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-calvino.freenode.net- [freenode-info] why register and identify? your IRC nick is how people know you. http://freenode.net/faq.shtml#nicksetup | 00:00 | |
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CIA-19 | FreeOrion: geoffthemedio * r4229 /trunk/FreeOrion/default/ (eng_stringtable.txt ship_hulls.txt): | 18:47 |
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CIA-19 | FreeOrion: Tweaked weak and immobile monster bodies reproduction and movement effects to | 18:47 |
CIA-19 | FreeOrion: reduce the chance of huge accumulations of trees in one system. This included | 18:47 |
CIA-19 | FreeOrion: making CreateShip effects act on the system instead of the monsters, so that the | 18:47 |
CIA-19 | FreeOrion: stacking group function, and also adding a check that there aren't already lots | 18:47 |
CIA-19 | FreeOrion: of space monsters in a system when floaters turn into trees. | 18:47 |
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CIA-19 | FreeOrion: geoffthemedio * r4230 /trunk/FreeOrion/universe/ShipDesign.cpp: Tweaked ShipDesign constructors to not generate effects that add 0 to a meter when processing scripted valued (eg. capacity = 0). | 19:08 |
CIA-19 | FreeOrion: eleazzaar * r4231 /trunk/FreeOrion/default/data/art/icons/fleet/ (6 files): added fleet icons for weaponless monsters and planetary landers. | 19:19 |
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CIA-19 | FreeOrion: geoffthemedio * r4232 /trunk/FreeOrion/ (5 files in 3 dirs): | 22:07 |
CIA-19 | FreeOrion: -Made fleet / ship icons use new troop and non-hostile monster icons. | 22:07 |
CIA-19 | FreeOrion: -Added Fleet::HasTroopShips function. | 22:07 |
CIA-19 | FreeOrion: -Simplified / rewrote Ship::HasTroops function. | 22:07 |
CIA-19 | FreeOrion: -Exposed Fleet::HasTroopShips, Fleet::HasMonsters, Ship::IsMonster, and Ship::HasTroops to Python. | 22:07 |
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