cpp: Renamed some containers from "targets" to "matches" in Number and SortedNumberOf conditions.21:05
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CIA-29FreeOrion: geoffthemedio * r4369 /trunk/FreeOrion/UI/ (FleetWnd.cpp FleetWnd.h MapWnd.cpp): (log message trimmed)23:28
CIA-29FreeOrion: -Removed separate fleet list window that opened when double-cliking a fleet in the main FleetWnd.23:28
CIA-29FreeOrion: -Added order enabling / disabling functionality to FleetWnd and various contained classes.23:28
CIA-29FreeOrion: -Removed FleetWnd's read only flag, which is replaced by internally determining whether orders can be issued in with relevant fleets.23:28
CIA-29FreeOrion: -Fixed a few potential bugs in FleetWnd and contained classes where 0 was being23:28
CIA-29FreeOrion: passed as a Fleet object ID when INVALID_OBJECT_ID should have been passed23:28
CIA-29FreeOrion: instead. In practice, the old way worked since object ID 0 was never actually a23:28
CIA-29FreeOrion: geoffthemedio * r4370 /trunk/FreeOrion/UI/FleetWnd.cpp: Removed more now-unnecessary code.23:30

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