Monday, 2011-07-18

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CIA-19FreeOrion: geoffthemedio * r4054 /trunk/FreeOrion/ (39 files in 8 dirs): (log message trimmed)02:04
CIA-19FreeOrion: -Removed unused BuildingType::serialize.02:04
CIA-19FreeOrion: -Replaced various instances of "capitol" with "capital" since it is being used to refer to the political planet, rather than a building. This involved code changes, AI script updates, and stringtable updates.02:04
CIA-19FreeOrion: -Added researchable / producible properties to Tech, BuildingType, PartType, and02:04
CIA-19FreeOrion: HullType. These aren't currently used, but I'm planning to use them to make02:04
CIA-19FreeOrion: some content inaccessible to players, but still available for use with other02:04
CIA-19FreeOrion: scripted content.02:04
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CIA-19FreeOrion: geoffthemedio * r4055 /trunk/FreeOrion/ (15 files in 3 dirs): (log message trimmed)07:19
CIA-19FreeOrion: -Added rudimentary space monsters. These are just ships owned by no empire that07:19
CIA-19FreeOrion: are always hostile to player ships, but never move, and are generated in07:19
CIA-19FreeOrion: unpopulated systems during universe creation. They use non player-producible07:19
CIA-19FreeOrion: ship designs defined in space_monsters.txt, and use icons copied from species07:19
CIA-19FreeOrion: icons.07:19
CIA-19FreeOrion: -Added no-parameters constructor for Species condition that leaves the list of species names empty, and modified Match to match any species if there are no species listed.07:19
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CIA-19FreeOrion: geoffthemedio * r4056 /trunk/FreeOrion/default/ (buildings.txt space_monsters.txt species.txt):19:21
CIA-19FreeOrion: -Sped up universe generation and effects processing by rearranging some conditions:19:21
CIA-19FreeOrion: --In a stargate-related Species effects group, put the simple Focus test before expensive Contains ContainedBy And test19:21
CIA-19FreeOrion: --In the imperial palace and cultural archives, put the simpler Planet tests before the Contains Source tests.19:21
CIA-19FreeOrion: -Removed an invalid part from a space monster design.19:21
CIA-19FreeOrion: geoffthemedio * r4057 /trunk/FreeOrion/default/buildings.txt: More Imperial Palace scope condition speedups.19:38
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CIA-19FreeOrion: geoffthemedio * r4058 /trunk/FreeOrion/default/eng_stringtable.txt: Monster-related strings19:58
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CIA-19FreeOrion: geoffthemedio * r4059 /trunk/FreeOrion/ (9 files in 3 dirs):23:48
CIA-19FreeOrion: -Modified PredefinedShipDesignManager to separately store monster and regular ship designs.23:48
CIA-19FreeOrion: -Modified Universe::GenerateSpaceMonsters to add specifically monster designs, rather than non-producible designs, and to account for the above change.23:48
CIA-19FreeOrion: -Added timing for effectsgroup targetset getting, which was used in previous commits for speeding up scripted buildings' effects.23:48
CIA-19FreeOrion: -Gave ships, ship designs, and fleets getters to determine if they are or contain monsters. ShipDesign also gets an optional parameter to its constructor to set the design as a monster.23:48
CIA-19FreeOrion: -Modified fleet buttons to show monster icons when the fleet contains a monster ship.23:48
CIA-19FreeOrion: -Fixed some strings.23:48

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