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CIA-19 | FreeOrion: geoffthemedio * r4125 /trunk/FreeOrion/util/SerializeMultiplayerCommon.cpp: Added missing serialization of life frequency value to GalaxySetupData. | 05:43 |
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CIA-19 | FreeOrion: geoffthemedio * r4126 /trunk/FreeOrion/universe/Universe.cpp: Made empire random species selection for AIs in single player and native planet populating consider whether species are playable or not, where playable means can colonize and can produce ships. | 05:44 |
CIA-19 | FreeOrion: geoffthemedio * r4127 /trunk/FreeOrion/default/ (4 files): | 05:46 |
CIA-19 | FreeOrion: -Added a starting invasion fleet with some troop ships and a mark I for testing. Strings added accordingly as well. | 05:46 |
CIA-19 | FreeOrion: -Added some explanitory comments in FleetButton.cpp. | 05:46 |
CIA-19 | FreeOrion: geoffthemedio * r4128 /trunk/FreeOrion/UI/ (ClientUI.cpp PlayerListWnd.cpp): Tweaked layout and default size of PlayerListWnd. | 06:47 |
CIA-19 | FreeOrion: geoffthemedio * r4129 /trunk/FreeOrion/ (5 files in 3 dirs): | 06:49 |
CIA-19 | FreeOrion: -Added SpeciesSelector::AvailableSpeciesNames to return all species names available in that selector. | 06:49 |
CIA-19 | FreeOrion: -Used previous addition to tweak default species selection for new single player games. | 06:49 |
CIA-19 | FreeOrion: -Shortened name of species to just Chato as the full name is awkwardly long for the UI. | 06:49 |
CIA-19 | FreeOrion: geoffthemedio * r4130 /trunk/FreeOrion/universe/Universe.cpp: Fixed criteria for considering a species as non-playable for purposes of populating as natives during universe generation. | 07:16 |
CIA-19 | FreeOrion: geoffthemedio * r4131 /trunk/FreeOrion/UI/ (FleetButton.cpp SidePanel.cpp): Incomplete progress on SidePanel towards adding an invade button. | 07:17 |
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CIA-19 | FreeOrion: geoffthemedio * r4132 /trunk/FreeOrion/server/ServerApp.cpp: Fixed a problem with code that determined whether combat conditions were present in a system, which was considering unpopulated planets as enemies of empire-controlled planets. | 08:12 |
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neuro8 | Yay | 13:41 |
STalKer-Y | ? | 13:43 |
neuro8 | Just excited to be here | 13:44 |
neuro8 | Got a response from tzlaine on my splitter class so that's good | 13:45 |
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CIA-19 | FreeOrion: eleazzaar * r4133 /trunk/FreeOrion/default/data/art/ (78 files in 2 dirs): svn adding in binary star alternates, and changed the appearance of unexplored systems. | 14:49 |
GeofftheMedio | what did he say? | 15:07 |
neuro8 | Well, I actually created a new FleetSplitter button class, instantiated it in the FleetWnd ctor with the other windows, and passed it in as an argument to the Splitter | 15:08 |
neuro8 | So I could separate the whole "FO styles" from "GG styles". I thought that was pretty elegant. | 15:09 |
neuro8 | And it totally works! I have the two lines, draggable, everything. It's kinda cool. | 15:09 |
neuro8 | He said he's be up for reviewing my classes, making sure it's tight, but it'll take some time since he's busy. | 15:09 |
neuro8 | Also, this | 15:09 |
neuro8 | Check out | 15:09 |
neuro8 | the StyleFactory class (GG/StyleFactory.h). It provides a way to | 15:09 |
neuro8 | "skin" all the controls in your app by acting as a factory for all the | 15:09 |
neuro8 | sub-controls needed in each control. For example, there is a | 15:09 |
neuro8 | NewHScrollTabButton() function, that returns a GG::Button* that a | 15:09 |
neuro8 | GG::Tab will use to create its tab button when it is created in a | 15:09 |
neuro8 | horizontal orientation. Note that there is also a NewScroll() | 15:09 |
neuro8 | function. | 15:09 |
neuro8 | You will need to add NewSplitter(), NewHSplitterTab(), and | 15:09 |
neuro8 | NewVSplitterTab() functions to StyleFactory. | 15:09 |
neuro8 | So that's another way to do it. Which might be more elegant I suppose. | 15:10 |
GeofftheMedio | yes, I'm aware of stylefactory | 15:10 |
neuro8 | I saw it in GG but didn't expect to extend it. It was used in the Scroller and I ended up using it again for the tab | 15:13 |
neuro8 | Sorry it's been so slow | 15:13 |
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CIA-19 | FreeOrion: geoffthemedio * r4134 /trunk/FreeOrion/universe/Universe.cpp: | 18:21 |
CIA-19 | FreeOrion: Fixed bug with stealth vs. detection and range checking that was treating any | 18:21 |
CIA-19 | FreeOrion: case where stealth was greater than detection for a pair of objects as though | 18:21 |
CIA-19 | FreeOrion: stealth equalled detection, which was allowing very stealthy objects to be | 18:21 |
CIA-19 | FreeOrion: detected when at 0 distance (same location). | 18:21 |
CIA-19 | FreeOrion: geoffthemedio * r4135 /trunk/FreeOrion/ (UI/MapWnd.cpp universe/Universe.cpp): | 18:47 |
CIA-19 | FreeOrion: -Made moving detector objects not function, so that ships moving into or past systems don't reveal their contents until they've arrived. | 18:47 |
CIA-19 | FreeOrion: -Removed detector range circles for moving fleets on map. | 18:47 |
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