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CIA-29 | FreeOrion: geoffthemedio * r4291 /trunk/FreeOrion/ (6 files in 2 dirs): (log message trimmed) | 03:30 |
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CIA-29 | FreeOrion: -Added SpawnRate and SpawnLimit getters to Special. | 03:30 |
CIA-29 | FreeOrion: -Updated Special::Dump to show spawn rate, spawn limit, and location conditions. | 03:30 |
CIA-29 | FreeOrion: -Removed separate list of planet specials, and planet_specials.txt. Now all | 03:30 |
CIA-29 | FreeOrion: specials with a defined location condition may be added to objects that match | 03:30 |
CIA-29 | FreeOrion: that condition during universe generation. Specials defined without a location | 03:30 |
CIA-29 | FreeOrion: condition will not spawn, but can be added with effects. | 03:30 |
CIA-29 | FreeOrion: geoffthemedio * r4292 /trunk/FreeOrion/universe/ValueRef.cpp: | 03:32 |
CIA-29 | FreeOrion: -Added quotes around constant string ValueRef Dump output, to be consistent with how they are scripted. | 03:32 |
CIA-29 | FreeOrion: -Code grooming | 03:32 |
CIA-29 | FreeOrion: geoffthemedio * r4293 /trunk/FreeOrion/ (3 files in 2 dirs): | 03:33 |
CIA-29 | FreeOrion: -Modified parsing of Species to look for CanProduceShips and CanColonize instead of the harder-to-interpret PlanetBound and SpaceBound flags. | 03:33 |
CIA-29 | FreeOrion: -Added CanProduceShips and CanColonize to Species::Dump output. | 03:33 |
CIA-29 | FreeOrion: geoffthemedio * r4294 /trunk/FreeOrion/universe/ (Planet.cpp Planet.h): | 03:35 |
CIA-29 | FreeOrion: Modified Planet::SetOrbitalPeriod to do just what its name says, and not also | 03:35 |
CIA-29 | FreeOrion: set the rotational period if tidally locked. Instead, in a previous commit, | 03:35 |
CIA-29 | FreeOrion: universe generation calls Planet::SetRotationalPeriod with the appropriate | 03:35 |
CIA-29 | FreeOrion: period if the tidally locked or slow rotation specials are present. | 03:35 |
CIA-29 | FreeOrion: geoffthemedio * r4295 /trunk/FreeOrion/universe/ (Condition.cpp ConditionParser1.cpp): | 03:37 |
CIA-29 | FreeOrion: -Fixed issue with parsing of Homeworld condition with no names specified, which was failing weirdly, leading to odd crashes. | 03:37 |
CIA-29 | FreeOrion: -Tweaked Condition::Homeworld::Dump output. | 03:37 |
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CIA-29 | FreeOrion: geoffthemedio * r4296 /trunk/FreeOrion/universe/Tech.cpp: | 10:16 |
CIA-29 | FreeOrion: -Removed restrictions on theory techs having applications as prerequisites, or theories or applications having refinements are prerequisites. | 10:16 |
CIA-29 | FreeOrion: -Made redundant dependencies produce an error message, but not a(n intentional) crash. | 10:16 |
CIA-29 | FreeOrion: -Added ShipDesign to cases in ItemSpec::Dump. | 10:16 |
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CIA-29 | FreeOrion: geoffthemedio * r4297 /trunk/FreeOrion/Empire/Empire.cpp: Fixed bug introduced in 4289 that prevented new ship designs from being added to empires, which broke the confirm new design button on the design screen. | 18:20 |
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jordans2011 | hello? | 18:21 |
jordans2011 | I was wondering if anyone else running 3.17 on OSX has had an issue with the game not loading properly; getting stuck on the black "generating universe" screen. | 18:22 |
jordans2011 | doesn't crash, but doesn't load either | 18:23 |
GeofftheMedio | what operating system? | 18:23 |
jordans2011 | OSX intel | 18:23 |
jordans2011 | 10.6.8 | 18:23 |
jordans2011 | 3.16 was slow but worked | 18:24 |
GeofftheMedio | Known issue. See: http://www.freeorion.org/forum/viewtopic.php?p=49238#p49238 | 18:24 |
tpb | <http://ln-s.net/9BNw> (at www.freeorion.org) | 18:24 |
jordans2011 | thanks i'll check that out | 18:24 |
GeofftheMedio | Short answer: Try installing Python 2.7 (from their site) | 18:24 |
jordans2011 | well maybe i'll play for awhile with no AI... could be fun exploring a massive empty galaxy lol | 18:25 |
jordans2011 | I'm not much for programming and hacking things like python | 18:26 |
GeofftheMedio | there's no programming or hacking required. just install python 2.7 using the link on the python page | 18:26 |
GeofftheMedio | however, even without AI, there's still neutral planets to invade, if you're so inclined | 18:26 |
jordans2011 | oooo with the new troop transport I've been reading about | 18:29 |
GeofftheMedio | indeed | 18:29 |
jordans2011 | awesome, thanks geoff! | 18:29 |
jordans2011 | one last question... what is the difference between a Colony Base, and a Colony Ship? | 18:35 |
jordans2011 | Looking at the stats I can't figure it out | 18:35 |
GeofftheMedio | I think one can move to other systems, and the other (the base) can't | 18:35 |
GeofftheMedio | yeah; look at the descriptions in the pedia | 18:36 |
GeofftheMedio | written at top, not stats | 18:36 |
jordans2011 | ahh now i get it. thanks! | 18:38 |
jordans2011 | laaaaast question. I just re-read the quickplay guide, and couldn't find a definitive description in the difference between the solid supply lines and the dotted ones that move... | 18:47 |
jordans2011 | are they like 1/2 the supply or something? | 18:47 |
GeofftheMedio | solid: connect systems so they can share resources | 18:47 |
GeofftheMedio | dotted: resupply ships' fuel | 18:48 |
jordans2011 | ahh right on. | 18:51 |
jordans2011 | I noticed when I was playing 3.16 that building outposts didn't extend supply lines. is that a feature or a flaw? because it seemed to me a logical way to extend them in lieu of waiting forever for the research to kick in. | 18:53 |
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GeofftheMedio | I'm not sure what they're supposed to do. extending supply lines might be planned, but not yet a feature? | 19:05 |
jordans2011 | i noticed that a particular research thing unlocked the ability to change the focus to "logistics", but I guess I would argue that all outposts/garrisons (invaded planets) etc. would do that anyways. | 19:08 |
jordans2011 | maybe I'll start an idea thread on the forum? | 19:08 |
GeofftheMedio | feel free, in brainstorming | 19:09 |
jordans2011 | cool | 19:11 |
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jordans2011 | can u repair damaged ships? | 20:16 |
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DarkSide[de] | hi all | 20:43 |
DarkSide[de] | [[ GeofftheMedio ]] are away ? | 20:43 |
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jordans2011 | i think so. | 20:51 |
jordans2011 | hi darkside | 20:52 |
DarkSide[de] | hi | 20:52 |
DarkSide[de] | ty | 20:52 |
jordans2011 | do u know if u can repair damaged ships? | 20:52 |
DarkSide[de] | nope | 20:52 |
jordans2011 | nope you don't know, or nope you can't | 20:52 |
DarkSide[de] | no you cant repair ships | 20:52 |
DarkSide[de] | its planed in one of the next versions | 20:53 |
jordans2011 | ahhh... you think that'd be a basic function of the orbital drydock | 20:53 |
jordans2011 | cool | 20:53 |
DarkSide[de] | [[ GeofftheMedio ]] has say some at me ;) | 20:53 |
DarkSide[de] | you are from ? | 20:53 |
jordans2011 | canada | 20:55 |
jordans2011 | deutschland fur dich? | 20:55 |
DarkSide[de] | ;) | 20:55 |
DarkSide[de] | yip | 20:55 |
jordans2011 | wohin? | 20:55 |
DarkSide[de] | german | 20:55 |
DarkSide[de] | was wohin ? | 20:55 |
jordans2011 | oder, von welchem stadt kommst du? | 20:56 |
jordans2011 | meine deutsch ist nicht sehr gut | 20:56 |
jordans2011 | :P | 20:56 |
DarkSide[de] | is very good ;) | 20:56 |
DarkSide[de] | cologne | 20:56 |
jordans2011 | cool | 20:56 |
DarkSide[de] | i thing your german is better as my very old english ^^ | 20:56 |
jordans2011 | bist du einer contributer / programmer oder nur ein spieler? | 20:57 |
jordans2011 | aha danke. | 20:57 |
jordans2011 | :) | 20:57 |
DarkSide[de] | you can read my wiji profile from freeonline ;) | 20:57 |
DarkSide[de] | wiki | 20:57 |
DarkSide[de] | gamer ;) | 20:57 |
jordans2011 | toll! ich auch. | 20:57 |
DarkSide[de] | ill try to translate the eng_stringtable to german ;) | 20:57 |
jordans2011 | ich wurde meine eigene space spiele machen nachstes jahr hofentlich | 20:58 |
DarkSide[de] | die ist zur zeit nur zu 60% uebersetzt ^^ | 20:58 |
jordans2011 | ? | 20:58 |
DarkSide[de] | die german_stringtable | 20:58 |
jordans2011 | ahh | 20:59 |
jordans2011 | es ist einer grosse arbeit nein? | 20:59 |
DarkSide[de] | sure | 20:59 |
DarkSide[de] | as i have learn english ist very long time ago ^^ | 21:00 |
DarkSide[de] | iam 46 years old xD | 21:00 |
DarkSide[de] | i have learn english in the 80th ;) | 21:00 |
jordans2011 | ahhh du bist nicht so alt! 50 ist dem neuer 30. | 21:04 |
DarkSide[de] | doch | 21:04 |
DarkSide[de] | 1965 geboren ;) | 21:04 |
DarkSide[de] | nur das schul englisch ist / war crap.... | 21:05 |
DarkSide[de] | woher kommt es das du als candier deutsch sprichst, canada war doch mal franzoesich ? | 21:07 |
DarkSide[de] | und dann noch so gutes deutsch ;) | 21:08 |
jordans2011 | lol | 21:16 |
DarkSide[de] | was vor lachen auf dem boden hin und herrollt ? | 21:17 |
DarkSide[de] | warum "LOL" ??? | 21:17 |
jordans2011 | est ist nur weil ich bin deutsch an meine vater's teil dem familie... und mein eltern habe mich in deutsche schule hier | 21:18 |
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