Monday, 2011-09-12

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CIA-29FreeOrion: eleazzaar * r4248 /trunk/FreeOrion/default/ (6 files): less potentially destructive tweaks: better stats and gear for the domesticatable space monsters. More accurate descriptions for some species. Omniscience for 'Super Testers'. Solar trees grow tougher now.03:49
CIA-29FreeOrion: eleazzaar * r4249 /trunk/FreeOrion/default/ (ship_hulls.txt space_monster_spawn_fleets.txt): fixed originally spawned solar tree's growth.04:05
CIA-29FreeOrion: geoffthemedio * r4250 /trunk/FreeOrion/universe/ (Effect.cpp Effect.h EffectParser.cpp): Added variant of CreateShip, with parsing, that takes a predefined design name and empire ID but not species. The species is left empty when this variant is used, similar to specifying speces = "".04:39
CIA-29FreeOrion: geoffthemedio * r4251 /trunk/FreeOrion/ (3 files in 2 dirs): (log message trimmed)04:45
CIA-29FreeOrion: -Modified HasSpecial condition (but no parsing support yet) to allow a range of04:45
CIA-29FreeOrion: turn numbers to be specified for when the special needs to have been added to04:45
CIA-29FreeOrion: the matched object. Objects having the special but which was added outside this04:45
CIA-29FreeOrion: range are not matched. Just using the existing HasSpecial form will match04:45
CIA-29FreeOrion: objects with the special added on any turn.04:45
CIA-29FreeOrion: -Added definition and partial implementation but not parsing for InSystem04:45
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johnweddanyone alive in there?21:12
johnweddbecause i'm having an issue with the python 2.5 issue21:15
CIA-29FreeOrion: eleazzaar * r4252 /trunk/FreeOrion/ (3 files in 2 dirs): fix overlapping ship part slots, and bumped up the monster frequency that i previously lowered too much.21:29
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