Monday, 2011-09-26

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CIA-29FreeOrion: geoffthemedio * r4291 /trunk/FreeOrion/ (6 files in 2 dirs): (log message trimmed)03:30
CIA-29FreeOrion: -Added SpawnRate and SpawnLimit getters to Special.03:30
CIA-29FreeOrion: -Updated Special::Dump to show spawn rate, spawn limit, and location conditions.03:30
CIA-29FreeOrion: -Removed separate list of planet specials, and planet_specials.txt. Now all03:30
CIA-29FreeOrion: specials with a defined location condition may be added to objects that match03:30
CIA-29FreeOrion: that condition during universe generation. Specials defined without a location03:30
CIA-29FreeOrion: condition will not spawn, but can be added with effects.03:30
CIA-29FreeOrion: geoffthemedio * r4292 /trunk/FreeOrion/universe/ValueRef.cpp:03:32
CIA-29FreeOrion: -Added quotes around constant string ValueRef Dump output, to be consistent with how they are scripted.03:32
CIA-29FreeOrion: -Code grooming03:32
CIA-29FreeOrion: geoffthemedio * r4293 /trunk/FreeOrion/ (3 files in 2 dirs):03:33
CIA-29FreeOrion: -Modified parsing of Species to look for CanProduceShips and CanColonize instead of the harder-to-interpret PlanetBound and SpaceBound flags.03:33
CIA-29FreeOrion: -Added CanProduceShips and CanColonize to Species::Dump output.03:33
CIA-29FreeOrion: geoffthemedio * r4294 /trunk/FreeOrion/universe/ (Planet.cpp Planet.h):03:35
CIA-29FreeOrion: Modified Planet::SetOrbitalPeriod to do just what its name says, and not also03:35
CIA-29FreeOrion: set the rotational period if tidally locked. Instead, in a previous commit,03:35
CIA-29FreeOrion: universe generation calls Planet::SetRotationalPeriod with the appropriate03:35
CIA-29FreeOrion: period if the tidally locked or slow rotation specials are present.03:35
CIA-29FreeOrion: geoffthemedio * r4295 /trunk/FreeOrion/universe/ (Condition.cpp ConditionParser1.cpp):03:37
CIA-29FreeOrion: -Fixed issue with parsing of Homeworld condition with no names specified, which was failing weirdly, leading to odd crashes.03:37
CIA-29FreeOrion: -Tweaked Condition::Homeworld::Dump output.03:37
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CIA-29FreeOrion: geoffthemedio * r4296 /trunk/FreeOrion/universe/Tech.cpp:10:16
CIA-29FreeOrion: -Removed restrictions on theory techs having applications as prerequisites, or theories or applications having refinements are prerequisites.10:16
CIA-29FreeOrion: -Made redundant dependencies produce an error message, but not a(n intentional) crash.10:16
CIA-29FreeOrion: -Added ShipDesign to cases in ItemSpec::Dump.10:16
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CIA-29FreeOrion: geoffthemedio * r4297 /trunk/FreeOrion/Empire/Empire.cpp: Fixed bug introduced in 4289 that prevented new ship designs from being added to empires, which broke the confirm new design button on the design screen.18:20
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jordans2011hello?18:21
jordans2011I was wondering if anyone else running 3.17 on OSX has had an issue with the game not loading properly; getting stuck on the black "generating universe" screen.18:22
jordans2011doesn't crash, but doesn't load either18:23
GeofftheMediowhat operating system?18:23
jordans2011OSX intel18:23
jordans201110.6.818:23
jordans20113.16 was slow but worked18:24
GeofftheMedioKnown issue.  See: http://www.freeorion.org/forum/viewtopic.php?p=49238#p4923818:24
tpb<http://ln-s.net/9BNw> (at www.freeorion.org)18:24
jordans2011thanks i'll check that out18:24
GeofftheMedioShort answer: Try installing Python 2.7 (from their site)18:24
jordans2011well maybe i'll play for awhile with no AI... could be fun exploring a massive empty galaxy lol18:25
jordans2011I'm not much for programming and hacking things like python18:26
GeofftheMediothere's no programming or hacking required.  just install python 2.7 using the link on the python page18:26
GeofftheMediohowever, even without AI, there's still neutral planets to invade, if you're so inclined18:26
jordans2011oooo with the new troop transport I've been reading about18:29
GeofftheMedioindeed18:29
jordans2011awesome, thanks geoff!18:29
jordans2011one last question... what is the difference between a Colony Base, and a Colony Ship?18:35
jordans2011Looking at the stats I can't figure it out18:35
GeofftheMedioI think one can move to other systems, and the other (the base) can't18:35
GeofftheMedioyeah; look at the descriptions in the pedia18:36
GeofftheMediowritten at top, not stats18:36
jordans2011ahh now i get it. thanks!18:38
jordans2011laaaaast question. I just re-read the quickplay guide, and couldn't find a definitive description in the difference between the solid supply lines and the dotted ones that move...18:47
jordans2011are they like 1/2 the supply or something?18:47
GeofftheMediosolid: connect systems so they can share resources18:47
GeofftheMediodotted: resupply ships' fuel18:48
jordans2011ahh right on.18:51
jordans2011I noticed when I was playing 3.16 that building outposts didn't extend supply lines. is that a feature or a flaw? because it seemed to me a logical way to extend them in lieu of waiting forever for the research to kick in.18:53
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GeofftheMedioI'm not sure what they're supposed to do.  extending supply lines might be planned, but not yet a feature?19:05
jordans2011i noticed that a particular research thing unlocked the ability to change the focus to "logistics", but I guess I would argue that all outposts/garrisons (invaded planets) etc. would do that anyways.19:08
jordans2011maybe I'll start an idea thread on the forum?19:08
GeofftheMediofeel free, in brainstorming19:09
jordans2011cool19:11
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jordans2011can u repair damaged ships?20:16
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DarkSide[de]hi all20:43
DarkSide[de][[ GeofftheMedio ]] are away ?20:43
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jordans2011i think so.20:51
jordans2011hi darkside20:52
DarkSide[de]hi20:52
DarkSide[de]ty20:52
jordans2011do u know if u can repair damaged ships?20:52
DarkSide[de]nope20:52
jordans2011nope you don't know, or nope you can't20:52
DarkSide[de]no you cant repair ships20:52
DarkSide[de]its planed in one of the next versions20:53
jordans2011ahhh... you think that'd be a basic function of the orbital drydock20:53
jordans2011cool20:53
DarkSide[de][[ GeofftheMedio ]] has say some at me ;)20:53
DarkSide[de]you are from ?20:53
jordans2011canada20:55
jordans2011deutschland fur dich?20:55
DarkSide[de];)20:55
DarkSide[de]yip20:55
jordans2011wohin?20:55
DarkSide[de]german20:55
DarkSide[de]was wohin ?20:55
jordans2011oder, von welchem stadt kommst du?20:56
jordans2011meine deutsch ist nicht sehr gut20:56
jordans2011:P20:56
DarkSide[de]is very good ;)20:56
DarkSide[de]cologne20:56
jordans2011cool20:56
DarkSide[de]i thing your german is better as my very old english ^^20:56
jordans2011bist du einer contributer / programmer oder nur ein spieler?20:57
jordans2011aha danke.20:57
jordans2011:)20:57
DarkSide[de]you can read my wiji profile from freeonline ;)20:57
DarkSide[de]wiki20:57
DarkSide[de]gamer ;)20:57
jordans2011toll! ich auch.20:57
DarkSide[de]ill try to translate the eng_stringtable to german ;)20:57
jordans2011ich wurde meine eigene space spiele machen nachstes jahr hofentlich20:58
DarkSide[de]die ist zur zeit nur zu 60% uebersetzt ^^20:58
jordans2011?20:58
DarkSide[de]die german_stringtable20:58
jordans2011ahh20:59
jordans2011es ist einer grosse arbeit nein?20:59
DarkSide[de]sure20:59
DarkSide[de]as i have learn english ist very long time ago ^^21:00
DarkSide[de]iam 46 years old xD21:00
DarkSide[de]i have learn english in the 80th ;)21:00
jordans2011ahhh du bist nicht so alt! 50 ist dem neuer 30.21:04
DarkSide[de]doch21:04
DarkSide[de]1965 geboren ;)21:04
DarkSide[de]nur das schul englisch ist / war crap....21:05
DarkSide[de]woher kommt es das du als candier deutsch sprichst, canada war doch mal franzoesich ?21:07
DarkSide[de]und dann noch so gutes deutsch ;)21:08
jordans2011lol21:16
DarkSide[de]was vor lachen auf dem boden hin und herrollt ?21:17
DarkSide[de]warum "LOL" ???21:17
jordans2011est ist nur weil ich bin deutsch an meine vater's teil dem familie... und mein eltern habe mich in deutsche schule hier21:18
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